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  1. #41
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    [dev1032] The following actions are now executable while in passive mode:
    All magic spells
    So happy about this!!
    (0)

  2. #42
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Asking for further thoughts regarding this matter:

    HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
    The recovery amount will reset under the following conditions:

    The player is attacked
    The player moves or performs an action
    What is the reasoning behind this change?
    (0)

  3. #43
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Asking for further thoughts regarding this matter:



    What is the reasoning behind this change?
    I'd like to know, too. Because this is probably my biggest (and nearly only) complaint about this patch.
    (0)

  4. #44
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Asking for further thoughts regarding this matter:



    What is the reasoning behind this change?
    Probably so mages can't just run around in the Ifrit battle in passive and still regen MP. Just a guess.
    (0)

  5. #45
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Arcell View Post
    Probably so mages can't just run around in the Ifrit battle in passive and still regen MP. Just a guess.
    But doing that was a tactic, and an important one, for the Batraal and Ogre fights. We've already seen Ifrit can do 1800+ wide AoE damage with a single attack. That's gonna wreak havoc on MP pools.

    Stock up on ethers, I guess. They're gonna get expensive.
    (0)

  6. #46
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eekiki View Post
    But doing that was a tactic, and an important one, for the Batraal and Ogre fights. We've already seen Ifrit can do 1800+ wide AoE damage with a single attack. That's gonna wreak havoc on MP pools.

    Stock up on ethers, I guess. They're gonna get expensive.
    Gonna have to find a "safe" place to stand, that's the new tactic.

    Edit: I'm not saying it's good or bad, that's just how I see it.
    (0)

  7. #47
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Arcell View Post
    Probably so mages can't just run around in the Ifrit battle in passive and still regen MP. Just a guess.
    Good guess, since the ifrit fight shows signs of that kind of mechanics. I wonder if this will apply to the rest of the game though.
    (0)

  8. #48
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Arcell View Post
    Gonna have to find a "safe" place to stand, that's the new tactic.

    Edit: I'm not saying it's good or bad, that's just how I see it.
    Actually, because of this...
    When players within an instanced raid are forced to log out due to a lost connection, they will now respawn near their party members upon logging back in.
    (Only if one or more party members remain in the instanced area.)
    ...the tactic will be alt-tab and log back in to reset your enmity. I don't think SE thought this through.
    (0)

  9. #49
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Asking for further thoughts regarding this matter:



    What is the reasoning behind this change?
    Because players can now cast spells and other abilities while in Passive. If they didn't implement this change then mages would just stick in passive gaining MP just the same as they do in passive now only regaining MP at the same time as healing/nuking.

    Now they are simply removing the need for mages to go into passive in order to start regaining MP if they are already in it, because it will simply begin to regen as soon as they are finished generating enmity (like healing/nuking/buffing).

    Quote Originally Posted by Eekiki View Post
    Actually, because of this...

    ...the tactic will be alt-tab and log back in to reset your enmity. I don't think SE thought this through.
    I think you are reading the way MP regen works wrong. it says while generating enmity not while having enmity. I take this to mean while you are performing actions you are not gaining MP, once you stop you are (as long as you are in passive).

    People may crash to wipe enmity now (we did it in XI), but it won't be for MP regen.
    (1)
    Last edited by Murugan; 10-01-2011 at 12:08 AM.

  10. #50
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Murugan View Post
    Because players can now cast spells and other abilities while in Passive. If they didn't implement this change then mages would just stick in passive gaining MP just the same as they do in passive now only regaining MP at the same time as healing/nuking.

    Now they are simply removing the need for mages to go into passive in order to start regaining MP if they are already in it, because it will simply begin to regen as soon as they are finished generating enmity (like healing/nuking/buffing).
    Good point.
    (0)

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