Results -9 to 0 of 168

Threaded View

  1. #11
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delsus View Post
    My main is LNC so by all means bring back Twisting Vice zergs beats ARC burns anyway in my books.
    They both make for crappy strategies (gameplay/fun wise) as they negate important factors of the encounter: AoE damage/positioning in one, and mob TP skills in general in the other.

    I like how they gave every melee a definable role outside of damage which will help for their viability, but I kind of wish Lancer's would be different as a 100% TP wipe is just cheap. On the other hand like I said if they make the worst mob attacks immune to such tactics (being triggered, or in a fast TP gaining rage mode) where you can't prevent all TP moves then I'm fine with it.

    If anyone is curious what I am talking about there was an (extremely lame) strategy employed prior to 1.18 where you could pretty much kill any level mob fairly easily by using Twisting Vice spam to prevent it from doing any real damage. Granted most of these were regular high level mobs and likely not as scripted as boss fights are.


    Quote Originally Posted by Teknoman View Post
    Glad the company leves distinguish between solo and party.
    Same here maybe this means we can have some actual party guildleves and not just 5 star solo guildleves where everyone puts a DD on auto follow and tunes out.

    I hope they continue to clearly seperate solo players and party players in the future. I'm fine with them developing content for both (you know long monotonous faction grinds for solo players and exciting and challenging group encounters for people who play in party); but keeping them separate keeps one of them (solo) from ruining the other. (only half serious)

    Same reason I'm excited for the exclusively party focused Job System. Yoshi is a genius for bringing back a genuine focus on grouping, in my opinion that will be the saving grace/niche of FFXIV.
    (2)
    Last edited by Murugan; 10-01-2011 at 01:07 AM.