Items
- [dev1072][dev1073] Physical levels, attribute points, and elemental bonuses have been abolished. In accordance with this change, character attributes now develop automatically based on class and level (including Disciples of the Hand and Land).
- [dev1153] Additional inventory slots for both PCs and retainers have been added.
Please note that this is a temporary measure that will remain in place only until the UI is fully overhauled.
* Provisions are being made for item relocation when the additional space is removed.
Before After PC 100 → 200 Retainer 100 → 150 - [dev1154] New items will be added.
View the details.
- [dev1016] Existing recipes will be revised, and new ones added.
New recipes have been added with accessible synthesis in mind. Barring some exceptions, the new recipes boast simplified steps and ingredients over existing ones.
* The following adjustments affect new recipes only.
* Old recipes will remain valid concurrently with new recipes for a time, after which they will be removed completely.
The new recipes will feature the following improvements:View the list of newly added recipes.
- Parts have been abolished from synthesis.
- Materials and intermediary materials have been revised.
- Secondary skills are no longer required.
- Players are now able to color-customize items in a single step by combining it with dye and a base ingredient.
Furthermore, universal dyes have been introduced that can be used across all material types (lumber, cloth, metal, and leather).
* Certain gear, such as undergarments, cannot be dyed.
* Details on new recipes are available here.
The names of items created via old recipes are now preceded by the word "Dated." For example:Ex:Items made via new recipes will feature different attributes from their dated counterparts.
Old recipe: dated bronze dagger
New recipe: bronze dagger
In accordance with the recipe revisions, the following changes have been made:
- Certain items are no longer dropped by monsters.
See the details.- Certain items can no longer be purchased from vender NPCs.
See the details.- Items offered by vender NPCs have been changed.
See the details- The buying price of certain items have been adjusted.
See the details.- The selling price of certain items have been adjusted.
See the details.- Certain ingredients have become obsolete due to the introduction of new recipes.
See the details.- Of the existing recipes, the following have been phased out:
- Smithing: Copper Ingot
- Armorcraft: Copper Ingot
- The variety of items that can be obtained through gathering has been revised.
- The rewards for certain guildleves, quests, and guild tasks have been revised.
- The items the player is required to deliver for certain guild tasks have been revised.
- [dev1016] Certain items have been renamed.
See the details.
- [dev1016] Certain item categories have been changed.
See the details.
- [dev1016] The following changes have been made to Item attributes:
- Magic Potency has been divided into four distinct attributes as follows:
- Attack Magic Potency
- Healing Magic Potency
- Enhancement Magic Potency
- Enfeebling Magic Potency
- The Magic Evasion attribute has been introduced.
- The Magic Defense attribute has been abolished.
- In conjunction with battle reforms, the following weapon attributes have been changed:
- The damage attribute has been introduced.
- The following attributes have been reworked as equipment bonuses, taking into consideration their functions prior to the adjustment:
- Attack Power
- Accuracy
- Magic Potency
- Magic Accuracy
- Parrying
- Critical Rate
- Damage Type has been changed to comprise a single element, as opposed to multiple (totaling 100%).
- In conjunction with battle reforms, the following shield attributes have been changed:
- Defense has been reworked as Block.
- Blocking has been reworked as Block Rate.
- Wield Rate has been abolished.
- In conjunction with battle reforms, the following armor attributes have been changed:
- Defense has been revised, taking into consideration its function prior to the adjustment.
- The following attributes have been reworked as equipment bonuses, taking into consideration their functions prior to the adjustment:
- Evasion
- Resilience
- Elemental Resistances has been reworked as Magic Evasion.
- Magic Defense has been abolished and no longer appears in equipment attributes.
- In conjunction with battle reforms, Damage Cut has been incorporated into character growth and no longer appears in equipment attributes.
- The effect of elemental attributes has been changed to that of reducing damage from element-based attacks.
- PIE has been made to influence maximum MP.
- Increases in VIT and PIE granted by gear have been made to influence maximum HP and MP respectively.
- [dev1016] The attribute display for HQ items have been changed from stars to actual numeric values.
* The fluctuatation of certain elements based on item quality is intended to serve as a temporary measure until HQ items are reformed in patch 1.20.
- [dev1156] The reduction in gear effectiveness based on damage has been changed as follows:
- The effectiveness of an item is not diminished when its Condition is between 1-100%. If Condition drops to 0%, however, the item will become damaged and offer no benefits whatsoever to the wearer. The effects of any materia attached will also be rendered invalid.
