Quote Originally Posted by Lexxuk View Post
This is a hangover from 2.0, when we tended to easily outgear even the most difficult content and could pull several groups, people demanded the tanks run in STR, now the mobs hit a lot harder, have a lot more HP and the mentality from 2.0 carried over.
Except that the average joe already over gears the ex dungeons by about 30 ilvls already and mobs don't really hit any harder, so... Double pulls in ex dungeons were possible with a couple of pieces of law gear and weapons and a competent healer.

Quote Originally Posted by Greven View Post
The "the more HP the more to top it", it's true but you don't need to keep everyone topped off, did you ever play as an healer?
If you're not topping off, the extra vit in that case saves you one or two heals per pull to use on DPS spells.

Quote Originally Posted by Zfz View Post
Extra HP = less overheal = more bang for healer MP.
You may overheal for less, but does that actually translate into anything meaningful or even in mana savings? Does it matter if your healer has 3% more MP after a pull? In raids, the drop of tank DPS actually makes the fight go on longer, making you cast more healing spells.