Agree Coralie 100%
Agree Coralie 100%
I love this thread. Peaceful tranquility. I love my detractors even on this thread. Love you guys!!!
All the first week savage clears with Astrologians are there to prove the job is fine if played well. People are just bad and need some carries.
It just proves that if you have an Astrologian in the party the first two bosses can be healed, it doesn't prove that AST is on paar with WHM and SCH in progress raiding.
It doesn't prove that the (weak and RNG) buffs of AST justify the lack of healing cooldowns.
When you progress a boss you don't need RNG buffs with a little mana buff or a little bit more tp, or 1,X% more raiddamage on a RNG basis that the cards provide. You need consistency. You need reliable heal cooldowns, because you do trial and error with a boss because things will always go wrong on your first boss try's. You need enough healing power to try as long as possible to practice after a boss pull before the wipe. You need an off healer that can provide dps safely, because you know you have the heal cooldowns, when something goes wrong, to safe the damage dealer fastly after he stood in the fire. AST simply does not provide this kind of healing cd's.
How many AST's where brought on the world first kills on Alexander Savage 1,2,3? I saw none. Everything was WHM and SCH. AST just isn't played on a high player level, and it's that way for a reason.
In a Boss try where everything goes right, AST might be decent. But other than that.. WHM and SCH are just the better option for progress raiding. At the moment AST is just a gimmick healer.
Last edited by Vihalo; 08-01-2015 at 05:45 AM.
I love AST in Frontlines. I was inspired by that YouTube video I posted, and so I opted to trying. Sooo much fun in Nocturnal in PVP.
The other night I had a SMN, NIN and a WAR on me, and they couldn't kill me. I even managed to stop and /laugh at the SMN and still got away from all three of them after they chased me for a good 3 minutes trying to kill me.
We currently are raiding savage with Ast and I am more than happy to have them in my group. I have much love for Ast.
The reason why people are not bringing Astrologians to high end progression groups is that it requires a learning curve to play the job on raids, since there's no dummy you can practice healing checks on. People don't want to learn both the fight and the new strategy that a new healing job requires. That takes time and people who want World 1st want to do it as fast as they can, so they're sticking to the old meta. That doesn't mean that AST is not as good as the others, it means it's different and that it was not meant to replace the old healing strategy, but to create new ones. This should be obvious, but players are showing that they can't understand the basics about FF XIV gameplay. The bitching about cards or cooldowns shows that. If you can't play ir right and progress with it, it means you need to get good. If you're struggling, you suck. Don't blame the job, blame yourself.
The thing is: The basic healing tools of Astrologian are basically just carbon coby's of Whitemage 2.0. with very few minor changes, so there is not much new to learn. The card system is not that complicated. Astrologian is not a magical box you open with a hidden key and suddenly you become good.
Top guilds are not so stupid that they have to learn this in months and months of time. If Astrologian had something to offer that is desireable to bring AST to progress they would take AST with them. They know the game very well, that is why they are on top.
Last edited by Vihalo; 08-01-2015 at 07:08 AM.
People who are invested in AST and truly enjoy it should be candid about its opportunities.
Trying to convince others that it's fine because it's special, unique, complex, and just needs to be appreciated is not merely silly, but is counterproductive to promoting the Job. There's nothing particularly challenging about playing AST well, and no special reward for being amazing; you simply end up having to play at a higher skill level if you want to match the performance of someone with somewhat less skill, but with an inherently more powerful Job.
This thread was fine when it was "I enjoy AST because..," but lately it's full of this nonsense about AST having magical onion layers that conceal its true power....
That means you failed to grasp the concept and how the "minor" changes affect gameplay. If it was carbon copy, people wouldn't be having problems to heal with the job. The fact that they are, even though the spells are "almost the same", means that there's a different gameplay. And it's not months of time, we're talking about days or hours. Top guilds have realized that the cards are not going to boost DPS to make it meet dps checks that wouldn't be met otherwise and that the presence of an AST would mean that there's new strategies to develop, learn and master. They don't want to invest time in that, because that could be easy to do or very hard, depending on the fight. Sticking to the known is safer and requires less effort. This is not a problem. People should be able to do fights with WHM/SCH and it's easier because we've been doing it since 2.0. Just stop adding problems to a job just because you're not skilled enough to play it properly.
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