Items
  • [dev1072][dev1073] Physical levels, attribute points, and elemental bonuses have been abolished. In accordance with this change, character attributes now develop automatically based on class and level (including Disciples of the Hand and Land).

  • [dev1153] Additional inventory slots for both PCs and retainers have been added.
    Please note that this is a temporary measure that will remain in place only until the UI is fully overhauled.
    * Provisions are being made for item relocation when the additional space is removed.

    BeforeAfter
    PC100200
    Retainer100150

  • [dev1154] New items will be added.
    View the details.

  • [dev1016] Existing recipes will be revised, and new ones added.
    New recipes have been added with accessible synthesis in mind. Barring some exceptions, the new recipes boast simplified steps and ingredients over existing ones.
    * The following adjustments affect new recipes only.
    * Old recipes will remain valid concurrently with new recipes for a time, after which they will be removed completely.


    The new recipes will feature the following improvements:
    • Parts have been abolished from synthesis.
    • Materials and intermediary materials have been revised.
    • Secondary skills are no longer required.
    • Players are now able to color-customize items in a single step by combining it with dye and a base ingredient.
      Furthermore, universal dyes have been introduced that can be used across all material types (lumber, cloth, metal, and leather).
      * Certain gear, such as undergarments, cannot be dyed.

      * Details on new recipes are available here.
    View the list of newly added recipes.

    The names of items created via old recipes are now preceded by the word "Dated." For example:
    Ex:
    Old recipe: dated bronze dagger
    New recipe: bronze dagger
    Items made via new recipes will feature different attributes from their dated counterparts.

    In accordance with the recipe revisions, the following changes have been made:
    • Certain items are no longer dropped by monsters.
      See the details.
    • Certain items can no longer be purchased from vender NPCs.
      See the details.
    • Items offered by vender NPCs have been changed.
      See the details
    • The buying price of certain items have been adjusted.
      See the details.
    • The selling price of certain items have been adjusted.
      See the details.
    • Certain ingredients have become obsolete due to the introduction of new recipes.
      See the details.
    • Of the existing recipes, the following have been phased out:
      • Smithing: Copper Ingot
      • Armorcraft: Copper Ingot
    • The variety of items that can be obtained through gathering has been revised.
    • The rewards for certain guildleves, quests, and guild tasks have been revised.
    • The items the player is required to deliver for certain guild tasks have been revised.
  • [dev1016] Certain items have been renamed.
    See the details.

  • [dev1016] Certain item categories have been changed.
    See the details.

  • [dev1016] The following changes have been made to Item attributes:
    • Magic Potency has been divided into four distinct attributes as follows:
      • Attack Magic Potency
      • Healing Magic Potency
      • Enhancement Magic Potency
      • Enfeebling Magic Potency
    • The Magic Evasion attribute has been introduced.
    • The Magic Defense attribute has been abolished.
    • In conjunction with battle reforms, the following weapon attributes have been changed:
      • The damage attribute has been introduced.
      • The following attributes have been reworked as equipment bonuses, taking into consideration their functions prior to the adjustment:
        • Attack Power
        • Accuracy
        • Magic Potency
        • Magic Accuracy
        • Parrying
        • Critical Rate
      • Damage Type has been changed to comprise a single element, as opposed to multiple (totaling 100%).
    • In conjunction with battle reforms, the following shield attributes have been changed:
      • Defense has been reworked as Block.
      • Blocking has been reworked as Block Rate.
      • Wield Rate has been abolished.
    • In conjunction with battle reforms, the following armor attributes have been changed:
      • Defense has been revised, taking into consideration its function prior to the adjustment.
      • The following attributes have been reworked as equipment bonuses, taking into consideration their functions prior to the adjustment:
        • Evasion
        • Resilience
      • Elemental Resistances has been reworked as Magic Evasion.
      • Magic Defense has been abolished and no longer appears in equipment attributes.
      • In conjunction with battle reforms, Damage Cut has been incorporated into character growth and no longer appears in equipment attributes.
    • The effect of elemental attributes has been changed to that of reducing damage from element-based attacks.
    • PIE has been made to influence maximum MP.
    • Increases in VIT and PIE granted by gear have been made to influence maximum HP and MP respectively.

  • [dev1016] The attribute display for HQ items have been changed from stars to actual numeric values.
    * The fluctuatation of certain elements based on item quality is intended to serve as a temporary measure until HQ items are reformed in patch 1.20.

