Page 7 of 17 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 168

Hybrid View

  1. #1
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Oh okay, thanks both of you for the clarifcation! =)
    (0)

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    This is a huge hit to the trolls that say SE cant be bothered with the game, and they take ages to release things, also cant they make thier mind up on twisting vice, 1.18 they make it lower mobs TP, now there going back to wiping TP, what will be in 1.20 "Twisting Vice will now double a monster's acumulated TP". I do find it harsh that ifrit drops are influanced by company aligiance and you cant change, we will need to beable to switch soon incase for whatever reason in a future patch we chose the wrong company because we didnt know what was coming.
    (2)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delsus View Post
    Talso cant they make thier mind up on twisting vice, 1.18 they make it lower mobs TP, now there going back to wiping TP, what will be in 1.20 "Twisting Vice will now double a monster's acumulated TP".
    I said the same thing as I was reading it! Better not bring back the viability of the Lancer Twisting Vice zerg strategy to beat stuff you shouldn't... but it will.

    Let's just hope that most difficult mobs have rage modes/triggered abilities in addition to those based on TP so that it doesn't boil down to how many Twisting Vices you can do to make X a total wuss.
    (0)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Murugan View Post
    I said the same thing as I was reading it! Better not bring back the viability of the Lancer Twisting Vice zerg strategy to beat stuff you shouldn't... but it will.

    Let's just hope that most difficult mobs have rage modes/triggered abilities in addition to those based on TP so that it doesn't boil down to how many Twisting Vices you can do to make X a total wuss.
    My main is LNC so by all means bring back Twisting Vice zergs beats ARC burns anyway in my books.
    (2)

  5. #5
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delsus View Post
    My main is LNC so by all means bring back Twisting Vice zergs beats ARC burns anyway in my books.
    They both make for crappy strategies (gameplay/fun wise) as they negate important factors of the encounter: AoE damage/positioning in one, and mob TP skills in general in the other.

    I like how they gave every melee a definable role outside of damage which will help for their viability, but I kind of wish Lancer's would be different as a 100% TP wipe is just cheap. On the other hand like I said if they make the worst mob attacks immune to such tactics (being triggered, or in a fast TP gaining rage mode) where you can't prevent all TP moves then I'm fine with it.

    If anyone is curious what I am talking about there was an (extremely lame) strategy employed prior to 1.18 where you could pretty much kill any level mob fairly easily by using Twisting Vice spam to prevent it from doing any real damage. Granted most of these were regular high level mobs and likely not as scripted as boss fights are.


    Quote Originally Posted by Teknoman View Post
    Glad the company leves distinguish between solo and party.
    Same here maybe this means we can have some actual party guildleves and not just 5 star solo guildleves where everyone puts a DD on auto follow and tunes out.

    I hope they continue to clearly seperate solo players and party players in the future. I'm fine with them developing content for both (you know long monotonous faction grinds for solo players and exciting and challenging group encounters for people who play in party); but keeping them separate keeps one of them (solo) from ruining the other. (only half serious)

    Same reason I'm excited for the exclusively party focused Job System. Yoshi is a genius for bringing back a genuine focus on grouping, in my opinion that will be the saving grace/niche of FFXIV.
    (2)
    Last edited by Murugan; 10-01-2011 at 01:07 AM.

  6. #6
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Patch notes look awesome! so excited! It needs to be Tuesday already ._.
    (1)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  7. #7
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Yay for updated credits! About time!
    (2)

  8. #8
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    I think it might take me longer to read the patch notes than downloading the patch will on Tuesday.

    Good gods man! o.o
    (0)

  9. #9
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    [dev1154] New items will be added.
    View the details.
    O_* i_Ii0o_O-o_O__O_O___O (brain implodes)
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  10. #10
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Holy Sh*t, we're getting an entirely new game.
    (7)

Page 7 of 17 FirstFirst ... 5 6 7 8 9 ... LastLast