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  1. #81
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RickXRolled View Post
    Real endgamers use str tanks with cleric dps healers that put out extra dps and still heal enough for the tank to not die. It's called being good.
    we are not talking about raids here , also i would like to see your group doing t13 with 2 undergeared str tanks at ilvl125 (without echo ofc)

    edit (obviously your dps and healer should be ilvl125 to else it would be unfair :P best with 2 warriors pls )
    2 edit without tank buff ofc i mean u loose dps :P and only with lvl50 food lvl60 ones not allowed :P
    (0)
    Last edited by Khemorex; 07-19-2015 at 03:25 AM.

  2. #82
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by OPneedNerfs View Post
    Must've missed the memo where the dev team said specifically they tuned fights so that parties without MTs with STR accessories wouldn't be able to meet DPS checks.
    Probably because (as you're implying) fights aren't designed to require tanks in strength gear. That's just something players choose to do, basically exchanging one crutch for another.

    As long as I'm using my cooldowns properly, avoiding excess damage where possible (e.g. AOEs, telegraphs, etc).. basically avoiding mistakes during the battle, I know that should I die (and that death results in a wipe) the fault is not mine - provided I've also maxed out my health pool. I have done everything possible at that point to extend my time until death. On the other hand, tanks who choose to nerf their health pools by several thousand hitpoints will always have a party wondering how things would have gone if that tank's life-bar were just a little bit longer.

    Simply put, instead of wiping I've had way too many fights wind up just barely in the win column with a handful of hitpoints left on my character. On the other hand, I've never had a fight fail because I wasn't putting out a little extra damage as a tank. Folks in this thread can theory-craft back and forth all they like, but I prefer the actual data from my in-game experiences. I'm not saying there aren't times when all that extra health isn't needed, but when the stuff hits the fan it's good to have it. And since the very nature of stuff hitting the fan usually comes in the form of a surprise, it's better to be prepared in advance than caught with your virtual pants down.
    (6)
    Last edited by Gyson; 07-19-2015 at 03:27 AM.

  3. #83
    Player
    Darki's Avatar
    Join Date
    Sep 2013
    Posts
    348
    Character
    Dar'kai Krauser
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Souyo View Post
    I can NOT stress this enough.

    Healing is a fun thing for some of us. But not when the Tanks are packing all STR accessories and ignoring the fundamentals of actually holding hate and not dying a horrible death cause they ate several Critical Hits without the extra health to sustain them long enough for a Heal to get off.
    I am a seasoned Warrior and able to confirm this. I have experimented with the whole "STR gear" thing and I can tell you that if you wish to play tank and you want to hold hate, it's just better to invest in the highest ilvl weapon. STR armor/accessories just don't do anything to help hold hate compared to battle damage built into the weapon.
    (5)

  4. #84
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by GalkaBikini View Post
    Why are people under the assumption that healers can DPS dungeons, but not raids?
    Why are people under the assumption that tanks can DPS dungeons, but not raids?
    (3)

  5. #85
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Lexxuk View Post
    This is a hangover from 2.0, when we tended to easily outgear even the most difficult content and could pull several groups, people demanded the tanks run in STR, now the mobs hit a lot harder, have a lot more HP and the mentality from 2.0 carried over. Cept for me, I never bothered with STR, I'm a tank, my job is simply to hold hate so the DPS can go balls to the wall without worrying about a mob eating their face off, the more HP I have, the more of a safety margin for the healer, that's basically it, I leave the DPS to the DPS and just focus on making sure all the mobs are trying to take my virginity..... again.
    Yup I hold the same mentality as you.
    (1)

  6. #86
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Darki View Post
    I am a seasoned Warrior and able to confirm this. I have experimented with the whole "STR gear" thing and I can tell you that if you wish to play tank and you want to hold hate, it's just better to invest in the highest ilvl weapon. STR armor/accessories just don't do anything to help hold hate compared to battle damage built into the weapon.
    Lol you're not a seasoned Warrior at all if you really are serious when saying this. The point of building STR is not holding better enmity at all. It's a nice bonus, that's about it. Yes, for every job, getting the highest ilvl weapon is THE go-to thing. But STR accessories (and you also said "armor/accessories" which prove that you don't really know what you are talking about as we always get both VIT AND STR on our armor) are a MASSIVE increase in damage which must be considered, with almost no cost at all when you are a good tank (I've argued enough about it in previous pages, not gonna repeat, you just don't need all that chunk of HP).

    Quote Originally Posted by Gyson View Post
    Probably because (as you're implying) fights aren't designed to require tanks in strength gear. That's just something players choose to do, basically exchanging one crutch for another.
    For 2.0, fights were not designed to require tanks and healers DPSing, yeah. But Yoshida said specifically that now that high-end raiders are doing crazy raid-DPS by getting tanks and healers DPSing, they designed Heavensward encouters DPS checks with tanks AND healers DPSing in mind. It means that you will no longer be able to meet DPS checks if you only have 4 good DPS and tanks just tanking and healers just healing. You're gonna NEED these STR tanks swapping to DPS stance and these healers swapping to cleric whenever they can to ATLEAST meet the enrage timer.

