
Originally Posted by
Rhomagus
Ya, if anyone bothers to read the guildhest instructors dialogue, the only way to do it the technically correct way is to have someone with a ranged attack pull the enemies then have the tank pull the enemies off of the person who initiated the fight. You'll notice that you'll get different speech bubbles based on how you do that fight. A Warrior in that fight has neither access to Overpower or their ranged attack, and the instructor tells you not to attack everything all at once. The only other way around this is to have either a DPS or a Healer pull with a ranged attack then have the tank pull hate off of the puller.
The guildhest begins with two groups opposite each other, one on the West side, the other on the East. It's fine, if the tank goes in first here, gets initial hate on the enemy, then proceeds to hit each one to establish and keep hate. In this particular instance it's easier for a PLD since they have flash available, unlike WAR who doesn't have access to their innate overpower, they could still flash technically but that's all dependent on how early they put it in their additional abilities list, and if they're a fresh MRD with no cross class abilities then they obviously can't flash at all. Anyways, once you down those two groups, which your supposed to do separately, then the next group spawns. You do not have to be in the circle to spawn the enemies, the circle is only there to warn you that enemies are about to spawn. The fight can literally be done and completed without moving at all.
In the final set you get the same two groups that spawned earlier but now they're together with a Goobbue. This is where the instructor tells you not to just go head first and berates you initially for doing so if you do. People do it anyways but regardless, if you're trying to do the guildhest as per the instructors instructions, then this is not the correct way. At this last spawn, in order to pull the groups separately without incurring the wrath of the goobbue as well, you need the DPS or Healer to attack them from afar initially, thus "pulling" them to your "camp". That's where, as stated above, the tank can rip hate back. You then down both groups. Once you're done, you take out the goobbue to finish the guildhest. This way the instructor won't disparage you so much, but for anyone who is actually paying attention to the text and puts two and two together, tanks at that level have no way of attacking enemies individually at long range.
So the DPS in this instance weren't incorrect even in their reasoning. The tank is both new, and incapable, of performing the guildhest in the traditional way since they are yet to be equipped with the proper tools to do so. Even if the tank is not new to the guildhest, they would effectively be under-leveled for the content to be done in the standard "tank initiates combat first" scenario that is the de facto standard for group content from the first dungeon onward.
All this goes without saying that, if the only new person is the tank, there is no way in hell you should be losing this fight, no matter what's going on. The healer not healing the DPS in this case is being ignorant of how the run is "supposed" to be played out. If anything, the healer should be initiating aggro with an aero or a stone, pulling the group, then letting the tank secure aggro from there, but at this low a level when it can be done just by facerolling, then just get the guildhest done. It's poorly designed from the get go in that there are only a few situations that I can think of where it's best if anyone other than the tank initiates a fight first and it is generally counter intuitive for how the next 40 some odd levels should be run. In other words, it's not a good way to teach party mechanics if you've designed the rest of the mechanics of the tank classes to work differently for the majority of the game. This combined with people not reading, just leads to the situations outlined in the OP.
But ya, that's only if this is the guildhest you're talking about. You called it Low-Level Roulette: Basic Training Enemy Parties, but it's really a Guildhest Roulette. In all other Low-Level Roulette runs the tank should be initiating the fights. That guildhest is one of the very few exceptions.