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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gunspec View Post
    Whoa, wait a second. We are talking about the FIRST guildhest. I thought you were talking about the THIRD one. How in the blazes do you expect a marauder to "do their job" in the first guildhest?

    Back in 2.0, the first guildhest synced to level 12, which meant that a marauder could use their AOE threat move "overpower". A few months later, that guildhest was changed to sync players to level 11, so overpower is no longer available. Only gladiator's "Flash" is available at that level, but an actual new marauder will not have access to that cross-class skill.

    So you literally had a tank with no no way of grabbing threat on the 3-5 enemies that appear at a time. Equipped with a two hit combo, it would take around 6 GCD to establish threat... and in that time, your level 11 dps could have killed everything. This is the literal definition of an "every man for himself" moment.

    And as for who makes a better tank, rogue or marauder, does it MATTER at level 11? Assuming they were actually around that level... "tank" gear doesn't appear until level 15. So you had a tank with no tank abilities and no tank gear... versus a rogue with no tank abilities or tank gear.

    And that last pull? I've seen lots of players that didn't know to enter the purple ring to spawn the enemies. Having a dps do it just to start the fight is no different than having a dps open a door in haukke manor when the tank didn't know how to proceed.

    This is honestly the first time I've ever seen someone with a problem on that guildhest. Complain if someone is screwing around at level 15, when every class has their basic abilities (enmity aoe, ranged enmity, single heal, aoe heal, raise, etc), but before that, just finishing the fight should be good enough.


    What you say makes functional sense, but again imo, guildhest and the low level roulette are not for veteran's speed, "does it really matter how if it gets done?", and more about helping lower level players.

    For example when I queue for main story, I will not speed run unless requested by the new person or given permission to leave them behind* lol (though if the majority suggest to do so I will encourage the new person to run, but won't make that decision for them). I actually dislike doing the main story queue because people will kick for the older stuff (and leaving someone behind, while viable feels like "why..."), imo, SE should bump that reward up a lot and then just force cutscenes for everyone. *I have done speed runs on Castrum and such but that was when you'd get vote kicked for asking people to wait, so rather I'd keep them in an eternal cutscene freebie if people didn't want to wait (while funny to do the dungeon with 5 people it still felt like SE's problem to fix).

    So, even though yeah your blue carby could tank everything on that first one - I don't think it should matter. Other people doing the job of the person trying to learn does not help them and they shouldn't have queued unless they were prepared for a onze of patience. Imo.

    Quote Originally Posted by Gunspec View Post
    edit: oh man, I just ran that for giggles. Didn't use flash and still maintained enmity because I only had an archer doing auto-attacks and an arcanist who kept resummoning their carbuncle. Give me an overambitious rogue any day.
    XD lol
    (1)
    Last edited by Shougun; 07-20-2015 at 05:26 PM.