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  1. #1
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Reaperking386 View Post
    I am against the very idea of a 24 premade raid that rivals Alexander difficulty. Here is my reasons:

    1. 24 man raids require a whole knew balance in classes and mobs.
    2. New boss mechanics must be introduced aside from 8 man raids.
    3. It is wasted content. It is so much easier for raiders to get the same amount of armor for a 8 man than 24 man.
    4. Why the hell would a FC ever do a 24 man over a 8 man other than the silly idea of it being big?
    5. Even if you up the item level of a 24 man from 8 man you are now segregating smaller FC's who raid.
    6. Raids cost time and money. If you introduce a new raid something else may be removed or will not be introduced in the content list.
    7. It is a gamble that FF probably does not have interest in dealing with. Millions of dollars a new raid would cost.
    If no one runs it Yoshi P. would have to tell them why he just lost all that money. I don't think FF has the budget for that yet.
    8. It is probably not in Yoshi P's vision in his game.

    1- Not necessarily.
    2- It is true even for 8 man raids.
    3- Gear isn't everything.
    4- Because boss mechanics in a well designed 24 man raid are usually more interesting than those in smaller size party content (that 's the main reason large scale raids existed in other MMO).
    5- Why ? Gear isn't everything and smaller FC could gang up together to tackle on content.
    6- Not my problem. Anyway one cannot say we got a handful of new features in the latest expansion.
    7- A raid doesn't cost millions of dollars, anyway we re paying a monthly subscription cost and the expansion.
    8- Well then SE is going to have a surprise if the company expect the game to last for a decent amount of time.
    (4)
    Last edited by Stanelis; 07-20-2015 at 12:53 AM.

  2. #2
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    1 - Still yes. You just don't 3x's damage and mechanics because there is 8 groups there.
    2 - Still proves another point. Timely and costly.
    3 - Gear is defiantly everything in end game. That is the main reason you go to a raid.
    4 - Except 24 man raids are a thing in the past. Even wow is burying that hatchet adding Flex raids and reducing 24 man raids to 20 man mythic.
    5 - Except they wont. You expect too much from raiders.
    6 - That is very much your problem! If it fails than everyone suffers. You are literally thinking of only yourself.
    7 - And you are getting exactly what you paid for and yes, it cost millions.
    8 - At the moment they are doing pretty damn good.

    I just can't handle another wow man...
    (0)
    Last edited by Reaperking386; 07-20-2015 at 01:17 AM.

  3. #3
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I could see better longer more rewarding alliance raids if they just made it 2 full party's and not 3.
    (0)

  4. #4
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    This iisnt a rid focused game.

    Sorry.

    Thankfully.
    (0)

  5. #5
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    WoW went full on raid or die. It's the only viable content at level cap.

    That's not the case here. Stop trying to do so please. Plenty of other games that fit that playstyle. When all games are the absolute exact same thing why have different games?
    (3)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    add a hard mode to next 24 man raid (only joinable as premade party and share weekly gear drop with normal mode)? yes
    bring out a hard mode without the normal mode? no
    (2)

  7. #7
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Felis View Post
    only joinable as premade party and share weekly gear drop with normal mode
    Then practically no one would do it, just as it happened with Savage Second Coil.
    (3)

  8. #8
    Player
    Johaan's Avatar
    Join Date
    Jul 2015
    Posts
    22
    Character
    Reagan Bayleaf
    World
    Goblin
    Main Class
    Arcanist Lv 60
    It's too expensive in terms of resources/how many people actually participate. Content takes time to develop, test, balance, model, and so forth. It's a massive investment. And when you're talking about content that by its very nature is meant to limit access, this looks like an increasingly top-heavy investment. Spending a huge amount of time and resources on content that most players won't see/complete is foolish.

    LOL at someone saying "not my problem, my 15 bucks will cover it" plz go. there's a reason why MMOs moved away from that type of raid model, its not sustainable. cost/effective.
    (1)
    Last edited by Johaan; 07-20-2015 at 01:43 AM.

  9. #9
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Johaan View Post
    It's too expensive in terms of resources/how many people actually participate. Content takes time to develop, test, balance, model, and so forth. It's a massive investment. And when you're talking about content that by its very nature is meant to limit access, this looks like an increasingly top-heavy investment. Spending a huge amount of time and resources on content that most players won't see/complete is foolish.

    LOL at someone saying "not my problem, my 15 bucks will cover it" plz go. there's a reason why MMOs moved away from that type of raid model, its not sustainable. cost/effective.
    How can the raid be too expensive when they are already developing it right now? It's just a matter of fixing the difficulty/mechanics in a different mode.
    (2)
    Last edited by Hammerfist; 07-20-2015 at 01:50 AM.

  10. 07-20-2015 01:49 AM

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