Well I'm not a math guy. I guess HoTs are out then. Or like... For AOE, only take the 50% from one person, not from all 8.I agree with most of your post, except for this. Synastry + AE heals/HoTs would be insanely overpowered. They would absolutely have to knock down how much the target is healed for by AE/HoTs to 25% at the very least. Otherwise you could aspected helios and basically have 3.5 helios HoTs running on the tank in addition to his 1. Then drop aspected benefic on the group and you have another 4.5 regens on the tank. And THEN you can cast regular helios for a 1,305 potency cure on the tank, while still raid healing. For 20 sec you would have a near invincible tank unless he got 1 shot. Now, while that situation is very mana inefficient (was just making a point of how powerful it could be), realistically you wouldn't have to go that far for it to be OP. I think the fact it could be a 1,305 potency heal on the tank while raid healing is too much as it is. Even at a 25% reduction it would still be very powerful and possibly subject to minor nerfs.
Same thing as with BLU - the game design simply doesn't support the idea.Sorry but AST is FFXIV take on FF gambler. Taking RNG out of card game you might as well just take AST out of the game too. The gambling nature of the class does give reason to increase the power of the buffs though. I do agree with you on other aspects of your post though.
Last edited by Karen_Cerfrumos; 07-25-2015 at 04:28 PM.
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