I love alliteration. Ahem.
So, what's with 3.0's drop rates for seemingly mundane items? We crafters go through a lot to get our materials. Whether it's rare allagan silks or more common snurble tufts, sometimes we have to get our hands dirty to obtain them.
Leatherworkers will often have to farm mobs for skins, alchemist will farm mobs for various items like landtrap leaves or pudding flesh. Almost regardless of your profession, there's probably at least one monster you need to slay for your goods. So, why is it that the 3.0 drop rates are so low for items which are so widely used?
First up, let's talk about leatherworker. Until level 50, it's not so bad. 1 skin means 1 leather, so it's fairly easy to rustle up a few skins and get to work. Now, level 51 rolls up and suddenly we need three times that number for one leather. It's a sad day when I need to skin two Roegadyn-length dragons just to make enough leather for a pair of Lalafellin booties.
This wouldn't be so bad, however, if the drop rates didn't horrendously suck. I spent hours farming wyvern leather and didn't even walk away with a single stack. Oh, but I have plenty of wyvern wings at least.
Now we turn our heads to Gelato flesh. While it's true they can sometimes drop 3 at a go, they do it so infrequently that you could be excused for thinking you were attacking the wrong pudding mob.
Now I point these two out as examples because they're so widely used. The wyvern leather is obvious, and Gelato flesh is used to make void glue which is used in countless recipes from blacksmithing to carpentry. And do I dare mention the other items needed for dissolvents for many other recipes?
I think you get the point. There's really no need to make the drop rates so low. They're widely used items, so they should be considerably more common than they currently are, if only to ease the competition when farming them. We had this issue with Fleece long ago, and they graciously fixed it. So, let's hope for a similar change to make crafting that little bit more painless.