Hello again ^_^
Bunch more screenshots of my current preset below and perhaps more importantly, files! I probably didn't need to grab all the included textures or whatever but I've included them to be safe. The current setting also has the black bars turned off but they can be restored with the #define USE_BORDER setting in the SweetFX_settings file.
Download here: https://www.dropbox.com/s/p43snmlsao...Shade.rar?dl=0
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This is the settings I use.
My friends said the colors are a bit strong, but for me they look awesome~
http://imgur.com/a/1kgoo - the album
Took a bunch of comparisons today, there might be some without comparisons but 90% of them do. I don't think I can ever play this game without Custom shaders anymore D:
Awesome, Thank you! I am having trouble getting it to all work though. I downloaded the ReShade Framework and can seem to get the game able to run with it, but I can't find a way to make your files work properly. First time using ReShade so I'm not entirely sure of the proper way of doing this.Hello again ^_^
Bunch more screenshots of my current preset below and perhaps more importantly, files! I probably didn't need to grab all the included textures or whatever but I've included them to be safe. The current setting also has the black bars turned off but they can be restored with the #define USE_BORDER setting in the SweetFX_settings file.
Download here: https://www.dropbox.com/s/p43snmlsao...Shade.rar?dl=0
Same here, I had trouble attempting to implement them as well. I'm no stranger to SweetFX/GEMFX, but ReShade/MFX is new to me.Awesome, Thank you! I am having trouble getting it to all work though. I downloaded the ReShade Framework and can seem to get the game able to run with it, but I can't find a way to make your files work properly. First time using ReShade so I'm not entirely sure of the proper way of doing this.
I'm not a reshade whizzkid, but just some notes for others to think about.
1. Blurradius even at single digits still noticeable,
2. Nearblurcurve higher at around 6.5 helps keep the true front of the screen i.e. the UI clear
3. Messing around with the above and then putting Farblurcurve really low or even in minus figures comes at DOF from "reverse" and helps give DOF with a decent UI
just for clarity I have a subtle but playable-DOF at
my blurradius is at 2.0
my nearblur at 6.5
my farblur at 0.5
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