System
- [dev1169] Information displayed on the Timers tab (located under Attributes in the main menu) has been changed.
- [dev1012] The following changes have been made to player inventories:
- The optimal levels of items will appear in different colors as below based on the difference between them and your character's level:
Accompanying this change, gear that previously had no level requirements will now display "Required Level: 1"
Six or more levels above character level Up to five levels above character level Equal to or up to five levels below character level Six or more levels below character level - Class affinity as shown in the help text of gear will now change colors depending on the player's current class.
- Item names will be color-coded based on rarity.
- Grand Company seals will be displayed under the Currency tab.
- The following item sort categories have been added:
Select Toggle Sort to cycle through: Off → Gear First → Materials First → Off
- Sort: Off
- Sort: Gear First
- Sort: Materials First
Mouse users can also cycle through the above by clicking the text located on the upper right corner of the inventory display.
- The following controls have been added to the inventory:
- Keyboard/gamepad directional keys (↑↓): Move cursor up and down
- Keyboard Page Up & Page Down/gamepad button assigned to the main menu + directional keys (↑↓): Scroll pages
- Keyboard/gamepad directional keys (←→):
- When sorting is off: Jump ten items
- When sorting is on (Gear First or Materials First): Jump to next item type
- The way in which currently equipped items are identified has been changed.
In the past, currently equipped items would have their names displayed in green. With the introduction of new text colors to indicate item rareness, equipped items will instead be identified via a mark next to their icons and a lighter background for their names.
- A new mark will now appear on the icons of gear the player is unable to equip due to class/level constraints.
- Help text for gear has been revised in conjunction with the introduction of materia.
Players who possess the key items materia assimilator, materia melder, and augmented materia melder will see an icon next to the spiritbond gauge indicating whether that item can be converted into materia. The icon will appear to spin for gear whose spiritbond value has reached 100%.
Furthermore, information indicating whether the item is convertible into or can host materia will appear to the right of said icon.- The item list displayed during trading has been adjusted.
The following types of items will be displayed upon a yellow background:
- Items being selected for trade.
- Items offered as rewards for items being sought.
- Items offered as rewards for items for which repairs are being sought.
- [dev1170] The following changes have been made to player journals:
- Journal maps will now display aetheryte camps, markers, and other facilities.
- Guildleve icons will display the class to which they correspond.
Class Icon Disciples of War & Magic Miner Botanist Fisher Carpenter Blacksmith Armorer Goldsmith Leatherworker Weaver Alchemist Culinarian - [dev1171] The following options have been added to the Configuration menu and its sub-menus:
- System
- Toggle Macro Bar
If the macro bar is hidden while the function is toggled on, pressing Ctrl will bring up the Ctrl user macro bar. Pressing the same key again will hide the bar.
* This function will also apply to the Alt user macro bar.* Corresponding text command:
/macrobar, /mbar
USAGE: /macrobar [subcommand]
>>Subcommands
on Activate the user macro bar toggle display function.
off Deactivate the user macro bar toggle display function.
Toggle between on and off when no subcommand is specified.
* The default setting is off.- Frame Rate Limit
Toggle between an in-game frame rate of 60fps and 30fps.
* The default setting is 60fps- Target Settings
- Target Engaged Enemies Only
* Corresponding text command:
/battletargetmode, /btmode
USAGE: /battletargetmode [subcommand]
>>Subcommands
on Activate Target Engaged Enemies Only feature.
off Deactivate Target Engaged Enemies Only feature.
Toggle between on and off when no subcommand is specified.- Log Settings
- /tell Sound Effect
While set to on, a sound effect will play upon receiving a /tell.
- Spam or malicious emotes, /say, /shout, /tell messages
Players will be able to filter spam and malicious messages while the above is set to Hide.
* The default setting is off.- Font Size
Players will be able to set the font size (small, medium, and large) of each chat window.
- Keyboard
- Players can select from two preset keyboard layouts.
