Oh okay, thanks both of you for the clarifcation! =)

Oh okay, thanks both of you for the clarifcation! =)


This is a huge hit to the trolls that say SE cant be bothered with the game, and they take ages to release things, also cant they make thier mind up on twisting vice, 1.18 they make it lower mobs TP, now there going back to wiping TP, what will be in 1.20 "Twisting Vice will now double a monster's acumulated TP". I do find it harsh that ifrit drops are influanced by company aligiance and you cant change, we will need to beable to switch soon incase for whatever reason in a future patch we chose the wrong company because we didnt know what was coming.
I said the same thing as I was reading it! Better not bring back the viability of the Lancer Twisting Vice zerg strategy to beat stuff you shouldn't... but it will.
Let's just hope that most difficult mobs have rage modes/triggered abilities in addition to those based on TP so that it doesn't boil down to how many Twisting Vices you can do to make X a total wuss.


My main is LNC so by all means bring back Twisting Vice zergs beats ARC burns anyway in my books.I said the same thing as I was reading it! Better not bring back the viability of the Lancer Twisting Vice zerg strategy to beat stuff you shouldn't... but it will.
Let's just hope that most difficult mobs have rage modes/triggered abilities in addition to those based on TP so that it doesn't boil down to how many Twisting Vices you can do to make X a total wuss.
They both make for crappy strategies (gameplay/fun wise) as they negate important factors of the encounter: AoE damage/positioning in one, and mob TP skills in general in the other.
I like how they gave every melee a definable role outside of damage which will help for their viability, but I kind of wish Lancer's would be different as a 100% TP wipe is just cheap. On the other hand like I said if they make the worst mob attacks immune to such tactics (being triggered, or in a fast TP gaining rage mode) where you can't prevent all TP moves then I'm fine with it.
If anyone is curious what I am talking about there was an (extremely lame) strategy employed prior to 1.18 where you could pretty much kill any level mob fairly easily by using Twisting Vice spam to prevent it from doing any real damage. Granted most of these were regular high level mobs and likely not as scripted as boss fights are.
Same here maybe this means we can have some actual party guildleves and not just 5 star solo guildleves where everyone puts a DD on auto follow and tunes out.
I hope they continue to clearly seperate solo players and party players in the future. I'm fine with them developing content for both (you know long monotonous faction grinds for solo players and exciting and challenging group encounters for people who play in party); but keeping them separate keeps one of them (solo) from ruining the other.(only half serious)
Same reason I'm excited for the exclusively party focused Job System. Yoshi is a genius for bringing back a genuine focus on grouping, in my opinion that will be the saving grace/niche of FFXIV.
Last edited by Murugan; 10-01-2011 at 01:07 AM.



Patch notes look awesome!so excited! It needs to be Tuesday already ._.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.



Yay for updated credits! About time!


I think it might take me longer to read the patch notes than downloading the patch will on Tuesday.
Good gods man! o.o



O_* i_Ii0o_O-o_O__O_O___O (brain implodes)[dev1154] New items will be added.
View the details.
--------------
http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
Holy Sh*t, we're getting an entirely new game.
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(only half serious)
so excited! It needs to be Tuesday already ._.



