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  1. #11
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    349
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 70
    So I'm assuming every crafted piece of gear I have will become "Dated" and the new gear of the same type will have better stats?
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  2. #12
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Darkshade View Post
    So I'm assuming every crafted piece of gear I have will become "Dated" and the new gear of the same type will have better stats?
    If thats the case you could always turn your "dated" gear into materia and affix it to the new crafted items, however I didn't find where you got the info of old crafted items becomming obsolete.
    (0)

  3. #13
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I love it!

    I only have three negative comments:

    1. I raised an eyebrow at the changes in conjurer. While I have not reached those skills yet, on paper that seems really restricting. Of course, I'll wait until I try it before forming a real opinion, but I imagine higher ranking conjurers will have given adequate feedback well before I get there.

    2. I read about this a bit in the forums, and I still don't understand the purpose. Why are we able to cast in passive? Why shouldn't we be casting in fighting mode like everyone else? I rather like the fighting mode, it gives me more to manage.

    3. The abolition of Guard. Even though I was having some trouble mastering that in conjuction with the auto-attack, I did like the idea of the skill. I would rather have seen adjustments to it than automating it all together.

    I think of FF as like the difference between a stick-shift and automatic. The more control I have over my character, the better I like, as long as it's not so much that I can't pay attention to the fight.

    Other than those, the patch notes are very exciting! Kudos to all the hard work the devs have been poring in. Can't hardly wait.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  4. #14
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    This Patch 1.19 is just awesome! It reeks of awesomesauce! It's almost a whole different game with all these changes lol, an awesome one! + Lots of Contents!!!

    I can't wait for Oct. 4 now, I bet It'll take me a whole day just downloading the Patch :P or someone go change SE's clock to Oct. 4th!

    I bet they'll panic; "Damn, how did it become Oct. 4th so quick!? I thought we delayed it for 4 days for the Team to rest and sleep!?" jk
    (1)

  5. #15
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Gidonoidon_Sur View Post
    I like the adjusted abilities. Nice stuff. So happy to see intros too. This game had a very high bar for newcomers to climb over to get into. Very very good foundation work here and some good content to appease some (although lets face it, this game doesn't need content, it needs core fixing THEN content). Anyway, very pleased.
    too bad the majority disagrees with you. the players poll showed the majority wanted content over anything else.
    (0)


    http://crystalknights.guildwork.com/

  6. #16
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Chezen View Post
    I love it!

    I only have three negative comments:

    1. I raised an eyebrow at the changes in conjurer. While I have not reached those skills yet, on paper that seems really restricting. Of course, I'll wait until I try it before forming a real opinion, but I imagine higher ranking conjurers will have given adequate feedback well before I get there.

    2. I read about this a bit in the forums, and I still don't understand the purpose. Why are we able to cast in passive? Why shouldn't we be casting in fighting mode like everyone else? I rather like the fighting mode, it gives me more to manage.

    3. The abolition of Guard. Even though I was having some trouble mastering that in conjuction with the auto-attack, I did like the idea of the skill. I would rather have seen adjustments to it than automating it all together.

    I think of FF as like the difference between a stick-shift and automatic. The more control I have over my character, the better I like, as long as it's not so much that I can't pay attention to the fight.

    Other than those, the patch notes are very exciting! Kudos to all the hard work the devs have been poring in. Can't hardly wait.
    On the CON changes, we barely ever used the Ancient spells because of their mechanics and relatively low damage for the MP cost and wait time. If their damage is much higher now having them be single target is IMO much preferred.

    Casting in passive is so we don't wake enemies we've slept or unbind enemies we've bound. It's also a lot less tedium because in most serious fights casters would previously cast then immediately go back into passive mode to begin recovering MP. It takes an extra step out of it for convenience.
    (1)

  7. #17
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Estellios View Post
    Casting in passive is so we don't wake enemies we've slept or unbind enemies we've bound. It's also a lot less tedium because in most serious fights casters would previously cast then immediately go back into passive mode to begin recovering MP. It takes an extra step out of it for convenience.
    I tend to be against making things over-convenient. For instance, I would have more interest and appreciation for a carpenter that can carve a beautiful piece with his hands and a few simple tools, rather than using automated machines. For me, this is a skill issue. On top of that, I believe that MP should be ajusted in the jobs, so that healers would not need to regain mp as much.

    That being said, this is simply my feedback. I'm not losing sleep over it.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  8. #18
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Now this is the kind of patch I've been waiting for. Looking forward to seeing this go live.
    (0)

  9. #19
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It's just taking out a simple step like i said. Instead of having to hit the mode switch button after every cast, now you will stay in passive... its not skill based at all really.
    (1)

  10. #20
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I thought you don't regen MP/HP while incurring enmity though (mentioned in the patch notes, unless I am already jumbling up information; haha, which is likely) So casting while in Passive/Active is just moot now?
    (0)

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