Quote Originally Posted by randysquirrel View Post
if the early dungeons are supposed to be "teaching" new people how stuff is done, showing that anyone can be any role is a bit of a fallacy.
Well, the first dungeon is level 15, and I think studies have shown that the average mmo player doesn't get past level 20. You're going to get a lot of people in those first few dungeons that are just on the verge of quitting because the game isn't what they expected from Final Fantasy, and their apathy for learning could inhibit other players from getting further if it was too difficult.

Additionally, you have the issue of a ps3 mmo for which MANY players do not have keyboards, and cannot ask or respond to questions. And the final problem... the game launched with the generic "sword guy" class as a tank. I imagine a lot of people chose sword, thinking that it would be the basic easy class, only to find out that it is one of the more demanding roles due to it's leadership position in dungeons.

I think the first three dungeons are there to inform players it will be THAT type of game, and if the player really doesn't want to learn, they quit before getting past 20. Coordination only starts being a thing in Haukke Manor onwards, which is statistically where you will start seeing only the more serious players.