... i thought the reason for the whole "lolgoon" thing was about the fact that they are locked in place whenever they do a jump ability... which often caused them to be hit heavily with mechanics and die a lot...I think she was referring to FFXI's DRG and how it was entirely dependent on it's pet (wyvern), which could only be called every two hours - if the wyvern died the DRG was... pretty powerless (Jump attacks were mostly mediocre, and apart from Penta Thrust most of it's weapon skills were too).
To make matters worse the wyvern's AI was dependent on what 'sub Job' you equipped, meaning a DRG often had to use stupid sub Job combinations to get the best benefit to their wyvern). Although Call Wyvern was later taken off the 2-hour ability meaning the wyvern could be called far sooner (every 10 minutes if I remember rightly), the damage was done and it became a bad meme about how 'useless' DRG is which has carried over into FFXIV sadly.
As for LNC/DRG tanking, I agree it is actually pretty effective in that role, as long as it's set up right (the Alpha and early Beta clearly demonstrated this). But of course people just want the 'quickest and easiest choice for the best return' and thus ignore it as such a role (another example is SMN as a healer, the later I've actually played as myself in a number of dungeons). 'Thinking outside the box' isn't sadly a universal idea here.
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