After playing the game for a while and looking at when crafters really seem to enjoy their time, it really seems like having this system where we need gatherers to get huge stacks of materials and crafters having to grind making tons of common items is a waste of time. The other day when I had someone make a Chivalric Coat of Fending, they were using tons of abilities, carefully going through each step to make sure they made the right numbers, and really trying to aim at making a HQ item. That actually looks like a lot of fun and maybe even a challenge, but having to see people sit and make common NPC items all day just for the sake of leveling looks just as bad as running in circles gathering the same wood or metal resource.


Why not just make it so that the hard part is getting all the materials to make an item, then give the crafter that kind of "end game" craft experience while they are leveling? The crafting log is there so really the system is in place to make it more rewarding to just make that one item well instead of making tons of common coats.

I'm not sure what would happen to DoL to make it fit a system like that, but I'd rather go on an epic adventure to find Aetherial wood in a forgotten part of Eorzea than run circles getting common oak logs. Also Alchemy and cooking would probably have to work differently than major crafts like armorsmithing and such.