Sounds like dream team O.O
Sounds like dream team O.O
It occurs every 60 seconds which means you can Shadowskin every second Discoid. What the heck are you DRKs doing?
1) Dark Mind + Shadowskin
2) Dark Mind + Shadow Wall
3) Dark Mind + Shadowskin
4) Why aren't you in STR accessories?
Inner beast all the things! +
1: Vengeance + Equilibrium.
2: Thrill + Conv + Equilibrium.
3: Vengeance + Equilibrium.
Holmgang reserved for dead healers.
Never touched a fending accessory in my life. Fending vs Slaying accs makes IB, Bloodbath and Equilibrium weaker by 20-25%
Last edited by Artair; 07-20-2015 at 09:31 PM.
I have a button which has DA+DM Macro'd together. I used to use it for Discoid/Eternal Ray, but found that this caused Dark Mind to not quite be back off CD for the next one, which is why I stopped doing that and started pre-prepping DA before Discoid starts, or using it right as the cast starts (popping DM on the next tick-interval). I haven't had any issues having DM available for every Discoid since, which is why I warned about using a macro alongside my CD rotation.
Edit: Misread that. I don't use SS+DADM alone for #3 because #3 has more hits to it than #1 does. Thus, my note about making sure to pop Convalescence there.
Because I'm a tank, and because I don't have a static or even a pocket healer atm. If your healers are good with it, going mostly or all STR is OK. If not, then it's not. Remember: Eternal Ray does 2-3k damge mitigated per hit, and hits multiple times, if I understand right. I really don't want to be the one eating a 5-pack of those to the face, mitigated or not, with only 12-14k hp unless I know my healers can keep me alive through it.
--Erim Nelhah
(Master, Astral Descendants <AD>, Malboro)
(60 DRK Main)
Last edited by Erim-Nelhah; 07-21-2015 at 07:09 AM.
1) IB+Thrill+Conval
2) IB+Vengeance+IB
3) Dark Mind + Shadow Wall or Hallow/Sent/Whatever
4) There is no Fourth. Living Dead if bad.
What? You guys don't do tank swaps? Tsk. Savage is going to have a field day with you guys :P
There is no need for a tank swap at this time. Using needless tank swaps hurts efficiency which is detrimental to progression. Something anyone would know as a progression raider.
Rampart+Clemency
Sentinel+Clemency
Hallowed Ground/Laugh
Any Progression Raider would instantly recognize this as Bahamut's Claw 2.0. Also, if provoking and popping a buff is "detriment" your efficiency you need to look long and hard at what exactly are you doing to screw up something so simple. (Protip: Using the Longest cooldowns on both tanks is better than squandering a single tank's CD's).
The point is that it is overkill. The OT can simply use those cooldowns to soak the balls. Will things be different in savage. Of course they will. But right now it is not needed and trying to shame others for not tank swapping unnecessarily doesn't make you look like a pro. It makes you look like an elitist tryhard.Any Progression Raider would instantly recognize this as Bahamut's Claw 2.0. Also, if provoking and popping a buff is "detriment" your efficiency you need to look long and hard at what exactly are you doing to screw up something so simple. (Protip: Using the Longest cooldowns on both tanks is better than squandering a single tank's CD's).
While practicing a strat for Savage is all well and good.
A4 NM doesn't even do damage to justify a swap.
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