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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Zari View Post
    Well didnt Square say or at least suggest that most changes/buffs to classes would happen after seeing their performance in Alexander Gordias?
    From the most recent Live Letter.

    Q9. Compared to Hallowed Ground and Holmgang, there's more burden for healers when Living Dead is used. Do you have plans to adjust this effect?

    A9. This is up for consideration, instead of adjusting this action alone, we’re looking into this as if we need to adjust the special characteristics for the dark knight job. We’ll check the overall performance from 3.05 and continue looking into this.
    (1)

  2. #2
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Keen flurry is only 8% average mitigation during its up-time.
    Trading Bloodbath,Foresight....mercy stroke for that would be a mistake.

    Heres something most don't consider.
    Everyone is 190/7.5 on a base level (tank wise) using their Physical combos
    25.33 tp per second.
    When main tanking something that can be blocked, Shield swipe can change this for a PLD
    Granted Drks also have (weaker) magical damage attacks that don't cost TP.

    If Blood weapon is used off cooldown and no spells are used.
    Drk is 26.3
    A change as small as making Syphon strike 50 Tp puts the base expenditure of syphon strike combos to 24 tp a second.
    55 tp would put the base expenditure of syphon strike combos to 24.6 (25.6 per second with blood weapon used on cooldown)

    I'm not really sweating it because its a highly overexaggerated problem, but just reducing the TP cost of an action by 5 causes a notably large shift in TP expenditure of any job.

    All this "Cross class lancer" stuff is garbage.
    (1)

  3. #3
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    DRK has minor TP issues and is otherwise perfectly acceptable. I struggle to find DPS-relevant reasons to bring my PLD over my DRK to A1S, as DRK just trumps it on mitigation here.
    (0)

  4. #4
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Foresight is still the 5-7% physical mitigation, even though armor levels have risen, HW brought stat weight changes.

    So Keen Flurry and Foresight are roughly equal, if they let Life Surge cross class that would be roughly equivalent of Bloodbath if you used Life Surge on a Dark Arts + Souleater, and would also increase DPS. The loss of Mercy Stroke would suck, but they could just add a damage component to Sole Survivor which is DRK's version of Mercy Stroke. Then we gain Invigorate for some TP and Blood for Blood for off-tanking.

    Granted I wouldn't take Blood for Blood since it would mean I'd have to drop Provoke or Convale.
    (0)

  5. #5
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    ^ TLDr -make changes to other classes to accommodate forum ideas about DRK.
    (0)

  6. #6
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hundred View Post
    ^ TLDr -make changes to other classes to accommodate forum ideas about DRK.
    I was only trying to show the synergy from MRD could be gained via LNC, but you can be a tool about it instead of being constructive, seems useful, SE forbid we have discussions!

    @Falern - https://www.reddit.com/r/ffxiv/comme...ula_forsights/

    Shows the new DEF scaling to be .0001725 * DEF to get your base mitigation %. In his example at i179 he had 1691 DEF which would be 29.16% physical mitigation, add in Foresight, 2029 DEF for 35% mitigation for a gain of 5.8% physical mitigation.
    (1)

  7. #7
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    The discussion was already had you simply didn't like the response.
    Your synergy is partially based on changing the Dragoons Life Surge skill from how its been for 2 years to fit Drk because some players don't like MRD as a cross class. Then changed Sole survivor based on the idea of losing Mercy stroke. It is an unconstructive discussion. Instead of looking at the foundations of the class you entertain ideas of throwing them out on a whim post-release, to the alienation of however many thousands of players have already picked up DRK and played through it.

    Heaven forbid we actually look at something for what it is instead of putting out radical shifts, especially when these ideas are so improbable we might as well just do a "Create-a-class" thread and throw in "What I wish Drk was" given players want to create ideas for what they wish it was instead of what it is.

