
Originally Posted by
Cynfael
Please stop dramatizing AST's skill ceiling; it isn't that high. It doesn't take much knowledge of the game to understand how cooldowns work and which classes are likely to use what, and RNG dictates which cards will be in your "hand" throughout the course of the fight, limiting your actual viable options.
And then, even when you do correctly predict what's going on and just so happen to have the ideal card, your numerical contribution is still subpar overall.
On subpar numerical contribution:
If you assume you have
a) balance or arrow on every draw / expanded/exteneded/enhanced balance or arrow on every second draw
b) every DPS does the same amount of damage (20%)
c) for simplicity ignore CO and TD´
Code:
BaseRaidDPS = 5000 DPS
ExpBalanceRaidDPS = 5000 DPS + (5000 DPS* 1,05) / 4 = 5050 DPS
ExtBalanceRaidDPS = 5000 DPS + (1000 DPS* 1,1) / 2 = 5050 DPS
EnhBalanceRaidDPS = 5000 DPS + (1000 DPS* 1,2) / 4 = 5050 DPS
The actual contribution to raid DPS from these cards will be about 1% for this generous, unrealistic scenario.
Considering a 16.66% draw chance for each card and using ewers/spears on yourself, the percentage will plummet again.
Unbuffed Spire will add 5 ticks of 30TP to the target, that's 150 TP and may or may not be one additional AoE move from a TP user, depending on class and situation.
Ewer seems to be commonly accepted as an AST self buff. (1325 MP over 15 secs for those who care)
Spear is hard to use on other targets than self, even in a voice grp, just because you don't know when you will get it, and even with voice you have to take time to ask, maybe make someone delay their buff usage to take full advantage of it.
For Bole, RNG makes it so you can't rely on it.
Other than that, saved with spread, it's a card that actually *can* have a noticible effect on some mechanics, but it also has the lowest fun factor imo.

Originally Posted by
Yhisa
well this is where u are wrong and errm AST are not scholars and i didnt even mention a sect..... but i have notice myself that crit shines alot with ast ... before i went det/spell speed thinking spell speed effected hots when it did not and i had alot of Det... what people dont understand is that det only reduce the range of ur heals/ damage not increase it .... it only increase ur low end damage only and that is all.... (done test multiple times as SMN with a friend)..........
when i was det / spell speed.... i felt like i was healing for wet noodles.... when i changed to crit / det..... my god i healed alot more even my FC noticed this ALOT,,,, and now im healing with a scholar in raids and we have no issues ever since i changed from det/spellspeed... to crit/det
the thing is everyone is comparing this class to WHM and SCH..... which u should not... yes we lack healing cooldowns but that is it..... the sooner u relise this the better.... AND FYI ... in pvp nocturnal sect is OP i can run around and just use aspected benefic and not die... i always get locked down or focused on alot or they adrenaline me D:.... and my AST is ilvl 189

<3 my robe
With the current itemization for healers, the biggest reasonable jump in crit you can collect may net you additional 2%-4% critchance. (with reasonable I mean not sacrificing huge amounts of mind, actual endgame gear)
You can check what others have tested with the changed basestats and formula here and in the original thread here.