Page 6 of 17 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 168

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Seirra_Lanzce View Post
    [dev1191] The credits have been updated.

    hahaha i lol'ed hard at this xD
    Why? Shoulda been changed a long time ago ... Yoshi and other staff changes should be credited appropriately within the game itself >.> Hopefully they wiped tanaka off the list for dishonoring the FF series as much as he did xD
    (2)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  2. #2
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Misha View Post
    Why? Shoulda been changed a long time ago ... Yoshi and other staff changes should be credited appropriately within the game itself >.> Hopefully they wiped tanaka off the list for dishonoring the FF series as much as he did xD
    it was not meant in a negative way.
    (4)

  3. #3
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Misha View Post
    Why? Shoulda been changed a long time ago ... Yoshi and other staff changes should be credited appropriately within the game itself >.> Hopefully they wiped tanaka off the list for dishonoring the FF series as much as he did xD
    Be hilarious if in the updated credits they made all the changes in Paint. Just red spray paint lines through the old names with new ones written in green, but also in Paint.
    (7)

  4. #4
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    The sheep got bigger XD!!!!
    (0)
    Xeto Milanti Bei

  5. #5
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    WOOT NO MORE GUARD! lolol! thank god! oh and im just soo lovin this...
    (11)

  6. #6
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.
    (0)

  7. #7
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by naaros View Post
    I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.
    Correct, it seems that if a monster is attacking you, even if you're standing still, you won't regen HP or MP. Everyone else would be able to regen. "HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."
    (2)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  8. #8
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by naaros View Post
    I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.
    Incurring means acquiring so unless DoT generate enmity and you have a DoT in effect (I don't believe they do generate enmity at this time), then you are not incurring enmity just because you have engaged and incurred some already.

    It is a present participle of an action verb. Unless you are "doing it" in the moment, you are not technically incurring enmity.

    Though it was already clear they changed it:

    HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
    The recovery amount will reset under the following conditions:

    The player is attacked
    The player moves or performs an action
    (2)
    Last edited by Murugan; 10-01-2011 at 12:30 AM.

  9. 10-01-2011 01:58 AM
    Reason
    Hehe, changed.

  10. #10
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    [dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.
    These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.
    You know, considering the monumental amount of work that went into this tiny sliver of the update,
    the size of this patch is astounding.
    (5)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

Page 6 of 17 FirstFirst ... 4 5 6 7 8 16 ... LastLast