

Why? Shoulda been changed a long time ago ... Yoshi and other staff changes should be credited appropriately within the game itself >.> Hopefully they wiped tanaka off the list for dishonoring the FF series as much as he did xD
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"

Be hilarious if in the updated credits they made all the changes in Paint. Just red spray paint lines through the old names with new ones written in green, but also in Paint.
The sheep got bigger XD!!!!
Xeto Milanti Bei

WOOT NO MORE GUARD! lolol! thank god! oh and im just soo lovin this...

I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.![]()



Correct, it seems that if a monster is attacking you, even if you're standing still, you won't regen HP or MP. Everyone else would be able to regen. "HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.
Incurring means acquiring so unless DoT generate enmity and you have a DoT in effect (I don't believe they do generate enmity at this time), then you are not incurring enmity just because you have engaged and incurred some already.I'm not sure if I'm understanding the new MP regen mechanics. I get that we will not be constantly regenning MP while in passive mode and casting. But about the "incurring enmity" line in the notes, does this mean we will not be able to regen mana once we start a battle? Once we take our first action, we will have enmity from then on. Or do they mean if an enemy is actually attacking you? I really hope we don't have to start relogging to reset enmity to regen mana.
It is a present participle of an action verb. Unless you are "doing it" in the moment, you are not technically incurring enmity.
Though it was already clear they changed it:
HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
The recovery amount will reset under the following conditions:
The player is attacked
The player moves or performs an action
Last edited by Murugan; 10-01-2011 at 12:30 AM.
Player



You know, considering the monumental amount of work that went into this tiny sliver of the update,[dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.
These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.
the size of this patch is astounding.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
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