Quote Originally Posted by Darkova View Post
How are y'all calling this pay to win? Its more like pay for convenience.

The player using this system is not going to be better than anyone else playing this game. No special in game items are being bought here that would change game play mechanics for those using it.


It is already easier to earn better gear that can not be bought. If they were to pay a group of people to carry them through runs they are still behind the curve cause they had to rely on others already capable of 7 manning the content.

Even if you say that using the gil to earn it faster while not being better is "pay to win" how does that effect us? They can't do anything with that gear they earned quickly.

As for PvP, which this game barely offers, everyone's ilvl has been synced which would cancel out the person who "paid to win" and decked themselves out quickly.
Honestly it seems like you're forgetting crafting as classes. Someone who RMT's these items and sells them for the large amount of gil they'd be worth would have a much easier time leveling a craft from 1-60 than any one who does not just by the sheer amount of material they would be able to afford. Same for those rare minions which people so often claim hunting is "Content"(I don't). I'm not saying that alone means we shouldn't have a plexx system, just that there are cases where it would be pay-to-win. Though perhaps your definition of such is just a little different.

Though Crafting is basically a large useless circle-jerk with Fieldcraft now because SE went full retard with how useful their gear should be compared to raid gear... but you know, whatever... trying to have their cake and eat it too.