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  1. #1
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    •[dev1150] Upon being raised, players will be unable to input a command for a duration of seven seconds.
    dont know how i feel about this lol. also what does spirit bond actually do (does it make the item more potent and is there a spiritbond cap)
    (1)

  2. #2
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PikachuLink View Post
    •[dev1150] Upon being raised, players will be unable to input a command for a duration of seven seconds.
    dont know how i feel about this lol. also what does spirit bond actually do (does it make the item more potent and is there a spiritbond cap)
    yes upon raise i am trying to rerun again from the thing that initially killed me!
    (1)
    MAGIC MUSHY ROOMS

  3. #3
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mushy View Post
    yes upon raise i am trying to rerun again from the thing that initially killed me!
    haha yeah im running but i also have no aggro so i have the freedom to help cure in dire times of high aggro for the rest of the mages... so now im just a useless character for 7 seconds. wondering how noticeable itll be and annoyed people will get over this lol. if at all.
    (0)

  4. #4
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PikachuLink View Post
    haha yeah im running but i also have no aggro so i have the freedom to help cure in dire times of high aggro for the rest of the mages... so now im just a useless character for 7 seconds. wondering how noticeable itll be and annoyed people will get over this lol. if at all.
    Just don't let your tank die and it shouldn't be noticeable. If he dies, he has to regain aggro and that 7 seconds is crucial. Anybody else not so much.
    (0)

  5. #5
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Royal View Post
    Just don't let your tank die and it shouldn't be noticeable. If he dies, he has to regain aggro and that 7 seconds is crucial. Anybody else not so much.
    Hah, when I die, regaining aggro typically means I die right again. Weakness sucks...
    (0)