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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Chezen View Post
    I love it!

    I only have three negative comments:

    1. I raised an eyebrow at the changes in conjurer. While I have not reached those skills yet, on paper that seems really restricting. Of course, I'll wait until I try it before forming a real opinion, but I imagine higher ranking conjurers will have given adequate feedback well before I get there.

    2. I read about this a bit in the forums, and I still don't understand the purpose. Why are we able to cast in passive? Why shouldn't we be casting in fighting mode like everyone else? I rather like the fighting mode, it gives me more to manage.

    3. The abolition of Guard. Even though I was having some trouble mastering that in conjuction with the auto-attack, I did like the idea of the skill. I would rather have seen adjustments to it than automating it all together.

    I think of FF as like the difference between a stick-shift and automatic. The more control I have over my character, the better I like, as long as it's not so much that I can't pay attention to the fight.

    Other than those, the patch notes are very exciting! Kudos to all the hard work the devs have been poring in. Can't hardly wait.
    On the CON changes, we barely ever used the Ancient spells because of their mechanics and relatively low damage for the MP cost and wait time. If their damage is much higher now having them be single target is IMO much preferred.

    Casting in passive is so we don't wake enemies we've slept or unbind enemies we've bound. It's also a lot less tedium because in most serious fights casters would previously cast then immediately go back into passive mode to begin recovering MP. It takes an extra step out of it for convenience.
    (1)

  2. #2
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Estellios View Post
    Casting in passive is so we don't wake enemies we've slept or unbind enemies we've bound. It's also a lot less tedium because in most serious fights casters would previously cast then immediately go back into passive mode to begin recovering MP. It takes an extra step out of it for convenience.
    I tend to be against making things over-convenient. For instance, I would have more interest and appreciation for a carpenter that can carve a beautiful piece with his hands and a few simple tools, rather than using automated machines. For me, this is a skill issue. On top of that, I believe that MP should be ajusted in the jobs, so that healers would not need to regain mp as much.

    That being said, this is simply my feedback. I'm not losing sleep over it.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #3
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Now this is the kind of patch I've been waiting for. Looking forward to seeing this go live.
    (0)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It's just taking out a simple step like i said. Instead of having to hit the mode switch button after every cast, now you will stay in passive... its not skill based at all really.
    (1)

  5. #5
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Estellios View Post
    It's just taking out a simple step like i said. Instead of having to hit the mode switch button after every cast, now you will stay in passive... its not skill based at all really.
    As I said in the other thread, while going from passive to active might not seem like it takes that much skill, it's just one more thing you can mess up. My... dislike (hate is way too strong a word) of this has to do with other areas than what you mentioned. I like to push the skills of timing and judgment to the limit, whether soloing or with a familiar group. As it stands now, a mis-stroke of simply taking too long going from passive to active can get me in trouble. Now, I won't have that problem, and I actually would rather have it there.

    Anyway, that's the last I have to say about this. I didn't mean for it to turn into a discussion.
    (0)
    Last edited by Chezen; 10-01-2011 at 03:06 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!