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  1. #1
    Player
    zure's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Zestun Zene
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60

    Change WHM Quick Stoneskin Trait

    Removing Graniteskin was understandable, and sharing Proshell traits to all crossclass was also understandable. But giving us an ability where it only removes 0.5 second from the cast time is completely useless. Currently there is no fight where an enemy Cast Time would give us the time to apply all 8 Stoneskins on our party to mitigate the huge damage (ex. t13 Teraflare/t9 Megaflare).

    Please either:
    1) remove Quick Stoneskin and give a new trait

    2) change the trait and make it a proc for Graniteskin.

    3) give back Graniteskin. (in the first place, telling us that adjusting the stat percentage on Stoneskin to balance out other healing class didn't make sense)

    Every class/job has a trait or two that affects percentages from their cooldowns. Take for example, Tanks' defensive CD like enhanced Sentinel, BLM manaward, ACN's/AST's Supervirus and Disable (neither of the traits are shared but exclusive to respective class and job), any DPS potency increase to abilities, DRG enhanced B4B, etc.

    While I haven't seen too many fellow WHMs complain about the gimping of our class specific mitigation spell, it is still a fact that there was a much useful trait that was removed for the sake of a useless trait that really could have just been applied to the actual skill itself. If a situation ever comes where the healers need to apply shields to more than 1 person to mitigate an enemy hit, is it also not true that the other healer we are partied with will use their shield abilities as well? Isn't that why Graniteskin was removed in the first place? To balance out the healer class/jobs?
    (1)
    Last edited by zure; 07-21-2015 at 02:01 AM.