- A yellow icon will appear as a warning for gear whose Condition has dropped below 10%.
- A red icon will appear as a warning for gear currently equipped whose condition has dropped to 0%.
- [dev1158] Additional effects have been added to the following gear:
Name Effect Flametongue Fire Damage Frostbite Ice Damage
- [dev1158] The effects of the following gear have been adjusted:
Name Before After Vibrant Egg Cap HP:+2% → HP:+20 Brilliant Egg Cap MP:+2% → MP:+30 Midnight Egg Cap HP:+2% MP:+2% → HP:+40 MP:+40 Brilliant Egg Cap HP:+1% MP:+1% → HP:+10 MP:+10
- [dev1158] The bonuses for equipping the following gear have been removed:
Notched Buckler / Worm-eaten Square Shield / Dented Celata / Weathered Bandana / Moldering Jester's Cap / Weathered Hunting Tunic (Brown) / Weathered Acton (Grey) / Weathered Tabard / Frayed Cotton Doublet Vest / Blackened Scale Mail / Ripped Haubergeon / Stained Chef's Apron / Moth-eaten Coatee / Moth-eaten Seneschal Coatee / Weathered Trousers / Weathered Breeches (Grey) / Weathered Kecks (Brown) / Weathered Kecks (Grey) / Weathered Duckbills / Weathered Shoes (Taupe) / Weathered Shoes / Weathered Moccasins / Weathered Jackboots (Taupe) / Weathered Satchel Belt / Cracked Shepherd's Belt / Frayed Chef's Belt
- [dev1158] The bonuses for equipping the following gear have been removed, with the exception of Craftsmanship, Magic Craftsmanship, Control, Gathering, Output, and Perception:
Weathered Coif (Grey) / Weathered Beret (Beige) / Weathered Spectacles / Weathered Sun Hat / Weathered Beach Hat (Blue) / Weathered Doublet (Yellow) / Weathered Robe / Weathered Dalmatica / Weathered Dalmatica (Grey) / Weathered Gown (Grey) / Weathered Gown (Beige) / Weathered Shirt / Weathered Jerkin (Brown) / Weathered Doublet Vest (Grey) / Weathered Halfrobe (Beige) / Weathered Slops (Brown) / Weathered Chausses (Grey) / Weathered Slops (Beige) / Weathered Chausses / Weathered Chausses (Grey) / Weathered Culottes (Grey) / Weathered Sarouel (Brown) / Weathered Tights / Weathered Smithy's Gloves / Weathered Halfgloves / Weathered Work Gloves / Weathered Fingerless Gloves / Weathered Thighboots / Weathered Thighboots (Grey) / Weathered Pattens / Weathered Pattens (Grey) / Weathered Workboots (Brown) / Weathered Workboots / Weathered Shoes / Weathered Tool Belt / Weathered Survival Belt / Weathered Field Belt
- [dev1158] The conditions under which the effect of Quick (granted by Hermes' Shoes) wears off have been revised.
Previously, the effect would wear off if the player is attacked. Now, however, it will end the instant the player incurs enmity.
- [dev1159] When examining equipment in the inventory or gear displays, the attribute differences between your currently equipped gear and that being viewed will be shown. Superior and inferior values will be displayed in green and red respectively.
- [dev1017] The Materia System has been implemented.
Certain gear whose spiritbond value has been raised to 100% through use can be converted into materia. Materia can then be attached to meldable gear, thus enhancing its attributes.
Players may step into the world of materia by undertaking the quest "Risky Business" offered by the the NPC Aistan, posted in Ul'dah Merchant Strip (6,3). This quest is available to all players level 18 and above.
* Completion of this quest is not a prerequisite for undertaking other materia-related quests.
<Spiritbond>
A player's spiritbond with an item increases through use. Specifically, spiritbond increases as players battle, gather, or craft while equipped with the item in question.
An item's current spiritbond value can be examined via the inventory display.
* Trading an item or putting it up on the bazaar resets any spiritbond accumulated on it.
The following types of items do not possess spiritbond:Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)<Creating Materia>
Gear that is converted into materia is permanently lost. However, the resulting materia can be used to enhance other items. Creating materia requires the “materia assimilator” key item, an apparatus which can be obtained via the quest "Forging the Spirit" offered by the NPC Swynbroes, located in central Thanalan (29,20). The quest is available to all players level 18 and above.
