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  1. #71
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    The following class abbreviations have been changed:

    * GLD → GSM
    * CON → CNJ
    * TAN → LTW
    uh...okay then.
    (1)

  2. #72
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Gramul View Post
    uh...okay then.
    People wantes goldsmith to be changed to GSM, but im not exactly sure why there changing con and tan
    (0)

  3. #73
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The classes name isn't Tanner. lol

    CON Idk.
    (0)

  4. #74
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Con for the obvious mmo term use, was conflicting!
    (1)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  5. #75
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All / Yoshida-san,

    First off, I'm super excited by most of the 1.19 Changes. Some major improvements across too many areas to reiterate here. But a few key things hit me:

    • New Interface Tutorials: Even though I no longer need them, I'm really glad to see SE taking the time to make it friendly for any new players to get into the game. I remember sitting in Open Beta (and explaining to my friends when it got released Day 1) how to just even get out of the opening sequence (how to open Main Menu, attack, etc.). This is a good update.
    • I love the new content for Grand Companies - So much more stuff to do. Repeatable Grand Company Leves, Caravans, etc.
    • Beastmen Strongholds! Love it!
    • New Low Level Dungeon (Open World) for newer players or those ranking new class.
    • Locked Chests! This has that excitement / fantasy / adventure feeling to get a special Key and go hunting for a Locked Chest. I wonder what's in there?
    • Ifrit Battle!
    • Chocobos and Airships. Joy!
    That being said, I think Square / Yoshida-san made a few questionable mistakes in 1.19 already:

    Those who defeat Ifrit in a party formed exclusively of members from their own Grand Company will earn greater rewards.
    Square keeps telling us, "Oh don't worry about what Grand Company you join!" and they add this "little" caveat above?!

    It's not all about Gear or Rewards (just doing the Ifrit Fight will be really fun), but it's questionable what they were thinking when adding this. Of course it's going to promote your friends and/or LS mates to want to join the same Grand Company.

    It sets a precedence for future Dungeon / Raids to "those in the same Grand Company will earn even cooler stuff (again) and (again) etc. in 1.20 and beyond."

    Maybe they were hoping that it'd promote just grabbing strangers / pick up groups, but I think it will do the opposite (especially since this is for Ifrit Hard Mode).

    • Promoting even MORE Centralization of Ul'dah.
    I understand that for the lore, the Goblin who brought Materia to Eorzea had to land somewhere and start his business, but for all the "decentralization" that Yoshida-san and his team is trying to do (to get people to LL or Gridania), they pull off this mistake:

    For the Materia System (THE new, critical method for developing Gear for Low or High Level):

    Players may step into the world of materia by undertaking the quest "Risky Business" offered by the the NPC Aistan, posted in Ul'dah Merchant Strip (6,3).
    Creating materia requires the “materia assimilator” key item, an apparatus which can be obtained via the quest "Forging the Spirit" offered by the NPC Swynbroes, located in central Thanalan (29,20).

    Fingerprints of the Gods can be learned via the quest "Joining the Spirit" offered to Disciples of the Land level 18 and above. To undertake the quest, speak to the NPC Kokosamu located in central Thanalan (29,20).

    <Attaching Materia>
    To undertake the quest, speak to the NPC F'hobhas located in central Thanalan (29, 20).

    To exchange your regular melder for the augmented version, simiply speak to the NPC Mutamix located in central Thanalan (29,20).

    It is possible to have equipment purged of materia by paying a fee in gil to the NPC Mutamix located in central Thanalan (29,20).
    All of these design choices, just further cement Ul'dah as the central city (including the Main Storyline which sends everyone over there).

    It's fine for me and many others, as we're used to going to Ul'dah or staying there permanently now, but for all their hard work, it's strange that SE and Yoshida-san just decides to plop so much critical stuff back in... Ul'dah and Thanalan.


    Overall, I really look forward to 1.19, but a few changes are going to be interesting to say the least.

    I can't wait for next week!
    (2)
    Last edited by Kiara; 10-01-2011 at 01:29 AM.

  6. #76
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Royal View Post
    One thing I do not like. If you kill/defeat ifrit with everyone belonging to the same company, the rewards are increased. The population on servers is already low enough and now my LS will prolly shun me if I choose a wrong GC. This bothers me.
    That would be a player problem and not a problem with the decision to make GC specific runs yield more. They're thinking long term.
    (6)

  7. #77
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Maybe the ancient magic will get an animation overhaul in 1.19a or the release day patch notes? I know they should be much stronger after all the rebalancing we'll see, but yeah they still look weak visually.


    I think the "extra" rewards for the Ifrit battle will just be minor things.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #78
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Jennestia View Post
    That would be a player problem and not a problem with the decision to make GC specific runs yield more. They're thinking long term.
    Agreed.

    /10char
    (2)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  9. #79
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    *Has A Heart Attack* I Cannot....Wait....ARGGGHHHH!!!!! *Dies*
    (0)

  10. #80
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Mostly copy and paste from other thread:


    I love it! ^^

    I only have three negative comments:

    1. I raised an eyebrow at the changes in conjurer. While I have not reached those skills yet, on paper that seems really restricting. Of course, I'll wait until I try it before forming a real opinion, but I imagine higher ranking conjurers will have given adequate feedback well before I get there.

    2. I read about this a bit in the forums, and I still don't understand the purpose. Why are we able to cast in passive? Why shouldn't we be casting in fighting mode like everyone else? I rather like the fighting mode, it gives me more to manage.

    3. The abolition of Guard. Even though I was having some trouble mastering that in conjuction with the auto-attack, I did like the idea of the skill. I would rather have seen adjustments to it than automating it all together.

    I think of FF as like the difference between a stick-shift and automatic. The more control I have over my character, the better I like, as long as it's not so much that I can't pay attention to the fight. Little things like going into active mode might not seem like it takes much skill, but it gives you more you can mess up on, without making it too complicated.

    Other than those, the patch notes are very exciting! Kudos to all the hard work the devs have been poring in. Can't hardly wait.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

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