    That's what Yoshi said, we'll see in a couple of days when Savage mode comes out.
    (0)

  7. #87
    Player
    Melixy's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    45
    Character
    Amalia Solaris
    World
    Leviathan
    Main Class
    Astrologian Lv 80
    Honestly, I used to hate STR-based tanks. Back when my previous static was in process of learning T13 (pre-echo), we had a lot of issues in the first phase because the PLD would just fall over dead from Flatten. Well, one day, I checked his gear and his right side was 100% STR. When I told him he needed to put some VIT in, he gave me a long lecture on how PLD DPS was important and something about "breaking server record" (I honestly think he was more concerned about breaking some record than actually tanking). Well, we went on for another week or so with the PLD falling over dead almost every other Flatten. Then finally one day, I focus-targeted him during a run and noticed that all of the times he was getting one-shotted, he had either forgotten to use a cooldown or had hit the button too late. Eventually, he left our group because we were "holding him back" or something.


    We got a new PLD almost instantly who did a STR build with a few STR accessories. He didn't miss a single cooldown. It was worlds different from the first PLD and we cleared fairly soon after.

    So, as a WHM main, I just ask that if you do a STR build, you remember your cooldowns and the fundamentals of your job. I do a lot of tanking myself and there's a sort of sick glee I get when I don my STR set of armor (especially on WAR) and wreck some mobs with 2k Butcher's Blocks. But just remember, part of your job is to stay alive, and healers can't do anything when you get one-shotted by Flatten because "lol what's a cooldown". Healer's job is to heal (with DPS on the side if comfortable), tank's job is to hold aggro/stay alive via cooldowns (with DPS on the side if comfortable), and the DPS job is to DPS. A good balance makes a good party.
    (4)

  8. #88
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    somedays i want square lock the fending accesories to tanks and str accesories to dps, and end finally the stupid discusion of this threat.

    im a full vit drk, and im tired when the str tanks say mi build is for noobs or someting like that, i kill everything except ravana extreme (hard to find partys like a tank) and mi skill whit tanking are not reflec whit mi built, have vit gear dont become a bad tank, a noob tank, a tank can do it they job no matter what built your use, the diference 1 to other is your dealt more dps or you can take more hits, thats depend you play style and you form to see how to help you party.

    so stop say vit tanks are bad stupid square heads, i know tanks kill t13 before echo with full vit, agro problems? pff dont get me laugh any skilled tank can take the agro if know how to use they class, and dont say drk is easy to keep agro, is true but im use all tanks and no problem with take the hate.
    and sorry for mi english.
    (4)

  9. #89
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I ran into a PLD wearing fully penta-melded 150HQ RHS in A4N today and he was doing 430dps as MT. A full VIT PLD does about 330dps as MT. Basically a 100dps increase for a PLD. Compared to DPS who should be doing 800+ with the top-notch ones doing 1k+, it comes to about an increase of 2~3% of total raid dps.

    It's not something worth throwing away your VIT for. If you wanna do it, go full penta-meld.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #90
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gyson View Post
    snip
    This isn't to refute what you've said, because in a lot of situations (especially involving PUGs) you're absolutely right in that the safety is worth more than extra damage. In my own in-game experiences however I have definitely seen fights won and lost by extra damage output done by tanks and healers far more frequently (both raids and dungeons) than it probably should be. I'm talking about repeated wipes at low percentages in half-PUG groups where I finally tell our off-tank to put on all his strength gear and the wipes turn into clears.

    And as far as dungeons go, granted this is optimal conditions, but the tank I spend the majority of the time playing with is always in strength gear and frequently in Deliverance doing as much damage as he can. I spend my time in Cleric the majority of the dungeon, and no one's less safe for it. He's never in danger of dying, nor is the group, and the result is that we'll frequently have sub-20 minute runs of the Heavensward dungeons for it. As far as the opening post of the thread goes, I myself as a healer have the most fun in these kinds of runs instead of the 40 minute slogs with low damage output from the whole group due to a variety of reasons.

    Ultimately this debate feels the same as the Healer DPS debate. If you're alone with PuGs or you don't trust your group members (or you're undergeared!) you should probably be playing on the safer side of things with your vitality accessories rather than going full damage. There's a place for strength accessories, and if your healers are struggling for whatever reason, or the group isn't really clicking, then that is not the place for strength gear. Sometimes I pull tanks from the Duty Finder who seem to have a yearning for the grave and do their best to take huge damage, stand in everything, and never pop cooldowns. Those are the runs I can't DPS much in, but I don't think that invalidates the DPS. Much the same, I don't think strength accessories are less crucial to good play just because they can be marginalized in a rough group.

    Edit: I also forgot to mention big tank busters. If you're getting hit in the face with those you should also probably be using vitality accessories.
    (0)
    Last edited by Tsunenori; 07-19-2015 at 04:17 AM.

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