The following types of items cannot be converted into materia:Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)
* In addition to the above, certain other gear cannot be converted into materia. Players who possess the materia assimilator will see an icon to the right of the spiritbond gauge for items that can be made into materia.
<Tiers of Materia>
The materia that is produced varies based on factors such as gear level, weapon type, armor part, and so forth. Further, the same item will not always yield the exact same materia; players can expect stones of varying potency offering different attribute enhancements to result under the same conditions.
Materia comes in four tiers of potency, indicated via Roman numerals (I – IV).Sample Materia* Materia of the same name may possess different attributes.
- Intelligence: Increases intelligence
- Ironman's Will: Increases strength and vitality
- Fire: Increases the power of fire-based attacks
- Sagacious Aim: Increases magic critical hit rate
* The same gear does not always necessarily convert into the same materia.
* Players can freely trade and sell materia.
* At present, the Item Search function does not accommodate the changing internal values of items. Due to this, the lowest values for a certain tier of materia will be shown. We are currently examining ways of incorporating these variables into Item Search, and ask for your patience in the meantime.
<Catalysts>
Catalyst items (such as carbonized matter, germinated matter, and calcified matter) can be gathered by Disciples of the Land for whom the Fingerprints of the Gods ability is active. When the ability is triggered during gathering, aiming at the correct spot will guarantee you a chance of obtaining a catalyst. Fingerprints of the Gods can be learned via the quest "Joining the Spirit" offered to Disciples of the Land level 18 and above. To undertake the quest, speak to the NPC Kokosamu located in central Thanalan (29,20).
* Upon receiving the quest, an area marker will appear on your journal's map. Players should then use an action such as Lay of the Land, Arbor Call, and Gulleye to locate a suitable grade 1 gathering point. Please note, however, that a gathering point yielding catalysts may not necessarily exist within the marked area.
Catalysts can be obtained via gathering. The type yielded varies depending on the gathering point.
Catalyst Gathering Point Location Carbonized Matter Mining Horizon's Edge Petrified Matter Mining Nophica's Wells Fossilized Matter Mining Dragonhead Crystallized Matter Mining Treespeak Germinated Matter Logging Tranquil Paths Decayed Matter Logging Humblehearth Decomposed Matter Logging Iron Lake Liquefied Matter Logging Halatali Calcified Matter Fishing Bloodshore Cultured Matter Fishing Cedarwood Ossified Matter Fishing Bald Knoll Cretified Matter Fishing Nine Ivies
<Attaching Materia>
By attaching materia to gear, it is possible to enhance the properties of the host item. Attaching materia requires the "materia melder" key item, an apparatus which can be obtained via the quest "Waking the Spirit" available to Disciples of the Hand (excluding culinarians and alchemists) level 18 and above. To undertake the quest, speak to the NPC F'hobhas located in central Thanalan (29, 20).The following types of items cannot have materia affixed to them:
- Materia can be attached only by Disciples of the Hand who fulfill the class requirement for crafting/repairing the host item.
- The level of this class must be higher than the level requirement to equip the item.
- The process requires the following ingredients:
- The host item
- Materia that meets the host item's level requirements
- Catalyst that is compatible with the material
Accessories / Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)<Augmented Materia Melder>
* In addition to the above, certain other gear cannot host materia.
* It is possible to have others attach materia on your behalf.
* Those who do not fulfill the requirements for equipping gear will not benefit from the effects of materia attached to it.
* At present, the Item Search function does not accommodate the changing internal values of items. Due to this, it is not possible to identify materia-imbued items. We are currently examining ways of incorporating these variables into Item Search, and ask for your patience in the meantime.
After attaching materia a specific number of times, players will become eligible to obtain the more advanced "augmented materia melder," which allows the attachment of multiple pieces of materia per item. To exchange your regular melder for the augmented version, simiply speak to the NPC Mutamix located in central Thanalan (29,20).
Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the melder key item.
<Purging Materia>
It is possible to have equipment purged of materia by paying a fee in gil to the NPC Mutamix located in central Thanalan (29,20). Note, however, that any purged materia will permanently be lost.
* The purging process does not destroy gear itself.
* Only the abovementioned NPC can purge materia.- [dev1130] A new action has been added for miners, botanists, and fishers.
