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  1. #1
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Muahbec View Post
    Don't be ignorant.
    You're aways complaining about the ASTs players only because they want their job to actually feel like the hybrid job SE promised, all you do is complain that AST can't be anywhere as good as your beloved SCH, you're ignorant and childish.
    SCH is my main job and i WANT AST to be powerfull just like my SCH as well as WHM but still differentiate from them, but thanks to ignorant players like you, the DEV have some hard time deciding what to do.
    Just shut up and keep playing your so loved SCH and leave AST players alone, every change to AST will NOT affect your so loved job, it will actually help in hard high level content.
    take your ignorance somewhere else. PUHLEASE
    I'm not the one name calling or getting rude. So who's really being childish here?

    I'd love for AST to be good too. I just think giving them straight up copies of abilities from sch/whm and making them better than the original classes versions is not the right way to do it. But that's 80% of what you see around here.

    Focus on the card buffs and speed healer/time mage theme if you really want to improve them and keep them unique.
    (1)
    Last edited by ckc22; 07-22-2015 at 08:59 AM.

  2. #2
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by ckc22 View Post
    I'd love for AST to be good too. I just think giving them straight up copies of abilities from sch/whm and making them better than the original classes versions is not the right way to do it. But that's 80% of what you see around here. Focus on the card buffs and speed healer/time mage theme if you really want to improve them and keep them unique.
    The problem is SE gave us copies of SCH/WHM abilities and then made them weaker. Other than a full rework of the class from the foundation, we are asking for the skills they gave us to work like they need to in order to be considered viable in comparison. CU needs to be completely reworked. What it does now in either stance is weak compared to the skills from WHM/SCH that is mimics, and for some reason takes us out of the fight while we use it. I don't want it to be exactly like Sacred Soil or Asylum, but I also don't want it to be the same skill only weaker(which is exactly what it is right now).


    Other changes have been suggested, the class needs to be completely reworked, so we aren't a half sch-half whm ugly stepchild that no one wants around.

    The cards need buffing, at least 10-15 higher in the % to make up for the weaker healing, and to set us apart from just being a weaker SCH/WHM hybrid with a tacked on RNG system that isn't worth it.

    The lightspeed buff is a good start, but it does nothing but save us 1 spells worth a mana and gives us 1 free heal, nothing else makes it special, and lowering it's time to 10 seconds made it weaker than it needed to be.

    Noct Sect needs to be completely reworked, the shields don't work at that low of potency, and without the crit bonus of adlo it's never worth using them. Either find a new direction for the Sect, or make it exactly like SCH(or some compromise like the shields are always 1.5xHeal) so that there is a reason to use it in place of a SCH if need be. Also if TIme Dilation and CO are going to enhance Diurnal sect, find a way for them, or some other skills we have to enhance Noct.

    I wish they'd made the class play completely differently. The card draws should be worked into our heals/spells, and we should be able to build a 3 or so card deck, and then use RR or Spread or Play on them as we choose. The whole class is a chimera of parts that don't work well together.
    (3)
    Last edited by Emonik; 07-22-2015 at 09:46 AM.

  3. #3
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Emonik View Post

    Noct Sect needs to be completely reworked, the shields don't work at that low of potency, and without the crit bonus of adlo it's never worth using them. Either find a new direction for the Sect, or make it exactly like SCH(or some compromise like the shields are always 1.5xHeal) so that there is a reason to use it in place of a SCH if need be. Also if TIme Dilation and CO are going to enhance Diurnal sect, find a way for them, or some other skills we have to enhance Noct.
    So that your shields are better than scholars like 85-90% of the time in addition to being instant cast and 70% of the mana?

    Thank you for more evidence for my point.
    (0)
    Last edited by ckc22; 07-22-2015 at 09:58 AM.

  4. #4
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by ckc22 View Post
    So that your shields are better than scholars like 85-90% of the time?

    Thank you for more evidence for my point.
    Ok now i know you are just trolling. The point is that the rest of my heals are weaker than whm/sch, the point is I can't buff my heals ever. Do you see the point yet?
    We need something to be better than WHM/SCH to equal all that is so much worse. That's why Taranok said CU should be superior in it's Regen/Shielding, because we have to Stand Still and do no other actions to use it. Whereas you can put down a Sacred Soil, Succur, your fairy can heal all in the same 1 second. Do you honestly believe that our shield should do less, and we shouldn't be able to do anything else while we shield?


    You're ridiculous and your almost salient point is now lost. You really are just here to put down any enhancements so that your job stays secure. If you'll read my entire post, i said i don't want AST to be a hybrid WHM/SCH class, but it is, and if that's how it's going to stay then buffs like we are discussing are necessary! You really are just here to put down any enhancements so that your job stays secure.

    Leave! Thanks
    (8)
    Last edited by Emonik; 07-22-2015 at 10:03 AM.

