Also, if you think that cards are bad, ask your DPS players to stop using cooldowns like Blood for Blood. A normal Balance raises DPS for the same amount as Blood for Blood does, and you can extend it for 15 more seconds with Time Dilation. It's not about getting the exact card you supposedly need at an specific time, it's about adding utility to the whole raid and minimizing DPS loss. When you get a Balance and you see people on their burst DPS rotation, you can use it, or you can store it for later with Spread. If you draw a Bole and use it on your tank, he can save a cooldown that he's rotating to use it on a bigger blast; if you don't want to do that, you can increase the potency of your next card. There are cards for everyone and if you get an absolutely useless card, which is almost impossible during a raid progression (4 cards are always useful, which means there's a 4/6 chance you'll draw something good), you can always Shuffle it and try your luck.