Quote Originally Posted by Ayanno View Post
Ugh, really? This is simple people: STR/Hybrid tanks increase the team's damage output. What happens when you increase the team's damage output? The mob/boss dies faster! What does this mean? It means that the tanks standing there getting their faces smashed in take less damage over the course of the fight! Or, to use the word all the Full-VIT folks keep say: "mitigating damage". Huh. Imagine that! The best way to mitigate damage the tanks are taking is to kill the mob faster to stop it from smashing in the faces of your tanks!
Except none of this matters unless you're running into a problem with enrage timers or failing because the group is running out of resources (both of which would be a DPS-role failure, by the way.. not a tank-DPS issue, as battles aren't tuned towards tanks putting out extraordinary amounts of damage). So long as things are progressing smoothly it really doesn't matter if the boss dies now or 30-60 seconds later outside of satisfying some groups lack of patience.

And should things hit the fan for some reason, usually it's better to have a tank with extra health on your side rather than a tank putting out a little extra damage.