Type A/Type B
Category Action Type A (Default) Type B <Window> ・Accept/Confirm Enter Num0 ・Cancel Escape Backspace Num. ・Move anchor left ← Num4 ・Move anchor up ↑ Num8 ・Move anchor right → Num6 ・Move anchor down ↓ Num2 ・Cycle tab Tab Tab ・Cycle tab (reverse) Shift+Tab Shift+Tab <Movement> ・Move character forward W/Num8 W ・Move character back S/Num2 S ・Move character left A/Num4 A ・Move character right D/Num6 D ・Strafe left (in first-person view) Q Q ・Strafe right (in first-person view) E E ・Toggle between walk/run X/Num1 Z ・Toggle auto-run on/off R/Num7 R <Camera> ・Move camera up I ↑ ・Move camera down K ↓ ・Move camera left J ← ・Move camera right L → ・Toggle camera mode V/Num5 Home ・Zoom in camera O/Num9 Page Up/Num9 ・Zoom out camera P/Num3 Page Down/Num3 ・Set camera to default position End End ・Save current camera settings Ctrl+End Ctrl+End ・Reset camera settings to system default Ctrl+Shift+End Ctrl+Shift+End <Targeting> ・Cycle through targets Tab/Num0 Tab ・Cycle through targets (reverse) Shift+Tab Shift+Tab ・Target nearest (from right) → Num6 ・Target nearest (from left) ← Num4 ・Cycle through enemies T T ・Cycle through enemies (reverse) Shift+T Shift+T ・Target Engaged Enemies Only ・Target Engaged Enemies Only (reverse) ・Toggle target filter ↓ Num1 ・Toggle target filter (reverse) ↑ Num7 ・Lock on/off a target C/Num* L ・Face target H ・Target self F1 F1 ・Target party member 1 F2 F2 ・Target party member 2 F3 F3 ・Target party member 3 F4 F4 ・Target party member 4 F5 F5 ・Target party member 5 F6 F6 ・Target party member 6 F7 F7 ・Target party member 7 F8 F8 ・Target last enemy to attack you F9 F9/F ・Target nearest enemy F10 F10 ・Target nearest PC F11 F11 ・Target nearest NPC F12 F12 <Main Menu> ・Main Menu Home/Num- Esc/Num- ・Attributes N ・Gear G ・Actions & Abilities K ・Inventory I ・Journal J ・Party P ・Social Lists Y ・Linkshell ・Retainer B ・Map M M ・NPC Linkpearl ・Teleport ・Return ・Support Desk ・Configuration U ・Log Out Ctrl+Esc <Chat> ・Open Chat Space Enter ・Open /say chat prompt Ctrl+S Ctrl+S ・Open /shout chat prompt Ctrl+H Ctrl+H ・Open /party chat prompt Ctrl+P Ctrl+P ・Open /linkshell chat prompt Ctrl+L Ctrl+L ・Open /tell chat prompt to last player to whom a /tell was sent Ctrl+T Ctrl+T ・Open /tell chat prompt to last player from whom a /tell was received Ctrl+R Ctrl+R <Other> ・Gathering & Synthesis ・Browse Bazaar ・Check ・Loot List ・Toggle between active/passive mode F C ・Emotes & Signs N ・Use Item U ・Status Effects B H ・Toggle Magic Area of Effect Z V ・Mount/Dismount Chocobo <Fixed Keys> ・Execute Shortcut 0-9 0-9 ・Execute Ctrl Macro Ctrl+0–9 Ctrl+0–9 ・Execute Alt Macro Alt+0–9 Alt+0–9 - <Audio>
- Voices
Adjust the volume of character speech.- Ambient Sounds
Adjust the volume of ambient sounds such as weather (sandstorms and rain) and the environment (rivers and streams).- Dolby Pro Logic IIz
Connect a compatible device to enjoy the features of Dolby Pro Logic IIz.- Restore Defaults
Reset sound settings to system default- <Camera>
- Camera Speed
Adjust the speed of camera movement.- Restore Defaults
Reset camera settings to system default.- Resetting unit frame position
The default position of the target unit frame has been adjusted with the introduction of in-game tutorials.
Reset to system default to display target unit frame at the top of the screen in the middle.
- [dev1171] The following changes have been made to keyboard configuration:
- Players are now able to map functions to the previously fixed keys below:
Backspace / Enter / Spacebar / Esc- With a few exceptions, players are now able to map keys that exist in multiple places on the keyboard (such as Ctrl, Alt, and Shift).
- [dev1172] The text input limit has been increased for the following:
- Recruitment Messages
- GM Call Inquiries
- [dev1173] The Check function now displays the subject's Grand Company of allegiance and rank.
- [dev1174] The following features have been added to the micro menu.*
* The set of icons situated in the lower right of the screen.