    Think I'll join in. I'd like my PLD to lose Conjurer and get Rogue, so I can get perfect Dodge for another buster incase I haphazardly use the ones I was already given, and Goad so I can be even more desirable. Be nice if they made Vengeance a cross class skill as well. Sure PLD works already but it be even better if they stretched the rules for my benefit of course. Let's entertain the idea of changing cross-classes on functional Jobs because 'reasons'.
    (3)
    Last edited by Hundred; 07-23-2015 at 05:58 AM.

  8. #8
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hundred View Post
    The discussion was already had you simply didn't like the response.
    Your synergy is partially based on changing the Dragoons Life Surge skill from how its been for 2 years to fit Drk because some players don't like MRD as a cross class. Then changed Sole survivor based on the idea of losing Mercy stroke. It is an unconstructive discussion. Instead of looking at the foundations of the class you entertain ideas of throwing them out on a whim post-release, to the alienation of however many thousands of players have already picked up DRK and played through it.

    Heaven forbid we actually look at something for what it is instead of putting out radical shifts, especially when these ideas are so improbable we might as well just do a "Create-a-class" thread and throw in "What I wish Drk was" given players want to create ideas for what they wish it was instead of what it is.

    Think I'll join in. I'd like my PLD to lose Conjurer and get Rogue, so I can get perfect Dodge for another buster incase I haphazardly use the ones I was already given, and Goad so I can be even more desirable. Be nice if they made Vengeance a cross class skill as well. Sure PLD works already but it be even better if they stretched the rules for my benefit of course. Let's entertain the idea of changing cross-classes on functional Jobs because 'reasons'.
    you do realize that rogue doesn't have the perfect dodge skill anymore right? it was replaced with a different skill that acts similar to stone skin only it shields them for 20% of there hp and only lasts 20 seconds... and it has a 120 second CD... so stone skin would be better for paladin anyway.
    (1)

  9. #9
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ipkonfig View Post
    I was only trying to show the synergy from MRD could be gained via LNC, but you can be a tool about it instead of being constructive, seems useful, SE forbid we have discussions!

    @Falern - https://www.reddit.com/r/ffxiv/comme...ula_forsights/

    Shows the new DEF scaling to be .0001725 * DEF to get your base mitigation %. In his example at i179 he had 1691 DEF which would be 29.16% physical mitigation, add in Foresight, 2029 DEF for 35% mitigation for a gain of 5.8% physical mitigation.
    Let a Tarantula hawk hit me in the back, avg auto attack damage without foresight, 461, with 416. That's a 10.2% difference.
    Going by the lowest attack from both had a 13% difference and the highest of both had 7% difference. Not totally relevant stats though.


    But then again, his math does say I should be taking 9.5% less damage while under the effect of foresight,
    (1000) * (1 - (0.0001725 * 2180 )) = 623.95
    (1000) * (1 - (0.0001725 * 1817 )) = 686.5675



    = ( | 623.95 - 686.5675 | / ((623.95 + 686.5675)/2) ) * 100
    = ( | -62.6175 | / (1310.5175/2) ) * 100
    = ( 62.6175 / 655.25875 ) * 100
    = 0.095561 * 100

    = 9.5561% difference

    or am I doing my math totally wrong here?

    Not saying foresight is the best cooldown ever, but with it is better in this tier than it was before, and it only gets better with gear.
    (1)

  10. #10
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ipkonfig View Post
    Foresight is still the 5-7% physical mitigation, even though armor levels have risen, HW brought stat weight changes.

    So Keen Flurry and Foresight are roughly equal, if they let Life Surge cross class that would be roughly equivalent of Bloodbath if you used Life Surge on a Dark Arts + Souleater, and would also increase DPS. The loss of Mercy Stroke would suck, but they could just add a damage component to Sole Survivor which is DRK's version of Mercy Stroke. Then we gain Invigorate for some TP and Blood for Blood for off-tanking.

    Granted I wouldn't take Blood for Blood since it would mean I'd have to drop Provoke or Convale.
    Do you have numbers proving foresight? Testing on normal mobs show that it's doing much better, closer to 15% and not 7%.
    (2)

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