- Stealth
Learned: Level 8
Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
* Prevents detection by monsters level 20 and below.- Stealth II
Learned: Level 18
Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
* Prevents detection by monsters level 30 and below.- Stealth III
Learned: Level 28
Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
* Prevents detection by monsters level 40 and below.- Stealth IV
Learned: Level 38
Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
* Prevents detection by monsters level 50 and below.* Players who had reached the required level to learn Stealth prior to the patch need to change classes in order to make the action appear in the Actions & Traits menu.
- Once activated, the stealth effect will remain indefinitely.
However, the effect will wear off if you reuse the action, incur enmity, enter certain areas, change classes, or switch to active mode.- The action is not subject to a recast time.
- Movement speed will be reduced while stealthed.
- The stealth effect nullifies any effects present that grant increased movement speed.
- The action cannot be used when:
- Incurring enmity
- On chocoback
- In certain areas, such as city-states and dungeons
- In active mode
- [dev1160] Gathering points whose grade is relatively high for the player can now be exploited a greater number of times before depletion.
- [dev1161] The quality of items obtainable through gathering has been changed to NQ and HQ (+3).
- [dev1162] The condition whereby gathering for extended periods of time reduces the rate of item yield has been alleviated.
- [dev1163] The imbalance in the rate of yield in gathering for certain elemental shards has been alleviated.
- [dev1164] The character growth rate for Disciples of the Land over a certain level range has been adjusted.
- [dev1193] The default cursor position for the synthesis display has been moved from Requested Items to Recipes.
- [dev1165] When players do not possess the proper materials to repair an item, they will now receive an error message telling them so.
- [dev1165] The following changes have been made to item repairs conducted by NPCs:
- NPC repairs will now restore gear condition to 99%.
- Prices for repairs have been lowered, and will now vary based on an item's equippable level.
* Patch 1.20 will see accessories made repairable by NPCs.
Item Level Fee Gear optimal for levels 1-10 100 Gear optimal for levels 11-20 500 Gear optimal for levels 21-30 1,000 Gear optimal for levels 31-40 2,100 Gear optimal for levels 41-50 5,000 - [dev1165] The selling price for dark matter has been lowered significantly.
<Gil>
Item Before After Grade 1 Dark Matter 100 → 50 Grade 2 Dark Matter 600 → 300 Grade 3 Dark Matter 1,500 → 700 Grade 4 Dark Matter 2,800 → 1,500 Grade 5 Dark Matter 4,500 → 3,500
Item Before After 20 Fragments of Grade 1 Dark Matter 10CS → 5CS 20 Fragments of Grade 2 Dark Matter 50CS → 25CS 20 Fragments of Grade 3 Dark Matter 100CS → 45CS 20 Fragments of Grade 4 Dark Matter 200CS → 100CS 20 Fragments of Grade 5 Dark Matter 300CS → 225CS - [dev1166] Changes have been made to Grand Company quartermaster inventory. Recruits will now find different items available for exchange.
The Maelstrom
The Order of the Twin Adder