- UI Lock
While set to on, the position and size of all on-screen UI elements will be locked.* Corresponding text command:
/uilock [subcommand]
>>Subcommands
on Lock the position and size of all UI elements.
off Unlock the position and size of all UI elements.
Toggle between on and off when no subcommand is specified.
* The default setting is off.- Summon/Dismount Chocobo
- [dev1175] Pressing confirm while under the following conditions will activate auto target lock:
- Auto Target Lock is set to on in the Configuration menu.
- Your character is in active mode.
- [dev1176] The text command /battletarget (/bt) has been added which allows you to target the nearest enemy among those you are incurring enmity from.
This command can be activated regardless of targeting type and circle.
- [dev1177] It is now possible to lift target lock by pressing cancel.
- [dev1178] The text command /display mh now renders your weapon invisible to other players as well as yourself.
* This is the fully implemented version of the feature first introduced in patch 1.18a.
- [dev1179] The text command /enemyrank (/erank) has been revised to /enemylevel (/elevel).
- The following subcommands have been revised as follows:
main → mh
sub/off → oh
- [dev1180] The following new placeholders have been added:
Placeholders Function <stpc> Display a target cursor to select player characters only <stnpc> Display a target cursor to select NPCs only <stenemy> Display a target cursor to select enemies you can engage <stenmity> Display a target cursor to select enemies you have incurred enmity from <stparty> Display a target cursor to select party members only <lastat> The last character that attacked you - [dev1181] Retainer bazaars in market areas are now subject to a time limit.
- Maximum duration: 7 days (168 hours, Earth time)
* Those leasing stands are exempt from the above time limit.- Updating bazaar information resets your duration to 7 days (168 hours, Earth time).
- Retainers who have exceeded the time limit will automatically return home.
- [dev1182] It is now possible to directly target aetherytes and summoning bells.
- [dev1183] When browsing gear offered by vendor NPCs or retainers, the attribute differences between your currently equipped gear and that being viewed will now be displayed.
- [dev1184] The following adjustments have been made to the minimap.
- The color tone of the minimap will be adjusted to improve the visibility of the character's field-of-view.
- Notorious monsters now have their own icons.
- The screen area over which the minimap can be moved has been adjusted, and the ease with which it can be relocated has been improved.
- [dev1185] It is now possible to directly bring up the NPC Linkpearl display by clicking the linkpearl icon.
- [dev1186] The size of the page advance button on the action bar has been adjusted.
- [dev1187] Sound effects have been added for when a PC or enemy is KO'd.
- [dev1188] The text displayed when executing certain emote commands has been changed.
- [dev1189] The following entries have been added to the in-game auto-translate dictionary:
Category Entry Time last month Time this month Time next month Time last year Time this year Time next year Tactics Pull enemy over Tactics Drawing enemy over. Tactics Please wait until weakness wears off. Tactics Wait, please. Tactics Target only aggroed enemies! Organize I'm putting together a behest party. Questions Can I join your linkshell? Questions Do you want to join my linkshell? Questions Why? Questions How come? Game Terms Grand Company Quest Game Terms Sidequest Game Terms Company Leve Game Terms Target Circle Game Terms ferry Game Terms Levequest Difficulty Game Terms Leve Allowance Game Terms Guardian's Aspect Game Terms Ability Game Terms EXP Chain Game Terms Link Game Terms Materia Game Terms Materia Craft Game Terms Spiritbond Text Commands /uilock Text Commands /macrobar Text Commands /battletarget Text Commands /battletargetmode Text Commands /gcsalute General Terms food General Terms weather General Terms clear General Terms fair General Terms cloudy General Terms foggy General Terms blustery General Terms rainy General Terms stormy General Terms sandy General Terms gloomy - [dev1190] The following changes have been made to Gamepad settings in FINAL FANTASY XIV Config:
- The layout has been updated to include a gamepad diagram and accommodate new functions such as default gamepad settings.
- Button mapping will be changed as follows:
- A toggle option for the micro space menu has been added.
Mapping this function to a button on your gamepad will allow you move the cursor to the micro space menu.- The function to bring up the emote list has been abolished.
Along with the above changes, a dialogue window to set gamepad settings will be displayed at the Character Creation screen upon logging in to the game for those who have not done so in the Gamepad configuration menu.- [dev1191] The credits have been updated.
* The feature whereby actions equipped for each class can be saved has been postponed to patch 1.19a.

































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