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  1. #61
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delsus View Post
    My main is LNC so by all means bring back Twisting Vice zergs beats ARC burns anyway in my books.
    They both make for crappy strategies (gameplay/fun wise) as they negate important factors of the encounter: AoE damage/positioning in one, and mob TP skills in general in the other.

    I like how they gave every melee a definable role outside of damage which will help for their viability, but I kind of wish Lancer's would be different as a 100% TP wipe is just cheap. On the other hand like I said if they make the worst mob attacks immune to such tactics (being triggered, or in a fast TP gaining rage mode) where you can't prevent all TP moves then I'm fine with it.

    If anyone is curious what I am talking about there was an (extremely lame) strategy employed prior to 1.18 where you could pretty much kill any level mob fairly easily by using Twisting Vice spam to prevent it from doing any real damage. Granted most of these were regular high level mobs and likely not as scripted as boss fights are.


    Quote Originally Posted by Teknoman View Post
    Glad the company leves distinguish between solo and party.
    Same here maybe this means we can have some actual party guildleves and not just 5 star solo guildleves where everyone puts a DD on auto follow and tunes out.

    I hope they continue to clearly seperate solo players and party players in the future. I'm fine with them developing content for both (you know long monotonous faction grinds for solo players and exciting and challenging group encounters for people who play in party); but keeping them separate keeps one of them (solo) from ruining the other. (only half serious)

    Same reason I'm excited for the exclusively party focused Job System. Yoshi is a genius for bringing back a genuine focus on grouping, in my opinion that will be the saving grace/niche of FFXIV.
    (2)
    Last edited by Murugan; 10-01-2011 at 01:07 AM.

  2. 10-01-2011 01:06 AM

  3. #62
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    I'm absolutely blown away by the enormous size of the changes in this patch. It really will be like a whole new game in a lot of ways!
    (2)

  4. #63
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    My brain has turned to mush.
    I may have to read them again but need moar coffee!

    GATHERING FATIGUE GONE!
    EXP CHAINS!
    ARROW KEY CAMERA CONTROL!!!!!!

    I wonder what the Active/Passive mode animation will look like. (Im predicting it to be still a bit off, but hey! at least they are working hard to fix the power sliding)

    A new person starting the game is going to have a much better chance of understanding with the new tutorials, much needed addition, good for the health of the game.

    To me, imo, 1.18+1.19 has truly been 'Golden'
    (5)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  5. #64
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    My favourite changes so far:
    [dev1026] The system of claiming enemies has been overhauled.
    No more complaints from party members when I killed other targets by accident, hahaha!
    [dev1032] The following actions are now executable while in passive mode:
    All magic spells
    Actions which can be used on self or other party members
    Now, that just really hyped me! Casting spells in passive mode? Totally awesome!!!
    [dev1017] The Materia System has been implemented.
    I can't wait to try that! New use for old equipment!
    Inventory UI enhancements (equipped icon, spiritbond icon, etc.)
    I wanted to say my thanks to the devs who thought of that, really useful.
    [dev1176] The text command /battletarget (/bt) has been added which allows you to target the nearest enemy among those you are incurring enmity from.
    Much easier to target and less targeting confusion while in party, yay!

    The change I am not happy with:
    HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
    Seriously, why????
    This is really lame, really!

    The things I will definitely miss and remain nostalgic of:
    [dev1073] Physical level [...] has been abolished.
    Other, unrelated to the above:
    * Patch 1.20 will see accessories made repairable by NPCs.
    Weren't accessories becoming like underwear, unbreakable?
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #65
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Majestic.
    (1)

  7. #66
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Sad that the extra inventory space will eventually be taken away. But hey, maybe they will allow personal chocobos to carry extra items for us. That would be awesome :O

    Patch is still made of win.
    (0)

  8. #67
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Riv View Post
    Sad that the extra inventory space will eventually be taken away. But hey, maybe they will allow personal chocobos to carry extra items for us. That would be awesome :O

    Patch is still made of win.
    I think that it is a good idea for the inventory boost to be temporary. Once they start charging you can buy like 7 retainers or something.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  9. #68
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Players are now able to color-customize items in a single step by combining it with dye and a base ingredient.
    Furthermore, universal dyes have been introduced that can be used across all material types (lumber, cloth, metal, and leather).


    Does that mean you can dye whatever color you want now? Or are they still restricted by certain equipment only having certain color variations?
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  10. #69
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Teknoman View Post
    Players are now able to color-customize items in a single step by combining it with dye and a base ingredient.
    Furthermore, universal dyes have been introduced that can be used across all material types (lumber, cloth, metal, and leather).


    Does that mean you can dye whatever color you want now? Or are they still restricted by certain equipment only having certain color variations?
    I think its more that you don't specifically need 'red cloth dye' therefore simplifying it to 'red dye'.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  11. #70
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by NefarioCall View Post
    PRAISE JESUS!
    Yep, no more fatigue for gathering!!! Last I heard, Yoshi said before patch 1.18 wasn't any plans to change it for gathering. So glad I can fish, mine, and log now with no worries... do what I feel like without being restricted for however long I want too^^ Fishing is horrid with fatigue more than the other 2 >.<

    One unclear thing I see though is, tier 3 nukes got a nerf... new stats should make em more powerful but if they still require that "charge" time to go off, they still won't be used by people xD Hopefully they got rid of the charge and just forgot to list that lol

    Edit: Not to mention they STILL need a graphics overhaul... pretty sad effects atm for whats considered really powerful spells in FF games!
    (0)
    Last edited by Misha; 10-01-2011 at 01:22 AM.

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

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