Removed Items New Items Name Category / Requirements Name Category / Requirements Dated Fang Arrow Arrow / Requires: Archer / Optimal Level: 9 → Bronze Arrow Arrow / Requires: Archer / Optimal Level: 9 Dated Bronze Swallowtail Arrow Arrow / Requires: Archer / Optimal Level: 13 Dated Iron Arrow Arrow / Requires: Archer / Optimal Level: 23 → Iron Arrow Arrow / Requires: Archer / Optimal Level: 18 Dated Shell Arrow Arrow / Requires: Archer / Optimal Level: 27 Dated Iron Swallowtail Arrow Arrow / Requires: Archer / Optimal Level: 28 → Steel Arrow Arrow / Requires: Archer / Optimal Level: 28 Dated Storm Axe Marauder's Arm / Optimal Level: 21 → Inferno Axe Marauder's Arm / Optimal Level: 20 Dated Inferno Axe Marauder's Arm / Optimal Level: 36 → Steel Bhuj Marauder's Arm / Optimal Level: 34 Dated Storm Axe Marauder's Arm / Optimal Level: 46 → Buccaneer's Bardiche Marauder's Arm / Optimal Level: 45 Dated Iron Lance Lancer's Arm / Optimal Level: 28 → Iron Halberd Lancer's Arm / Optimal Level: 29 Dated Heavy Iron Lance Lancer's Arm / Optimal Level: 38 → Mythril Lance Lancer's Arm / Optimal Level: 40 Dated Brand Thaumaturge's Arm / Optimal Level: 23 → Silver Scepter Thaumaturge's Arm / Optimal Level: 28 Dated Iron Cudgel Thaumaturge's Arm / Optimal Level: 37 → Fire Brand Thaumaturge's Arm / Optimal Level: 36
The Immortal Flames
Removed Items New Items Name Category / Requirements Name Category / Requirements Dated Fang Arrow Arrow / Requires: Archer / Optimal Level: 9 → Bronze Arrow Arrow / Requires: Archer / Optimal Level: 9 Dated Bronze Swallowtail Arrow Arrow / Requires: Archer / Optimal Level: 13 Dated Iron Arrow Arrow / Requires: Archer / Optimal Level: 23 → Iron Arrow Arrow / Requires: Archer / Optimal Level: 18 Dated Shell Arrow Arrow / Requires: Archer / Optimal Level: 27 Dated Iron Swallowtail Arrow Arrow / Requires: Archer / Optimal Level: 28 → Steel Arrow Arrow / Requires: Archer / Optimal Level: 28 Dated Willow Wand Conjurer's Arm / Optimal Level: 22 → Elm Cane Two-Handed Conjurer's Arm / Optimal Level: 17 Dated Plumed Pine Crook Two-Handed Conjurer's Arm / Optimal Level: 23 → Yew Crook Two-Handed Conjurer's Arm / Optimal Level: 25 Dated Walnut Wand Conjurer's Arm / Optimal Level: 37 → Budding Yew Wand Conjurer's Arm / Optimal Level: 35 Dated Budding Walnut Wand Conjurer's Arm / Optimal Level: 42 → Wand of Tides Conjurer's Arm / Optimal Level: 42 Plumed Yew Crook Two-Handed Conjurer's Arm / Optimal Level: 43 → Jade Crook Two-Handed Conjurer's Arm / Optimal Level: 45 Dated Tortoiseshell Hora Pugilist's Arm / Optimal Level: 26 → Toadskin Cesti Pugilist's Arm / Optimal Level: 26 Dated Crabshell Hora Pugilist's Arm / Optimal Level: 46 → Crabshell Hora Pugilist's Arm / Optimal Level: 41
Removed Items New Items Name Category / Requirements Name Category / Requirements Dated Fang Arrow Arrow / Requires: Archer / Optimal Level: 9 → Bronze Arrow Arrow / Requires: Archer / Optimal Level: 9 Dated Bronze Swallowtail Arrow Arrow / Requires: Archer / Optimal Level: 13 Dated Iron Arrow Arrow / Requires: Archer / Optimal Level: 23 → Iron Arrow Arrow / Requires: Archer / Optimal Level: 18 Dated Shell Arrow Arrow / Requires: Archer / Optimal Level: 27 Dated Iron Swallowtail Arrow Arrow / Requires: Archer / Optimal Level: 28 → Steel Arrow Arrow / Requires: Archer / Optimal Level: 28 Dated Brass Dagger Gladiator's Arm / Optimal Level: 19 → Brass Gladius Gladiator's Arm / Optimal Level: 18 Dated Bee Spatha Gladiator's Arm / Optimal Level: 36 → Steel Longsword Gladiator's Arm / Optimal Level: 36 Dated Iron Shortsword Gladiator's Arm / Optimal Level: 42 → Steel Shamshir Gladiator's Arm / Optimal Level: 46 Dated Willow Composite Bow Archer's Arm / Optimal Level: 22 → Elm Velocity Bow Archer's Arm / Optimal Level: 22 Dated Wrapped Ash Longbow Archer's Arm / Optimal Level: 38 → Oak Longbow Archer's Arm / Optimal Level: 38 Dated Bronze Pelta Shield / Requires: Gladiator / Optimal Level: 19 → Iron Hoplon Shield / Requires: Gladiator / Optimal Level: 19 Dated Iron Pelta Shield / Requires: Gladiator / Optimal Level: 39 → Bladed Lantern Shield Shield / Requires: Gladiator / Optimal Level: 39 - [dev1167] The Grand Company quartermaster now stocks the following items exchangeable by players who have earned the Grand Company rank of Private Third Class.
