Yep.. the missing heal cooldowns are a big difference.. what other skills of AST would require a brand-new complicated strategy exactly again?
Also your theory is that because of minor changes (they really are minor, just compare them) of basic healing tools in comparison to white mage we all have so much problems?
So all this discussions in the japanese forums (173 pages thread now) and english forums are only because the people just can't play the job? C'mon.
Well let's just agree to disagree. We will see on the next raid tier if the top raid guilds solved this puzzle and maybe then they will take AST with them.
Last edited by Vihalo; 08-01-2015 at 08:14 AM.
How far this thread has fallen. From being about celebrating the strengths and beautiful artwork that went into AST, to name calling, trolling, and chest-beating.
Lets put it back on topic (again), shall we?
Essential Dignity is really nice to have at low levels; I'm really surprised that SE gave it to AST at such a low level, when SCH/WHM don't get their emergency heals until much later in the game. Makes doing low-level dungeons as a healer really easy, and allows you to DPS longer without having to switch stances!
Last edited by GideonHighmourn; 08-01-2015 at 09:03 AM.
My, aren't we a snippy little thing? If you want to make it personal, go for it, but last I checked we were discussing game mechanics, not making baseless assumptions about how we play in-game.
If your position is so weak that you need to resort to such to continue your argument, perhaps you should ask yourself if you might be the one without a legitimate point to make.
I never had problems with the lower potency. Other people are. I love the job and I believe in its strength when played well. If 20/30 less potency in some spells give you guys such a hard time, by all means, stop playing the job and go to the "easier" ones, since they don't have any restrictive mechanics and no weaknesses. Leave AST for those who can, and want, to do it.
AST is a whole lot of fun.
SCH and WHM are boring.
That's really all there is to it. Yes, the cards could be a ton more powerful, but who cares. I'm sticking with what's fun. If noone wants an AST, Ill switch jobs.
Oh and man are them space spells nice to look at. I still think malefic 2 is the best looking spell in the game.
So can you answer my question please?I never had problems with the lower potency. Other people are. I love the job and I believe in its strength when played well. If 20/30 less potency in some spells give you guys such a hard time, by all means, stop playing the job and go to the "easier" ones, since they don't have any restrictive mechanics and no weaknesses. Leave AST for those who can, and want, to do it.
http://forum.square-enix.com/ffxiv/t...=1#post3204468
You should know that there has been ASTs who managed to complete the first floor but noticed the obvious weaknesses and even posted them on these forums. They aknowledged the problems with the job and were asked to switch. So should they stop playing the job because they acknowledged the weaknesses although they could play it "right", even if struggling and/or making their other healer struggle more? I dont' see the relation between a good player and making AST's weaknesses completely obsolete and nonexistant. Mayority of people agree that AST is not in its best state, are you gonna tell me that 99% of these healers that have main healed since 2.0 are just simply bad at playing even if part of these 99% are top raiders, including japanese players?
I'm genuinly interested in knowing how AST is better than SCH, since I don't play SCH and I have my own experience as AST, experiences from other ASTs and actual facts posted on the forums that point towards the opposite of your statements. Please elaborate further *in the other thread*.
Sorry for the derail guys :x I just thought I'd point them to my question since they are still around but missed it.
Last edited by Tyla_Esmeraude; 08-01-2015 at 12:42 PM.
I can elaborate the reason why I think my AST will be more helpful in the AoE healing (that's what I said in the other thread) and in managing preys than my SCH.
AoE healing is a WHM field. They get the most powerful spells and they have lots of them (Cure III, Medica, Medica II, Assize and Asylum). SCH lacks spells in that department: they have Succor, which has 150 potency and shields, and Indomitability, being off-GCD and consuming 1 stack of Aetherflow. They can also turn Succor into a Medica if they use their Emergency Tactics cooldown, which is 30s. The struggle is as follows: if I use ET to turn Succor into a 300 potency AoE healing spell, I lose that cooldown to turn Adloquium into a big healing spell (600 potency, unless it crits) and if I use Indomitability, I lose one stack and can only do 2 more Lustrates until I get more stacks of Aetherflow. This is one of the SCH's weaknesses: since they can do much shielding and DPSing, they lack healing tools. [I'll continue]
Since Lustrate is basically their only reliable big healing spell, SCHs need to save stacks. This made prey a bit stressful, since managing all the cds and stacks to big heal the prey target and the tank made me less potent to take care of some AoE in between damage. I'm sure that SCHs CAN and WILL heal that well, they just need to overcome that weakness, which is NOT a problem, but the way the job is intended to be. As AST, however, I have an AoE 300 potency healing spell AS WELL as an 150ish AoE heal-shield spell (Helios/Aspec. Helios), so I don't need to struggle with cooldowns or consume any stacks (MP management will be the new thing). Also, I have a big healing spell available all the time (Benefic II, 650ish potency in Noct). [continues]
I'll also have Synastry, so I can put it on the tank and heal both him and the prey target at the same time - I was doing 2 lustrates on the prey and 1 on the tank, and with Synastry I can just use two big heals on the prey target and the tank will get healed by the same amount as he was when I was SCH, with less resources. Healing with Helios requires less MP than healing with ET+Succor and Benefic II costs less MP than ET+Adlo. It's basically an easier way to do the same thing, honestly, and this happens because of the difference between the two jobs internal mechanics. I'm pretty sure this isn't the best strategy while playing SCH, but it was what my WHM partner felt most comfortable with, and I'm going to be able to handle it better as AST – or at least some parts of it.
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