  5. #5
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Emonik View Post
    Leave! Thanks
    Thanks for impressing me with your well argued points and interesting ways to balance astrologians. "Make it better than whm/sch" genius.

    I like how "Ast should get buffed so that its more unique aspects are stronger instead of just copying whm/sch" is me trolling and playing a victim?

    This board is wacked.

    Sorry that I'm not a fan of the massive class homogenization 3.0 has brought.
    (0)
    Last edited by ckc22; 07-22-2015 at 12:02 PM.

  6. #6
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by ckc22 View Post
    Thanks for impressing me with your well argued points and interesting ways to balance astrologians. "Make it better than whm/sch" genius.

    I like how "Ast should get buffed so that its more unique aspects are stronger instead of just copying whm/sch" is me trolling and playing a victim?

    This board is wacked.

    Sorry that I'm not a fan of the massive class homogenization 3.0 has brought.
    No your problem is you cherry pick one section of an entire post and act like a victim! I have posted numerous ideas in numerous threads about ways to make AST unique. See this is what we agree on! HOWEVER, and this is the part you aren't understanding, SE has made them a whm/sch mix and match class. So that's what we have to work with. So in light of the "homogenization", those of us asking for buffs are merely asking for balance. Right now all AST's have are watered down weakened version of SCH and WHM skills. So in order to be useful, and assuming that they aren't going to revamp the entire class, we are asking that those similar aspects come up to par with their counterparts.

    The part that is you trolling is looking at our requests and ideas and replying that all we want are better versions of SCH and WHM skills! This is NOT true! Take, again, for example Collective Unconscious in Nocturnal Stance. We can both agree that this skill is just "Sacred Soil", except it's a smaller range, and it's a channeled skill that disallows the AST to take any other actions. Sacred Soil is a cast skill, that costs 1 Aetherflow stack, is instacast, has a chance to proc a free AoE heal, and allows you to continue to take action while it is down. These 2 skills are no where near balanced between the 2 classes. You have to acknowledge that!

    Now, there are 3 ways to fix this:
    1) Completely rework this skill for AST so it no longer is a bad sacred soil but something all together different! (This i believe is what you and I want, but it's also not what SE is going to do)
    2) Buff Collective Unconscious to have either a better shield, or some other effect that balances it in regards to usability and utility. (Things here have been suggested, and you've shot them down with what i consider trolling)
    3) Make it exactly the same as Sacred Soil and further homogenize. (This is probably what SE is going to end up doing, but no one actually wants that!)

    All i'm asking is that you stop coming here and shooting down ideas that are based around the skills that SE gave us, because it's all we have to work with.
    (9)
    Last edited by Emonik; 07-22-2015 at 08:06 PM.

  7. #7
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Emonik View Post
    snip
    Point is, you cannot make AST on par with SCH on Nocturnal and WHM on Diurnal. While that would be "balanced", it would make both WHM and SCH obsolete as you could just roll an AST and be both with the flip of a switch.
    (1)

  8. #8
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ckc22 View Post
    Thanks for impressing me with your well argued points and interesting ways to balance astrologians. "Make it better than whm/sch" genius.

    I like how "Ast should get buffed so that its more unique aspects are stronger instead of just copying whm/sch" is me trolling and playing a victim?

    This board is wacked.

    Sorry that I'm not a fan of the massive class homogenization 3.0 has brought.
    I don't think anybody want it to be better than WHM/SCH? but in order for ppl to actually play them they have to be able to do the latest content aka savage, and right now they just cannot. You can bring AST's to content when you outgear it (in fact they are perfect to bring when you outgear content), but for progression atm you CANNOT bring them, that is the problem.
    (1)

  9. #9
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Thela View Post
    I don't think anybody want it to be better than WHM/SCH? but in order for ppl to actually play them they have to be able to do the latest content aka savage, and right now they just cannot. You can bring AST's to content when you outgear it (in fact they are perfect to bring when you outgear content), but for progression atm you CANNOT bring them, that is the problem.
    My 2% (for both targets) wipe on Savage 1 says otherwise. Which would have been a kill if the monk didn't get killed by the giant laser beam.
    Only took 2 lockouts to get that far. Will most likely beat it today (as Astro). We only do 2-3 lockouts a night however, I'm fairly certain by the amount of sub 5% pulls we got on the first night we will beat it.

    None of the issues we have is healing, its all simply execution of mechanics.

    This seems to be a learn to play astro issue more than it needing any changes. (Besides the garbage shield stance)
    (0)
    Last edited by Staris; 07-23-2015 at 02:26 AM.

  10. #10
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ckc22 View Post
    I'm not the one name calling or getting rude. So who's really being childish here?

    I'd love for AST to be good too. I just think giving them straight up copies of abilities from sch/whm and making them better than the original classes versions is not the right way to do it. But that's 80% of what you see around here.

    Focus on the card buffs and speed healer/time mage theme if you really want to improve them and keep them unique.
    Oh and now you act as the victim
    oh please. Leave.
    (0)