Quote Originally Posted by Chezen View Post
I love it!

I only have three negative comments:

1. I raised an eyebrow at the changes in conjurer. While I have not reached those skills yet, on paper that seems really restricting. Of course, I'll wait until I try it before forming a real opinion, but I imagine higher ranking conjurers will have given adequate feedback well before I get there.

2. I read about this a bit in the forums, and I still don't understand the purpose. Why are we able to cast in passive? Why shouldn't we be casting in fighting mode like everyone else? I rather like the fighting mode, it gives me more to manage.

3. The abolition of Guard. Even though I was having some trouble mastering that in conjuction with the auto-attack, I did like the idea of the skill. I would rather have seen adjustments to it than automating it all together.

I think of FF as like the difference between a stick-shift and automatic. The more control I have over my character, the better I like, as long as it's not so much that I can't pay attention to the fight.

Other than those, the patch notes are very exciting! Kudos to all the hard work the devs have been poring in. Can't hardly wait.
On the CON changes, we barely ever used the Ancient spells because of their mechanics and relatively low damage for the MP cost and wait time. If their damage is much higher now having them be single target is IMO much preferred.

Casting in passive is so we don't wake enemies we've slept or unbind enemies we've bound. It's also a lot less tedium because in most serious fights casters would previously cast then immediately go back into passive mode to begin recovering MP. It takes an extra step out of it for convenience.