Maelstrom
Order of the Twin Adder
Name Details Patriot's Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30 Defense 3 Increased Spiritbond Gain:+1 Storm Chocobo Issuance Unique Untradable Present this deed to the Maelstrom company stables to receive your own chocobo. Lominsan Soldier's Cap Unique Untradable / Hat / Suits: All Classes / Required Level: 25 Defense 23 HP:+25 Fire Resistance:+5 Water Resistance:+5 Lominsan Soldier's Overcoat Unique Untradable / Attire / Suits: All Classes / Required Level: 25 Defense 45 HP:+30 Fire Resistance:+8 Water Resistance:+8 Lominsan Soldier's Gloves Unique Untradable / Gloves / Suits: All Classes / Required Level: 25 Defense 19 HP:+15 Fire Resistance:+3 Water Resistance:+3 Lominsan Soldier's Boots Unique Untradable / Shoes / Suits: All Classes / Required Level: 25 Defense 17 HP:+20 Fire Resistance:+4 Water Resistance:+4 Lominsan Kecks Unique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30 Defense 40 STR:+3 DEX:+3 Evasion:+5 Lominsan Breeches Unique Untradable / Pants / Requires: PGL ARC CNJ THM / Required Level: 30 Defense 35 MP:+20 DEX:+2 INT:+2 Lominsan Chausses Unique Untradable / Pants / Requires: GSM LTW WVR ALC CUL / Required Level: 30 Defense 35 Craftsmanship:+8 Control:+4 Lominsan Slops Unique Untradable / Pants / Requires: CRP BSM ARM MIN BTN FSH / Required Level: 30 Defense 41 Magic Craftsmanship:+12 Output:+12 Lominsan Sash Unique Untradable / Sash / Suits: All Classes / Required Level: 30 Defense 8 HP:+6 Blind Resistance:+3
Immortal Flames
Name Details Patriot's Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30 Defense 3 Increased Spiritbond Gain:+1 Serpent Chocobo Issuance Unique Untradable Present this deed to the Order of the Twin Adder company stables to receive your own chocobo. Gridanian Soldier's Cap Unique Untradable / Hat / Suits: All Classes / Required Level: 25 Defense 23 HP:+25 Ice Resistance:+5 Wind Resistance:+5 Gridanian Soldier's Overcoat Unique Untradable / Attire / Suits: All Classes / Required Level: 25 Defense 45 HP:+30 Ice Resistance:+8 Wind Resistance:+8 Gridanian Soldier's Gloves Unique Untradable / Gloves / Suits: All Classes / Required Level: 25 Defense 19 HP:+15 Ice Resistance:+3 Wind Resistance:+3 Gridanian Soldier's Boots Unique Untradable / Shoes / Suits: All Classes / Required Level: 25 Defense 17 HP:+20 Ice Resistance:+4 Wind Resistance:+4 Gridanian Trousers Unique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30 Defense 52 HP:+20 STR:+2 DEX:+2 Gridanian Breeches Unique Untradable / Pants / Requires: PGL ARC CNJ THM / Required Level: 30 Defense 35 MP:+20 DEX:+2 PIE:+2 Gridanian Bottom Unique Untradable / Pants / Requires: GSM LTW WVR ALC CUL / Required Level: 30 Defense 37 Magic Craftsmanship:+8 Control:+4 Gridanian Slops Unique Untradable / Pants / Requires: CRP BSM ARM MIN BTN FSH / Required Level: 30 Defense 41 Craftsmanship:+12 Gathering:+12 Gridanian Sash Unique Untradable / Sash / Suits: All Classes / Required Level: 30 Defense 8 MP:+6 Silence Resistance:+3
* Available only during Foundation Day celebrations.
