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Thread: AST Ideas

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  1. #1
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60

    AST Ideas

    AST is a weak job. Here's some ideas to hopefully remedy that.

    Benefic -> 400 Pot

    - Srsly why is this 380 when Physick and Cure are 400?
    - Change the 15% mechanic to 15% chance next Benefic II will have 100% critical chance.

    Light Speed -> Lets wait and see what SE does.

    Spread -> Can use out of Combat, Change to keep the card in spread until shuffled back into deck. The card in the spread shares CD with Spread(40s). Reduce Spread CD to 40s.

    - There was no need to make this only in combat. Apparently SE is thinking about reversing this.
    - Holding onto the card of your choice until you remove it with shuffle gives you a certain play style with each card and makes the rng feel less punishing

    Shuffle -> Shuffle drawn card back into the deck, if no card is drawn then shuffle your spread back into your deck. Reduce CD to 60s.




    Side Notes

    - Flame away.
    - Will add more ideas later
    - Fixed wording on Benefic notes.
    - After some thought deleted ideas to Light Speed, Aspected Benefic and Ewer/Spire.
    - Added rehaul ideas to the card system.
    (3)
    Last edited by Starbirth; 07-18-2015 at 08:23 PM.

  2. #2
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Aspected Benefic is already 250 potency in Nocturnal Sect; if you buff Diurnal Aspected it will just become the Astrologian go-to Sect more than it already is, so if you buffed Diurnal Aspected than Nocturnal Aspected would need a LOT of love too.

    The potency on regular Benefic is fine, I think; a guaranteed critical proc would certainly give ASTs more healing/speed run oomph with Benefic II (though overheal on AST would be crazy).

    I'd prefer to keep the refreshes away from AST, tbh. Plenty of other jobs have TP restores and don't want to step on BRD/MCH toes any further, imo. Up the reductions on both to make them "feel" more useful, maybe, but keep their basic function the same.
    (1)
    Last edited by loreleidiangelo; 07-18-2015 at 07:07 PM.

  3. #3
    Player
    Starbirth's Avatar
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    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    Aspected Benefic is already 250 potency in Nocturnal Sect; if you buff Diurnal Aspected it will just become the Astrologian go-to Sect more than it already is, so if you buffed Diurnal Aspected than Nocturnal Aspected would need a LOT of love too.
    I feel like this skill is missing something. Could be because the shield is lacking though.

    Quote Originally Posted by loreleidiangelo View Post
    The potency on regular Benefic is fine, I think; a guaranteed critical proc would certainly give ASTs more healing/speed run oomph with Benefic II (though overheal on AST would be crazy).
    The 380 bugs the crap out of me. Such OCD (╯°□°)╯︵ ┻━┻

    Quote Originally Posted by loreleidiangelo View Post
    I'd prefer to keep the refreshes away from AST, tbh. Plenty of other jobs have TP restores and don't want to step on BRD/MCH toes any further, imo. Up the reductions on both to make them "feel" more useful, maybe, but keep their basic function the same.
    I could see increasing the effect.
    (0)

  4. #4
    Player
    Akyio's Avatar
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    Jul 2014
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    130
    Character
    Akyio Tayin
    World
    Zodiark
    Main Class
    Astrologian Lv 60
    All those changes wouldnt do much still. The whole class is quite broken, most abilities need from tiny adjustments to complete rework(=collective consciousness). Also the mana issue is horrendous as soon as someone does some mistakes, due to lag or just not avoiding aoe time by time, im not even talking about ressing someone.
    The whole card system is too random and not rewarding even in the best combination. For example 5% dmg buff for 8 people for 15 seconds sounds okay, but in reality with all aoes around and everything that's happening very rarely all those 15 seconds will be used to deal damage, most of the time with people scattered around you wont even be able to put that tiny buff on entire team of 8 people, so if you turn to cleric stance and throw combust + combust II you are basically doing already more damage than your whole level 30-45 skills set combination that you shuffled and saved and waited for, in the right moment to use.
    (0)

  5. #5
    Player
    Roxas_Andrade's Avatar
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    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    IMO, AST needs an AOE before level 50. Ok, everyone who wanted to level AST must've leveled it so s/he has Gravity, but every class has a DOT, an AOE, a support skill, an attack skill before 50. So rearranging skills should not be a bad idea.
    (4)

  6. #6
    Player

    Join Date
    Sep 2013
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    154
    Quote Originally Posted by Roxas_Andrade View Post
    IMO, AST needs an AOE before level 50. Ok, everyone who wanted to level AST must've leveled it so s/he has Gravity, but every class has a DOT, an AOE, a support skill, an attack skill before 50. So rearranging skills should not be a bad idea.
    I agree. If you want to have an AOE attack as AST before level 54, there is only one option available to you. Crossclassing Blizzard 2 from the Thaumaturge. Whitemages get their Holy 9 levels earlier, and they can cast it without having to target an enemy as well.
    (2)

  7. #7
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    I personally feel Benefic should be on par with Cure and Physick and if that were to happen I would be totally fine if they didn't touch other potency's for AST.

    The rng for the card system seems to be a major factor for the AST feeling mediocre in the utility department. Sadly there isn't a whole lot that can be done directly to Draw besides a CD reduction. Besides that I think Royal Road is the skill to look at to solve this since it adds more to that chaotic feel for the AST card system and I personally dislike it in its current form.

    My idea for Royal Road is to make it have effects for the sects and not burn cards in order to gain subpar boosts to them.
    (0)

  8. #8
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Roxas_Andrade View Post
    IMO, AST needs an AOE before level 50. Ok, everyone who wanted to level AST must've leveled it so s/he has Gravity, but every class has a DOT, an AOE, a support skill, an attack skill before 50. So rearranging skills should not be a bad idea.
    It's called Blizzard 2.
    (0)

  9. #9
    Player
    LycorisSelunis's Avatar
    Join Date
    Apr 2015
    Posts
    222
    Character
    Lycoris Selunis
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by RiisWolf View Post
    It's called Blizzard 2.
    Don't....even....

    in Dzemael Darkhold a whm can holy or a sch can dot>bane. we can...dot each target individually? People running this crap are used to pulling large amounts of junk and having EVERYONE, healers included, burn it down. WTF is even the potency on blizz2?
    (0)

  10. #10
    Player
    Daralii's Avatar
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    Jul 2015
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    3,101
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LycorisSelunis View Post
    Don't....even....

    in Dzemael Darkhold a whm can holy or a sch can dot>bane. we can...dot each target individually? People running this crap are used to pulling large amounts of junk and having EVERYONE, healers included, burn it down. WTF is even the potency on blizz2?
    50, I think? It's really only useful for the bind.
    (0)

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