Known Issues
- An issue wherein equipping gear that affects maximum HP while resting in passive mode resets HP and MP recovery.
- An issue where shield actions may not be accompanied by their animation.
- An issue wherein certain actions have been renamed for 1.19, but this change is not reflected in help text.
- An issue wherein the help text of certain traits that influence attributes (such as Muscle Memory) still mentions point allocation despite it being abolished as of patch 1.19.
* Such traits have been changed to instead affect attributes that increase automatically through leveling.
- An issue has been reported wherein the tutorial will freeze temporarily for characters created prior to patch 1.19 who do not have a weaponskill equipped.
The tutorial will automatically resume after approximately seven minutes have elapsed. We apologize for any inconvenience caused.- An issue wherein information on equippable class is showing incorrectly for the following gear:
Angler's Hat / Angler's Hat (Blue)
* Both items are functioning as intended.
- An issue wherein the following gear grant unintended bonus effects:
Mythril Haubergeon / Cobalt Haubergeon / Sheepskin Mitts / Leather Mitts- A bug wherein the color of an enemy’s display name does not update properly under certain circumstances, such as changes to party composition during combat, or players being KO’d. The bug applies to the color of the display name only, and in no way affects the claim over the enemy, nor the rights to any experience points or loot resulting from its defeat.
- An issue wherein untradable items that are stackable do not stack as intended when received from another player via the Loot List.
- A bug wherein the Gear Change status is not incurred by changing gear during combat.
- A bug wherein players who logged out as a Disciple of the Hand class prior to patch 1.19 and have since not changed to a class of another Discipline are unable to affix materia to items.
Please change to any class of another Discipline and then back to your Disciple of the Hand class to rectify this issue.