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  1. #31
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Razor View Post
    Amazing update (Other than Victimize getting nerfed ; ; ). Also why are conjurers getting their abreviations changed? I used to call my ls' conjurers just 'con's but now I wont be able to resist calling them conjies!

    Also +1 to Rage Of Halone begin awesome and +1/2 ~ -43 depending on what they did to my shield, im skeptial but I trust yoshi o.-;
    Victimize got a buff not a nerf. The 60 seconds is nothing especially when a Pugilist can equip Keen Flurry and do it twice in one minute. However it got a debuff which if any good will give Pugilists a needed and viable role in parties.

    This could be an awesome patch for Pugilists.
    (0)

  2. #32
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    WOOT NO MORE GUARD! lolol! thank god! oh and im just soo lovin this...
    (11)

  3. #33
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Murugan View Post
    Victimize got a buff not a nerf. The 60 seconds is nothing especially when a Pugilist can equip Keen Flurry and do it twice in one minute. However it got a debuff which if any good will give Pugilists a needed and viable role in parties.

    This could be an awesome patch for Pugilists.
    It would be for sure if they'd done what we asked them to do with Simian Thrash. T_T
    (1)

  4. #34
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eekiki View Post
    It would be for sure if they'd done what we asked them to do with Simian Thrash. T_T
    Evade AoE's, and be happy we got something. All melee got something good in this patch and archers got nerfed. Be appreciative of their efforts to balance the game.
    (0)

  5. #35
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.
    (0)

  6. #36
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    [dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.
    These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.
    You know, considering the monumental amount of work that went into this tiny sliver of the update,
    the size of this patch is astounding.
    (5)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  7. #37
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Royal View Post
    One thing I do not like. If you kill/defeat ifrit with everyone belonging to the same company, the rewards are increased. The population on servers is already low enough and now my LS will prolly shun me if I choose a wrong GC. This bothers me.
    Just a way to further segregate the population.
    (1)

  8. #38
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by naaros View Post
    I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.
    Correct, it seems that if a monster is attacking you, even if you're standing still, you won't regen HP or MP. Everyone else would be able to regen. "HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."
    (2)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  9. #39
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by naaros View Post
    I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.
    Incurring means acquiring so unless DoT generate enmity and you have a DoT in effect (I don't believe they do generate enmity at this time), then you are not incurring enmity just because you have engaged and incurred some already.

    It is a present participle of an action verb. Unless you are "doing it" in the moment, you are not technically incurring enmity.

    Though it was already clear they changed it:

    HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
    The recovery amount will reset under the following conditions:

    The player is attacked
    The player moves or performs an action
    (2)
    Last edited by Murugan; 10-01-2011 at 12:30 AM.

  10. #40
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Oh okay, thanks both of you for the clarifcation! =)
    (0)

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