You people need to hop off the nerf-train, it's just sad.
You could also, at the same time, miraculously somehow stop being jealous because their grass is far more green than yours and actually have fun playing the game.
You people need to hop off the nerf-train, it's just sad.
You could also, at the same time, miraculously somehow stop being jealous because their grass is far more green than yours and actually have fun playing the game.
Warrior was about 200 /300 dps behind DPS classes in ARR, it is no different now, dps should been avg 1100 dps now....
Test been done and all tanks avg about same DPS, warrior just seems OP because of it's berserk BURST. + revana. and it's TP advantage. Pld will probably out dps warrior if had no tp issues.
I have all 3 tanks at 60 and with slashing debuff up on dummy I do in the 900ish DPS as both DRK AND WAR. PLD not so far behind. The 3 tanks are balanced DPS-wise. The only problem is TP, especially for DRK. WAR now is getting Fell Cleave in its DPS rotation which means a free GCD with no TP cost every 5 abandon stacks and Equilibrium which restores 200 TP with 60 seconds CD. A WAR can do 15 min of non-stop DPS without running anywhere near out of TP and I think that's where the imbalance lies and it's tiny considering the fact that the current fights have a lot of downtimes.
i think we are still missing the whole point here.
Warrior are fine, because the set of ability works fine with the job and the party.
On a dummy i've seen parser of ~850-870 for a DrK and ~930-950 for a Warrior.
This is due to the 10% of storm's eye, so the Dps is fine and don't deserve a nerf.
The real struggle comes when the time in OT mode go over the 2 min. A warrior as a job self-sufficient can go on and don't need Tp or anything.
(and this while he bring on the table the 10% buff and 10% debuff for every damage by himself).
beyond the 2min the DrK fall behind with the Dps, while is behind from the beginning for the party utility.
I'm still failing to understand the reason behind all this "Nerf the warrior fever" .
I have all 3 tanks at 60 and with slashing debuff up on dummy I do in the 900ish DPS as both DRK AND WAR. PLD not so far behind. The 3 tanks are balanced DPS-wise. The only problem is TP, especially for DRK. WAR now is getting Fell Cleave in its DPS rotation which means a free GCD with no TP cost every 5 abandon stacks and Equilibrium which restores 200 TP with 60 seconds CD. A WAR can do 15 min of non-stop DPS without running anywhere near out of TP and I think that's where the imbalance lies and it's tiny considering the fact that the current fights have a lot of downtimes.
I play all 3 as well. DRK/WAR are very close over time. (with the slashing debuff) People see huge WAR numbers on Ravana and scream OP. (they are OP for that fight since its all about burst DPS) PLD is behind them both but we are talking 30-40dps in DPS stance.
However WAR has two major advantages, burst damage and unlimited TP. Burst damage is important in FFXIV and always will be. WAR can squeeze 3 FCs into a zerk, PLD nor DRK can do that much damage in such a short window. And PLD runs out of TP in 2:50ish, DRK runs out in 2:20ish but WAR never runs out. Besides having a TPless GCD (IB,FC) they can also restore 200tp multiple times a fight.
Inb4 pld gets a tp version of sheltron.
Q&A:
how balanced is Warrior? Is Warrior a DPS or a Tank? I am seriously putting my marks on that because as of right now, Dark Knight runs out of TP pretty fast - no self tp management like Warrior has and they do lower DPS compared to Warrior so of course people choose Warrior over a Dark Knight any day!
Warrior = Offtank
Dark Knight = Main Tank.
Now u should realize why you'll never do as much dmg as a warrior.
On what basis are you pigeon-holing these classes into those roles?
1- ALL three tanks are FULLY capable of main tanking and mitigating ALL tank busters with proper CD rotations, taking roughly the same accumulated damage over the entirety of a fight where one tank will edge over the other by about 2%. (WAR can mitigate more often due to IB but has the toughest time dealing with prolonged bursts, i.e. 20 seconds of high incoming damage).
2. ALL three tanks are FULLY capable of off tanking any fight fully filling in for DPS and added responsibilities. (Yes, yes, some have TP issues and provide less utilities, so what?)
A better geared/more knowledgeable WAR tank is exponentially better than a less geared any other class. It'll be FOOLISH to let the WAR OT if they can mitigate damage better than a PLD/DRK that do not know what to mitigate.
Only reason 1 tank should do one role or the other is solely the comfort/confidence on the party side and the tank himself.
If you're going to nerf WAR's DPS, then you're going to have to nerf all of the tanks' DPS. If you don't understand why I'm saying this, then you don't know what the hell you're talking about.
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