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  1. #311
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aeyis View Post
    I believe they call that being carried.
    Er... Are you saying that all healers get carried? Cause yeah no. Just... No. ._.
    (4)

  2. #312
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ashkendor View Post
    Er... Are you saying that all healers get carried? Cause yeah no. Just... No. ._.
    Are you saying everyone has their party do an awesome job, while slacking on their job? Cause yeah no. Just... No. ._.


    Sense you make not. Allow your feelings for STR accessories to cloud your judgement you have.
    (0)

  3. #313
    Player
    Taekrys's Avatar
    Join Date
    Aug 2012
    Posts
    58
    Character
    Renya Khan
    World
    Lich
    Main Class
    Fisher Lv 60
    I mostly play as a WHM, but I also played a lot as a PLD in 4-men dungeons.
    I think most of this discussion is biased: people just need to check well their group skill before overdoing with either too much cleric stance, pulls too big or too few vitality accessories.

    Overconfident Tanks usually rush and pull all they can pull not even knowing if their healer is capable enough or not. Some people have limits, you have to aknowledge that.
    Overconfident Healers exceeds in using Cleric Stance and do a mistake. Some tanks don't know how to handle their CDs or they trust you to just heal them all the time.

    So, Healer and Tank should find their own reciprocal balance. After they do, you can afford being more reckless with either roles.

    Also, I think what's most vicious about PUGs is the very very bad habit of DPS pulling more adds 'cause they want do to more AOE, deciding to stress tank and healer with bigger pulls they can handle or enjoy.
    (2)

  4. #314
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Hey guy, healers are not meant to DPS in this game. Healing is an intricate balance of Curing, Regen, and afking 20 seconds.
    (6)

  5. #315
    Player
    Tatsuya227's Avatar
    Join Date
    Jan 2014
    Posts
    45
    Character
    Tatsuya Arisato
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Taekrys View Post
    I think most of this discussion is biased: people just need to check well their group skill before overdoing with either too much cleric stance, pulls too big or too few vitality accessories.

    Overconfident Tanks usually rush and pull all they can pull not even knowing if their healer is capable enough or not. Some people have limits, you have to acknowledge that.
    Overconfident Healers exceeds in using Cleric Stance and do a mistake. Some tanks don't know how to handle their CDs or they trust you to just heal them all the time.

    So, Healer and Tank should find their own reciprocal balance. After they do, you can afford being more reckless with either roles.

    I think what's most vicious about PUGs is the very bad habit of DPS pulling more adds 'cause they want do to more AOE, deciding to stress tank and healer with bigger pulls they can handle or enjoy.
    One of the best post Ive seen on this topic
    (1)

  6. #316
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ronyx View Post
    Ahhh really? So Let me give you numbers....

    So are you trying to say that a Black Mage with i180 gears (Laws) Have an Accuracy of 599 and a WHM with i180 have ONLY Acc of 354 and a WHM have 95% of hit and just 5% missing? Get real .... With Acc 354 You barely scatching the accuracy needed for Second Coil of Bahamut. Any mage including healer need as much acc as a black would need to hit.
    So I just checked, and our SCH missed 15 times against bosses in 14 kills the last time we were doing Alexander. The acc cap is very low.

    Quote Originally Posted by Aeyis View Post
    Are you saying everyone has their party do an awesome job, while slacking on their job? Cause yeah no. Just... No. ._.


    Sense you make not. Allow your feelings for STR accessories to cloud your judgement you have.
    I'm not sure if you yourself know what you're saying anymore.

    Quote Originally Posted by KarstenS View Post
    You miss the fact that cleric stance has a cooldown of 10 seconds before it can get removed after activating it.

    So when the healer pops in cleric, you sould be able to survive for around 12,5 seconds without receiving big heals (cooldown+casttime, when no cd is ready).
    Five seconds.
    (3)
    Last edited by Waliel; 07-20-2015 at 07:18 PM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  7. 07-20-2015 06:56 PM
    Reason
    Double

  8. #317
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KoutaAtaire View Post
    But the thing is: you really don't know anything since you only see the story from one side. A majority of career tanks do not play healers and have never healed savage content in i110 gear or T13 with a DRG and no MNK pre-DRG defensive buffs in i110 gear. You will never understand these intricacies and that there is a time and place for everything.
    I'll answer that because you quoted me. I'm a career tank, and that's true that I haven't healed "hardcore" content (tho SCH was one of my fav jobs to play in 2.0 after the tanks and the MNK but I have yet to get it to 60). I do understand that there is a time and place for everything, as I stated in my previous posts, I was using melded accessories in 2.0 and ATM I have both sets of VIT and STR accessories and mix and match depending on the need. I said I found out that for instance, 15k HP was plenty enough to main tank everything and that we'll see for savage mode tomorrow. I did progression raiding and I know that when we still not outgear content we tanks have to work on having a safe HP pool in priority, then put the rest on STR. With my co-PLD we had the goal to be the 5th DPS of the party which we succeeded really well as our combined DPS was 1.5 times a DPS's DPS. I've seen my mates using melded accessories even on healers and DPS to get enough VIT to survive T13, and we had a DRG and no MNK either.

    With that said, progression raiding was not the first point in this thread. I briefly mentionned it yeah, but the original point here was STR tanks in 4 man dungeons, and people started to complain about them being STR-specced and saying that was bad and that we were only here to tank and wear full VIT gear. The fact is that these people just got a bad tank which would have been the same in VIT gear, but they don't want to accept this fact and keep saying that's because of STR gear which is completely stupid. I just entered the discussion to try to make them understand that 4 man dungeons do not need VIT builds at all to be properly tanked and to allow the healer to DPS. A good tank with proper cooldown usage can do everything a full VIT tank can do with full STR gear on, but better because he also has better DPS. That's what people can't understand and keep saying stupid things like "no you STR tanks are a pain to heal" blablabla. And that's why I stopped to argue and grabbed my popcorn until now just to answer you.

    Now I'm gonna grab my popcorn again and see how many pages of stupidity we can get.
    (2)

  9. #318
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    You miss the fact that cleric stance has a cooldown of 5 seconds before it can get removed after activating it and it needs some time to trow out the stuff.

    So when the healer pops in cleric, you sould be able to survive for long enough that at least all DoTs can get up.

    EDIT: Corrected the cooldown time. But that does't change the generall issue with tanks with no lifepool. When I'm playing as SCH for example I do not leave cleric before all DoTs are up and spread by bane. When the tank dies in this time, its not worth to DPS at all, because just one or two DoTs without bane...is crap. Time for the mushroom would also be nice
    (0)
    Last edited by KarstenS; 07-20-2015 at 08:02 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  10. #319
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Freyyy View Post
    Now I'm gonna grab my popcorn again and see how many pages of stupidity we can get.
    Its up to 32 I think most ran out of popcorn a while ago, though there must be a new batch of people, the debate still rages on I see.
    (0)

  11. #320
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    I often ask the healer when running dungeon, should i be using str or vit accs? If the healer says "either way is ok" i wear 3 str 2 vit. If the healer says "vit please" then I go full vit. Whatever the healer feels comfortable. But i will never wear 5 str accs, that's just stupid.
    (0)

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