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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    Place your bets!

    When will savage be cleared? Each individual turn.

    Will it be similar to normal mode Alexander with just a few different mechanics and tighter DPS checks/heal checks/mitigation checks? Or will SE throw a curveball and screw us over with brand new mechanics that will take weeks to fully understand, maybe even brand new enemies?

    PLACE YOUR BETS!!!!!
    (0)

  2. #2
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    It might be a mix of both but if i had to pick 1, id go with brand new so and so cuz honestly SE is screwed if they disappoint the " hardcore raid " community.
    Casuals etc already got their story version so se has to really deliver or there will be a lot of unhappy ppl lol.
    (0)

  3. #3
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Well if they designed Alex EM the same way the did SCoB, then Alex savage will be the unnerfed version of the fights.
    I imagine there will some added effects to mechanics, some instant kills, and some brand new mechanics.

    I think a interesting mechanic for A1 would be if one of the boss's particle beam aoe hits the other boss, it will buff that boss.

    Quote Originally Posted by Pence View Post
    I think they will have the same mechanics on drugs, with a few new ones thrown in.

    For example: There will be four beams in A1, each needing an add to die under them.
    And they all fall at different rates!
    (0)
    Last edited by zcrash970; 07-21-2015 at 02:19 PM.
    I'm just some guy...

  4. #4
    Player
    Estheim's Avatar
    Join Date
    Sep 2013
    Posts
    68
    Character
    Edwin Lorrimer
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    Quote Originally Posted by zcrash970 View Post
    Well if they designed Alex EM the same way the did SCoB, then Alex savage will be the unnerfed version of the fights.
    I imagine there will some added effects to mechanics, some instant kills, and some brand new mechanics.

    I think a interesting mechanic for A1 would be if one of the boss's particle beam aoe hits the other boss, it will buff that boss.



    And they all fall at different rates!
    Woah, calm down Satan.
    (1)

  5. #5
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I think they will have the same mechanics on drugs, with a few new ones thrown in.

    For example: There will be four beams in A1, each needing an add to die under them.
    (0)

  6. #6
    Player
    Blazer's Avatar
    Join Date
    Aug 2013
    Posts
    157
    Character
    Blazer Willz
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    I feel like all the alex fights will be a lot different... different mechanics in a1, bombs are almost auto death, cars more involved, more (stronger)/different mobs in a2, different phases in a3, a4 can have a ton of changes.

    That being said, I give it 3-4 days before everything is cleared. a1/a2 should be beaten tomorrow, a3 might take a day or 2, a4 also a day or 2. I'm fairly confident the top groups will just rip through whatever dps checks there are. I've seen some of the parses around and healers doing 850-900+ dps? That's just going to blow any of the dps checks away.
    (0)
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    Cactuar Server

  7. #7
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Blazer View Post
    I feel like all the alex fights will be a lot different... different mechanics in a1, bombs are almost auto death, cars more involved, more (stronger)/different mobs in a2, different phases in a3, a4 can have a ton of changes.

    That being said, I give it 3-4 days before everything is cleared. a1/a2 should be beaten tomorrow, a3 might take a day or 2, a4 also a day or 2. I'm fairly confident the top groups will just rip through whatever dps checks there are. I've seen some of the parses around and healers doing 850-900+ dps? That's just going to blow any of the dps checks away.
    800-900 lol I do 1k+ with crit inching close to 3k and no I don't have maxed ilv I only at 176 let's just say I put my points in the right places
    (0)

  8. #8
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by dragorian View Post
    800-900 lol I do 1k+ with crit inching close to 3k and no I don't have maxed ilv I only at 176 let's just say I put my points in the right places
    Dps means total damage per second throughout a whole fight, not damage dealt in one spell.
    (1)

  9. #9
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    I expect A2 to be really crazy - the gobwalkers have a bunch of skills that just aren't needed in Normal, so I'm curious if they end up being required in Savage.
    (0)

  10. #10
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I bet there will be a flame thread about Alex Savage within a week, of people complaining it's too hard, people in bleeding edge statics telling them to git gud, and 20+ pages of snubbing from both sides.
    (9)

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