yfw that tank is full STR
I like STR tanks as a healer tbh.
There are very few mechanics in the game that can kill a tank with STR accessories in one hit, and anything under 1 hit requires the exact same amount of healing anyways, VIT is not mitigation.
And more STR on them = more DPS = shorter fights = lower chance that I will run out of MP.
Not to mention that most harder fights in HW are DPS checks and not giant tank-busters.
I feel obligated to point out a few things:
1. That was a premade of players that were playing together and were way more coordinated than a normal group.
2. They only had one tank and went with five dps instead of four.
3. The healers were nearly bottomed out on MP by the end of it.
4. Their tank didn't survive the end of it.
Had their dps messed up at all in that fight, they were screwed. Healers dpsing and the tank wearing str acc certainly helped them get a speed kill, but the bigger difference came from them gambling on only using one tank and bringing an extra dps. Let's see them get that speed kill with two tanks instead of one. Otherwise your video is irrelevant. They had just enough damage to pull it off and they chose not to heal the drk during Living Dead knowing full well that he would die to keep dpsing. Had they been any slower, the drk would have went down and the Oppressor and 0.5 would have proceeded to wipe the floor with them.
Last edited by Khalithar; 07-20-2015 at 08:43 PM.
It's not stupid to wear 5 STR ACC its all about context and what your healer is comfortable with.I often ask the healer when running dungeon, should i be using str or vit accs? If the healer says "either way is ok" i wear 3 str 2 vit. If the healer says "vit please" then I go full vit. Whatever the healer feels comfortable. But i will never wear 5 str accs, that's just stupid.
When i tank with my Raid healers or with friends that i know to be good Healers if i had a VIT acc i'd be kicked in the guts and labelled a moron. When im in DF i still have full STR on but i slow down on pulls with good CD management it doesnt matter what ACC youre wearing. But i will admit lately i've seen an influx of people who just wear full STR with no idea about what they're actually doing so i can see why this is being blamed its a Skill > Gear issue nothing more
Australian GMT+10
1. This is true and this video isn't applicable to a DF setting (especially due to the party composition). However, this does showcase just how little you can heal a tank and still manage to DPS.1. That was a premade of players that were playing together and were way more coordinated than a normal group.
2. They only had one tank and went with five dps instead of four.
3. The healers were nearly bottomed out on MP by the end of it.
4. Their tank didn't survive the end of it.
2. This was to min/max DPS and make the kill as quick as possible. You can see in the video that they had the first Oppressor down to 9-ish% before the 0.5 spawned. Using one tank instead of two doesn't really change how heals work aside from knowing that only one person will take damage from the boss(es).
3. They were DPSing the entire time, knowing that they wouldn't need the MP by the end of it. Their goal was to kill the boss(es) as fast as possible, not to conserve MP for any excess healing that needed to be done. They planned on not having to deal with the missiles (I assume) so they didn't really need to worry about raid damage that much.
4. He Living Dead'd but wasn't healed because the healers knew he would live to the point where the boss would be dead, thus decided to focus on DPS instead.
My point was that without the fifth dps, that speed kill wouldn't have been possible. Also, that the video can't really be applied to healers as a whole as that video required a very specific setup and strategy. Well let me amend one thing, if they used two war tanks I think it would have still been possible.
It would have, but not as quickly... because a tank can't make up for a DPS 100%.
https://www.youtube.com/watch?v=qhvpkRoDEGk
^ 2 tanks, same deal, 20s longer.
Interesting, looking at the parsers, the healers did less dps than the ones in the first video but the tanks and dps were more doing a bit more dps than the other group, I kind of want to compare the gear of the two groups.It would have, but not as quickly... because a tank can't make up for a DPS 100%.
https://www.youtube.com/watch?v=qhvpkRoDEGk
^ 2 tanks, same deal, 20s longer.
Edit: But what does it show honestly? That a full party of people that go full offense and know what they're doing can burn a single boss really fast. As a whole, I still don't believe it applies to most groups. I mean in that second video that summoner was doing nearly 1.5k dps, I wish every smn I saw in the DF was doing that.
Last edited by Khalithar; 07-20-2015 at 09:11 PM.
I've seen a difference when using things like Vengeance. Unless the damage from the orbs are wildly fluctuating and I've just been 'lucky' enough to always get the lowest possible when using Vengeance.
Even if orbs count as darkness damage, they still count as damage, and CDs that reduce damage taken will still work. Cooldowns that specifically work on either magic or physical damage, or that raise defense (looking at you, Foresight!), on the other hand...Originally Posted by Vengeance
Reduces damage taken by 30% and delivers an attack with a potency of 50 every time you suffer physical damage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.