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  1. #91
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PikachuLink View Post
    with featherfoot mp regeneration does this mean every class should be constantly featherfooting? haha
    Yep, hopefully they realize this mistake and make featherfoot pugilist only (like it always should have been imo).
    (2)

  2. #92
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    So what's with the 30 FPS toggle? Is that going to make it run better on low end machines or something?
    (0)

  3. #93
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    That would be a player problem and not a problem with the decision to make GC specific runs yield more. They're thinking long term.
    They are both the same problem. Even if there were 1 million players, you still segregate based on GC and effectively divide the population due to extreme gear/loot rewards. It may still be easier to get a group granted but the segregation is still there. It is just worse in the current situation where we have less players.
    (0)

  4. #94
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PikachuLink View Post
    So Ancient Magic.....Why Nerf The Timer? no one was using it already....hahaha oh well tho and nerfed even harder without the aoe? we will just have to see how this plays out.
    Combined with the stats being rebalanced, these "elemental bomb" spells should be really strong. Of course they still need an animation change.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #95
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Riv View Post
    So what's with the 30 FPS toggle? Is that going to make it run better on low end machines or something?
    Its to lock it at a certain rate if you dont like framedrops I guess.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. 10-01-2011 01:58 AM
    Reason
    Hehe, changed.

  7. #96
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nakiamiie View Post
    My favourite changes so far:

    No more complaints from party members when I killed other targets by accident, hahaha!

    Now, that just really hyped me! Casting spells in passive mode? Totally awesome!!!

    I can't wait to try that! New use for old equipment!

    I wanted to say my thanks to the devs who thought of that, really useful.

    Much easier to target and less targeting confusion while in party, yay!

    The change I am not happy with:

    Seriously, why????
    This is really lame, really!

    The things I will definitely miss and remain nostalgic of:


    Other, unrelated to the above:

    Weren't accessories becoming like underwear, unbreakable?
    I lol at the mp/hp recovery change, because it is strangely similar to FFXI, cept no praying .
    (0)

  8. #97
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Reika View Post
    I lol at the mp/hp recovery change, because it is strangely similar to FFXI, cept no praying .
    That's what happens when people cry for casting magic while in passive mode.
    (3)

  9. #98
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    This entire update is pure gold.. but with one exception.

    Why is so much stuff in Ul'dah still?

    Move the Materia removing NPC to Grid or LL. We don't need any more reasons to go overcrowd Ul'dah.

    BTW, did anyone catch the enemy size adjustment?? No more world-eating toads I'll wager

    Also, I really like the HP/MP regen while standing still - its a worthwhile trade for casting in passive and it makes one value their MP a bit more.
    (1)
    Last edited by Zantetsuken; 10-01-2011 at 02:15 AM.

  10. #99
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Zantetsuken View Post
    This entire update is pure gold.. but with one exception.

    Why is so much stuff in Ul'dah still?

    Move the Materia removing NPC to Grid or LL. We don't need any more reasons to go overcrowd Ul'dah.

    BTW, did anyone catch the enemy size adjustment?? No more world-eating toads I'll wager
    The materia lore is around uldah, which is probably why they added it all there, but with airships it shouldnt matter too much once you have done the quests.

    Your waaaayyyyyy off, the toads will be 5x the size i bet, the garleans gave em all growth hormones because they dont wanna fight us.
    (2)

  11. #100
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zantetsuken View Post
    This entire update is pure gold.. but with one exception.

    Why is so much stuff in Ul'dah still?

    Move the Materia removing NPC to Grid or LL. We don't need any more reasons to go overcrowd Ul'dah.

    BTW, did anyone catch the enemy size adjustment?? No more world-eating toads I'll wager

    Also, I really like the HP/MP regen while standing still - its a worthwhile trade for casting in passive and it makes one value their MP a bit more.
    I find this couter-productive to spreading people across Eorzia too. They just added another reason for EVERYONE regardless of who they follow to run to thanalan for something. Cmon now SE.... Other than that, THe patch is awesome.

    I wonder how the combat and stats changes will effect everyone tho. Will it make tanks into tanks and squishies into squishies finally?
    (2)

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