Out of all the threads for DRK I figured I'd leave my suggestions here:

- Lower TP cost for abilities across the board or change our Marauder sub class to Lancer
- Modify "Carve and Spit" to drain much more mp than it currently does as currently there's no reason to use it for anything other than damage (450 potency here is fine as is)
- Remove the parry requirement from "Reprisal" and leave it off GCD
- Replace the evasion from a "Dark Arts" + "Dark Dance" w/ more parry (50% total)

Additional Requests (not needed IMO but would improve QoL and synergy):

- Make "Blood Weapon" usable in "Grit" but change the effect to draining HP instead of MP (keeping the mp drain effect when "Grit" is off)
- Change the "Delirium Blade" debuff from INT -10% to magic attack -10% and allow it to stack with MNK's "Dragon Kick"
- Remove the ground placement mechanic from "Salted Earth" and just place a pool directly under the DRK
- Remove the need to be healed to 100% to remove "Walking Dead" OR change the "Living Dead" mechanic entirely (there's too many ways to do this last part to write them down)
- Add additional utility to "Sole Survivor" by allowing it to do damage equivalent to 20% of one's HP or MP (the amount that would've been returned to the user) if the target does not die in the 10 seconds

Side note: An official dev. response would also be nice but it's already been hinted that DRK is on the table to be re-worked by 3.1