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  1. #1
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,452
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100

    Please consider giving us more leve allowances per allotment

    Only 3 per allotment on a super long timer is sort of sad.
    (1)

  2. #2
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 90
    Really? I find we have piles of leves...
    (0)

  3. #3
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    If you are crafting I can see the issue since leveling without leves is a huge time sink compared to DoM and DoW. I would suggest for any none gathering/crafting skill do fates or dungeons to level and leave leves for the crafting/gathering. It builds up fast enough if you switch between the two (also it might have to do with I do one or the other not both in a day).
    (0)

  4. #4
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    Just boost the x10 leves <,<
    They are totaly worthless....
    x10 leves quest = around same XP as 3-4 leves
    (0)

  5. #5
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AsahinaMyLove View Post
    x10 leves quest = around same XP as 3-4 leves
    Only for battle classes. For DoL they're x1.5 and for DoH they're an inexplicable x1.0
    (0)

  6. #6
    Player
    MatthiasS's Avatar
    Join Date
    Mar 2015
    Posts
    193
    Character
    Asher Starfall
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ibi View Post
    Only for battle classes. For DoL they're x1.5 and for DoH they're an inexplicable x1.0
    Yeah, I can't figure out why they have "Craft one X, get (say) 200k XP, pay one leve" and "Craft three X, get 600k exp, pay 10 leves". It takes the EXACT SAME amount of effort to craft the three items, since they are invariably the same items from the single leve missions, you pay more for no gain. It would make much more sense to be "Craft three X, get 900k exp, pay 10 leves". I thought temple leves were supposed to boost people with lots of leves and less time, thus willing to burn leves for an exp boost, but then being able to move on to something else that day.
    (1)

  7. #7
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by MatthiasS View Post
    Yeah, I can't figure out why they have "Craft one X, get (say) 200k XP, pay one leve" and "Craft three X, get 600k exp, pay 10 leves".
    Actually, that example would be an improvement over where things stand at the moment. Compare the following two leve quests:

    Like Lemon on a Lumbercut (L): Carpenter, Lv. 54
    Costs: 10 leve allowances
    Requires: 5 dark chestnut lumber
    Rewards: 78624 EXP, 994 Gil, potential crystal rewards

    Walking on Pins and Needles: Carpenter, Lv. 54
    Costs: 1 leve allowance
    Requires: 5 dark chestnut lumber
    Rewards: 78624 EXP, 794 Gil, potential crystal rewards

    The same EXP, for the same materials, despite one using 10 allowances and one using only a single allowance.
    (0)

  8. #8
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,452
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Do the crafting x10 ones even offer random drops for turning in for accessories like the battle ones do? Even then it wouldn't be worth it til 60.
    (0)

  9. #9
    Player
    Lexxuk's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    372
    Character
    Wildest Thing
    World
    Twintania
    Main Class
    Gladiator Lv 70
    I agree, but I also disagree. Since 3.0 I've not had my leve allowance in double figures, I keep using the lil buggers, but with them being on such a long timer, and you only getting three, you're a lot more likely to aim for HQ turn ins (twice the XP) to maximise your return. If we were handed leves on a platter, we'd just burn through them. Once we're done and have all the jobs at 60 (won't take too long), the leve allowance will be stuck at 100 until they offer rewards that we need or can use, so, I figure it should stay as it is, even if it is an annoyance.
    (0)

  10. #10
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    My guess for the Large leves is that they exist for players like me who got everything to level 50 well over a year ago. I would often have 100 leve allowances saved up, and felt bad that I wasn't spending them. There are achievements and things, so I would try to spend a few, but burning 100 leves is a lot harder than it sounds when there isn't a leveling reward. Now when that occasion arises, I can cut my leve allowance in half with only 5 attempts.

    Large leves may also become more relevant in future content. Just as they added special reagents to DoL and DoH level 45 leves, they can now add something special to the large leves in the future.
    (0)

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