I've posted these a while ago in the german section and took the time now to translate it to know what you think about it. Following are only my suggestions and opinions also I concidered the game itself a bit (how other stuff works etc).
Dear SE-Staff and who ever is responsible to decide and implement this stuff:
In every game I miss it (sometimes more sometimes less). Free dying and "skinning" of items. FFXIV is no exception.
So following are some suggestions I came up with:
1 - Cross-Skinning
It would be reaaaaaaaally awsome, to use skins irrespective of class/job and material restrictions (the only thing would be race specific EQ should stay like that).
I believe I though following argument of yoshis against it (in a live letter I think): "This would only confuse new players unnecessary"
In my opinion that's totally invalid. It's already confusing enough to think "Yay I got 2 healer and no tank? oh wait, that one with the wedding dress is actually a tank"
Well my point, there is already enough confusing stuff, so why not just let as skin what we want <3
2 - Dyes
I think it should be possible (at least as alchemist) to create new dyes by mixing (crafting). For example if you mix it and even get it HQ, it is a metalic/glittering/shiny/<insert (particle) effect> dye. Also, dyes should be used in craffting recipes, so the dyes themselves are more usefull?
3 - Dying
It would be nice if everything would be dyable. Even if it's a similar system to materia melding, it would be fine. For example: I let the weaver treat my cloth armor with DyeX and MatY and there will be a X% chance for it to be successful. Or it will be a X% chance to have the intended color, or there was a mistake and it's a different color. Would also make dyes more valuable.
4 - Dying housing items
Almost no housing items are dyable. This way, it all feels really random and doesn't match at all, or you have to furnish it by set eg all tonberry stuff.
To make it not "too simple" like the armor dye system, this is my suggestion:
Either you need another crafter quest (like materia quest or so) or another master book to learn the "new dying art" or something like that. For each item there are multiple options. Eg.: Normal recipe for the Item + Dye + Catalyst (or something) = Item with intended color. If HQ it get's a nice effect (like point 2), this way, there is a worth making housing items in HQ and using HQ items for it.
Not all recipes don't have to be available from the start. For example through quests or crafting something Xtimes unlocks X recipes. Or there could be a system "to experiment". It allows you to try to mix items with dyes and unlick receips with it.
5 - Craftable Tattoos
As a female and fan of the southsea talisman I hope there will be coming more skins like that.
They could also be craftable. For example using TT-Cards to craft a skin with their motive as a tattoo. Eg: Neutral skin (to choose body part) + TT-Card + some catalyst = Tattoo skin for chosen body part.
Again you could implement an experimenting mode here. Try to mix on of each category (armor, card, catalyst). If it fails, the mats are gone, if successful you unlock the new recipe for it.$
Thats all for now~
Greez
Tyl*
Excuse my bad english :x