Name Details Patriot’s Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30 Defense 3 Increased Spiritbond Gain:+1 Flame Chocobo Issuance Unique Untradable Present this deed to the Immortal Flames company stables to receive your own chocobo. Ul'dahn Soldier's Cap Unique Untradable / Hat / Suits: All Classes / Required Level: 25 Defense 23 HP:+25 Earth Resistance:+5 Lightning Resistance:+5 Ul'dahn Soldier's Overcoat Unique Untradable / Attire / Suits: All Classes / Required Level: 25 Defense 45 HP:+30 Earth Resistance:+8 Lightning Resistance:+8 Ul'dahn Soldier's Gloves Unique Untradable / Gloves / Suits: All Classes / Required Level: 25 Defense 19 HP:+15 Earth Resistance:+3 Lightning Resistance:+3 Ul'dahn Soldier's Boots Unique Untradable / Shoes / Suits: All Classes / Required Level: 25 Defense 17 HP:+20 Earth Resistance:+4 Lightning Resistance:+4 Ul'dahn Subligar Unique Untradable / Pants / Requires: Disciple of War / Required Level: 30 Defense 43 VIT:+3 DEX:+3 Evasion:+5 Ul'dahn Tights Unique Untradable / Pants / Requires: Disciple of Magic / Required Level: 30 Defense 33 MP:+20 MND:+2 PIE:+2 Ul'dahn Chausses Unique Untradable / Pants / Requires: Disciple of the Hand / Required Level: 30 Defense 35 Craftsmanship:+4 Magic Craftsmanship:+4 Control:+4 Ul'dahn Culottes Unique Untradable / Pants / Requires: Disciple of the Land / Required Level: 30 Defense 45 Gathering:+4 Perception:+8 Ul'dahn Sash Unique Untradable / Sash / Suits: All Classes / Required Level: 30 Defense 8 HP:+3 MP:+3 Poison Resistance:+3
- [dev1168] Vendor and repair NPCs have been dispatched to aetheryte camps region wide. In addition, the following vendors have set up shop in the three city-states.
* See here for the item sold by NPCs.
Name Location Specialty Tiphina Limsa Lominsa
Lower Decks (5,5)Level 21 and above smallclothes (Roegadyn and Highlanders) Aylard Limsa Lominsa
Lower Decks (4,7)Marauder gear Adri Limsa Lominsa
Upper Decks (7,7)Blacksmith gear Marcelain Limsa Lominsa
Upper Decks (7,7)Armorer gear Reremaki Limsa Lominsa
Upper Decks (6,3)Culinarian gear Unsynwilf Limsa Lominsa
Lower Decks (5,6)Fisher gear Syneyhil Limsa Lominsa
Fieldcraft Ward (1,1)Disciple of the Land gear Thora Limsa Lominsa
Tradescraft Ward (1,1)Disciple of the Hand gear T'noggya Limsa Lominsa
Airship Landing (1,1)Lominsan produce H'fudzol Gridania (6,4) Level 21 and above smallclothes (Elezen and Mi'qote) Roustebant Gridania (7,2) Lancer gear Doelle Gridania (8,5) Archer gear Jeulerand Gridania (2,1) Conjurer gear Ulric Gridania (6,5) Carpenter gear Voyce Gridania (7,3) Leatherworker gear D'bhonja Gridania (4,3) Botanist gear Grillairmais Gridania
Fieldcraft Den (1,1)Disciple of the Land gear Templeton Gridania
Tradescraft Den (1,1)Disciple of the Hand gear Aeduin Gridania (6,6) Gridanian/Coerthas produce Wawapo Ul'dah Merchant Strip (6,4) Level 21 and above smallclothes (Midlander and Lalafell) G'wahaii Ul'dah Merchant Strip (5,4) Pugilist gear Thrydwulf Ul'dah Merchant Strip (5,5) Gladiator gear Nonosu Ul'dah Merchant Strip (4,5) Thaumaturge gear Sreda Ul'dah Merchant Strip (6,6) Goldsmith gear Rosamund Ul'dah Merchant Strip (7,6) Weaver gear Quimperain Ul'dah Hustings Strip (5,6) Alchemist gear Eminne Ul'dah Merchant Strip (6,6) Miner gear Tetetoka Ul'dah
Fieldcraft Row (2,1)Disciple of the Land gear Amenie Ul'dah
Tradescraft Row (2,1)Disciple of the Hand gear Waeksatz Ul'dah Airship Landing (1,1) Ul'dahn/Mor Dhona produce Tylswaen Limsa Lominsa Upper Decks (7,5) Level 20 and below weapons and tools Waebahct Limsa Lominsa Upper Decks (7,5) Level 20 and below armor Zagylhaemr Gridania (6,6) Level 20 and below weapons and tools Naih Khamazom Gridania (6,6) Level 20 and below armor Etgar Ul'dah Merchant Strip (6,4) Level 20 and below weapons and tools Ganelon Ul'dah Merchant Strip (6,4) Level 20 and below armor






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