Quote Originally Posted by Zfz View Post
Un-needed confirmation dialogs littered everywhere, yet things that you know the player will be buying in bulk because you force the player to do so gets no quantity selection.

Something needs to be reviewed in your UI design principles. Seriously. This is a systematic problem.
"Are you sure you want to open this door to progress through the dungeon?"

*In the middle of a fight with enemies left and right* "Are you sure you want to interact with this object that was needed the moment you clicked on it but by the time you can aim your click to the 'Yes' button on this popup window it's either too late or you let a party member die?"

"Are you sure that you're sure that you're sure?"