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  1. #1
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Giving Drk Lancer cross class would be overpowered when OT with Blood for blood. Drk has high OT dps due to consistent high potency attacks. Warrior has burst moments of high attacks, and otherwise very low potency (especially if rotating Eye and Path). Giving Drk burst + high consistent would be huge.
    (0)

  2. #2
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    @ Hundred - I didn't recommend changing Life Surge at all. And I only suggested damage on Sole Survivor because you seemed worried about losing a 200 potency attack with a 90s CD that can only be used on a mob at 20% or less.

    "I'm not really sweating it because its a highly overexaggerated problem." Did you tank Twintania back before Echo and you needed every bit of damage you could to down her? And how frustrating it was to bottom out and you couldn't rely on a Bard because they should save their MP for Foe's Req or MP for the healers? Luckily we have Ninja now for Goad, but not every group has a NIN, and Goad will only keep you neutral till it wears off and then you're back to bottoming out.

    Honestly TP issues have plagued tanking since this game released. Initially WAR was the best on TP because Inner Beast was a free GCD, and now they have Equilibrium. At this point PLD/DRK are the only classes in the game that don't have a way to maintain one of their main resources, and it really doesn't make sense. Shield Swipe, or spamming Unmend aren't an answer because even using Shield Swipe the PLD will eventually run dry, and Unmend is just horribly inefficient.
    (1)

  3. #3
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TouchandFeel View Post
    From the most recent Live Letter.

    Q9. Compared to Hallowed Ground and Holmgang, there's more burden for healers when Living Dead is used. Do you have plans to adjust this effect?

    A9. This is up for consideration, instead of adjusting this action alone, we’re looking into this as if we need to adjust the special characteristics for the dark knight job. We’ll check the overall performance from 3.05 and continue looking into this.
    That...just supports my point though? They are saying they will be looking at how it does now with 3.05 released before buffs.
    They didnt say they are releasing buffs at 3.05
    (1)

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Zari View Post
    That...just supports my point though? They are saying they will be looking at how it does now with 3.05 released before buffs.
    They didnt say they are releasing buffs at 3.05
    Never said that your post was incorrect, I was reinforcing it with a direct quote from the Live Letter with the part you were alluding to bolded.

    Not every reply is a negative response attempting to say somebody is wrong
    (0)
    Last edited by TouchandFeel; 07-23-2015 at 07:38 AM.

  5. #5
    Player
    Sir-Meliodas's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Corvo Meliodas
    World
    Exodus
    Main Class
    Warrior Lv 60
    If there are any fixes needed to the job, I suppose blood weapon could have a 5% increase in damage added along with the 10% increase in attack speed. Also, Abyssal Drain could have it's potency increased from 120 to 150.
    Plunge could have a effect added to it where you are healed for 100% of damage done. Carve and Spit could have an effect added to it where if you don't use dark arts you get a 600 potency heal along with the mp recovery and the 100 potency attack.
    Otherwise the job is sweet as you can heal up nicely with soul eater.
    (0)

  6. #6
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Sir-Meliodas View Post
    If there are any fixes needed to the job, I suppose blood weapon could have a 5% increase in damage added along with the 10% increase in attack speed. Also, Abyssal Drain could have it's potency increased from 120 to 150.
    Plunge could have a effect added to it where you are healed for 100% of damage done. Carve and Spit could have an effect added to it where if you don't use dark arts you get a 600 potency heal along with the mp recovery and the 100 potency attack.
    Otherwise the job is sweet as you can heal up nicely with soul eater.
    Lets make it a god class!

    Glad the 50 gladiator has such insight on tank balance;P
    (0)

  7. #7
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Faytte View Post
    Lets make it a god class!
    With all those unjustified complains you can read in the forums, SE will eventually have to buff it to a level where it is superior to the other tanks. Before that the "vocal majority" won't be sadisfied. And then we'll have to face the same "complains" from PLD and WAR.

    Looking forward to it as I enjoy DRK a lot.
    (0)

  8. #8
    Player
    Sir-Meliodas's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Corvo Meliodas
    World
    Exodus
    Main Class
    Warrior Lv 60
    What, the guy wanted the job to be improved so I offered suggestions, that is all. Dark Knight is not meant to do as much damage as a Warrior or defend as well as a Paladin as it is a hybrid of Offensive tanking and Defensive tanking.
    (0)

  9. #9
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sir-Meliodas View Post
    Dark Knight is not meant to do as much damage as a Warrior or defend as well as a Paladin as it is a hybrid of Offensive tanking and Defensive tanking.
    This is wrong - the the stated tanking styles of the three tanks in the Letter From The Producer is warriors as having more MT damage, Paladins as having superior physical defense, and Dark Knights as having superior magical defense. It's also implied that their OT DPS should be comparable to Warrior's if someone is providing a slash debuff. Of course, right now, that's all DRK does when offtanking, if a Monk is present.

    The big takeaway here is that MTing has a decent, if deeply fragile and tenuous balance between all three tanks, and OTing is so hilariously dominated by Warrior (despite obvious attempts to diversify it with DRK joining the game and paladin's new toys that can be used while OTing) due to their irreplacable extra utility and ridiculously good DPS.
    (0)
    Last edited by Krr; 07-24-2015 at 12:29 PM.
    video games are bad

  10. #10
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Krr View Post
    This is wrong - the the stated tanking styles of the three tanks in the Letter From The Producer is warriors as having more MT damage, Paladins as having superior physical defense, and Dark Knights as having superior magical defense. It's also implied that their OT DPS should be comparable to Warrior's if someone is providing a slash debuff. Of course, right now, that's all DRK does when offtanking, if a Monk is present.

    The big takeaway here is that MTing has a decent, if deeply fragile and tenuous balance between all three tanks, and OTing is so hilariously dominated by Warrior (despite obvious attempts to diversify it with DRK joining the game and paladin's new toys that can be used while OTing) due to their irreplacable extra utility and ridiculously good DPS.
    Or if you just don't need Delirium.

    ----

    Pld+Drk is just not a good setup.

    It's either..

    Pld+War
    Drk+War
    War+War (ALL the damage)

    War = everything and more(inb4 pridewarriors come to defend their position), even trumping Paladins in the MT department with skilled IB usage and stance dancing, and are equivalent, if not better than Drk as MT in magic fights, with a Pld as the off tank. Pld SoO DPS is good, people need to stop undermining it. And then there's the support as OT they offer in Divine Veil, the only STR down in the game (If it's applicable for example with physical auto attacks), Cover (Same deal as STR down), and Clemency, which by the way when used on a Warrior MT, in defiance, has a 180% overall effectiveness (200% with Cov.), because Clemency is modified by Defiance. Meaning that is one HELL of a heal on the warrior (11k+ easily), and 50% of that returned to the Paladin. Throw Stoneskin in there too because Stoneskin is amazing when it's timed correctly.

    Pld and War are simply in sync with one another so damn well, it'd be amazing if they were still the only 2 tanks. But Drk is in the mix now, and doesn't exactly make up in what you lose by replacing either of the two older tanks. They're the odd tank out, they don't synergize at all with anyone or anything other than a slashing resist debuff that they need in order to do anything close to the DPS a Warrior can do. They give you nothing in return for choosing one over a War or a Pld, and that is the main problem.
    (0)

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