  • [dev1156] The reduction in gear effectiveness based on damage has been changed as follows:
    • The effectiveness of an item is not diminished when its Condition is between 1-100%. If Condition drops to 0%, however, the item will become damaged and offer no benefits whatsoever to the wearer. The effects of any materia attached will also be rendered invalid.
    • A yellow icon will appear as a warning for gear whose Condition has dropped below 10%.
    • A red icon will appear as a warning for gear currently equipped whose condition has dropped to 0%.
  • [dev1158] Additional effects have been added to the following gear:

    NameEffect
    FlametongueFire Damage
    FrostbiteIce Damage


  • [dev1158] The effects of the following gear have been adjusted:

    NameBeforeAfter
    Vibrant Egg CapHP:+2%HP:+20
    Brilliant Egg CapMP:+2%MP:+30
    Midnight Egg CapHP:+2% MP:+2%HP:+40 MP:+40
    Brilliant Egg CapHP:+1% MP:+1%HP:+10 MP:+10


  • [dev1158] The bonuses for equipping the following gear have been removed:
    Notched Buckler / Worm-eaten Square Shield / Dented Celata / Weathered Bandana / Moldering Jester's Cap / Weathered Hunting Tunic (Brown) / Weathered Acton (Grey) / Weathered Tabard / Frayed Cotton Doublet Vest / Blackened Scale Mail / Ripped Haubergeon / Stained Chef's Apron / Moth-eaten Coatee / Moth-eaten Seneschal Coatee / Weathered Trousers / Weathered Breeches (Grey) / Weathered Kecks (Brown) / Weathered Kecks (Grey) / Weathered Duckbills / Weathered Shoes (Taupe) / Weathered Shoes / Weathered Moccasins / Weathered Jackboots (Taupe) / Weathered Satchel Belt / Cracked Shepherd's Belt / Frayed Chef's Belt

  • [dev1158] The bonuses for equipping the following gear have been removed, with the exception of Craftsmanship, Magic Craftsmanship, Control, Gathering, Output, and Perception:
    Weathered Coif (Grey) / Weathered Beret (Beige) / Weathered Spectacles / Weathered Sun Hat / Weathered Beach Hat (Blue) / Weathered Doublet (Yellow) / Weathered Robe / Weathered Dalmatica / Weathered Dalmatica (Grey) / Weathered Gown (Grey) / Weathered Gown (Beige) / Weathered Shirt / Weathered Jerkin (Brown) / Weathered Doublet Vest (Grey) / Weathered Halfrobe (Beige) / Weathered Slops (Brown) / Weathered Chausses (Grey) / Weathered Slops (Beige) / Weathered Chausses / Weathered Chausses (Grey) / Weathered Culottes (Grey) / Weathered Sarouel (Brown) / Weathered Tights / Weathered Smithy's Gloves / Weathered Halfgloves / Weathered Work Gloves / Weathered Fingerless Gloves / Weathered Thighboots / Weathered Thighboots (Grey) / Weathered Pattens / Weathered Pattens (Grey) / Weathered Workboots (Brown) / Weathered Workboots / Weathered Shoes / Weathered Tool Belt / Weathered Survival Belt / Weathered Field Belt

  • [dev1158] The conditions under which the effect of Quick (granted by Hermes' Shoes) wears off have been revised.
    Previously, the effect would wear off if the player is attacked. Now, however, it will end the instant the player incurs enmity.

  • [dev1159] When examining equipment in the inventory or gear displays, the attribute differences between your currently equipped gear and that being viewed will be shown. Superior and inferior values will be displayed in green and red respectively.

  • [dev1017] The Materia System has been implemented.
    Certain gear whose spiritbond value has been raised to 100% through use can be converted into materia. Materia can then be attached to meldable gear, thus enhancing its attributes.

    Players may step into the world of materia by undertaking the quest "Risky Business" offered by the the NPC Aistan, posted in Ul'dah Merchant Strip (6,3). This quest is available to all players level 18 and above.
    * Completion of this quest is not a prerequisite for undertaking other materia-related quests.

    <Spiritbond>
    A player's spiritbond with an item increases through use. Specifically, spiritbond increases as players battle, gather, or craft while equipped with the item in question.
    An item's current spiritbond value can be examined via the inventory display.
    * Trading an item or putting it up on the bazaar resets any spiritbond accumulated on it.

    The following types of items do not possess spiritbond:
    Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)
    <Creating Materia>
    Gear that is converted into materia is permanently lost. However, the resulting materia can be used to enhance other items. Creating materia requires the “materia assimilator” key item, an apparatus which can be obtained via the quest "Forging the Spirit" offered by the NPC Swynbroes, located in central Thanalan (29,20). The quest is available to all players level 18 and above.

    The following types of items cannot be converted into materia:
    Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)
    * In addition to the above, certain other gear cannot be converted into materia. Players who possess the materia assimilator will see an icon to the right of the spiritbond gauge for items that can be made into materia.

    <Tiers of Materia>
    The materia that is produced varies based on factors such as gear level, weapon type, armor part, and so forth. Further, the same item will not always yield the exact same materia; players can expect stones of varying potency offering different attribute enhancements to result under the same conditions.

    Materia comes in four tiers of potency, indicated via Roman numerals (I – IV).
    Sample Materia
    • Intelligence: Increases intelligence
    • Ironman's Will: Increases strength and vitality
    • Fire: Increases the power of fire-based attacks
    • Sagacious Aim: Increases magic critical hit rate
    * Materia of the same name may possess different attributes.
    * The same gear does not always necessarily convert into the same materia.



    * Players can freely trade and sell materia.
    * At present, the Item Search function does not accommodate the changing internal values of items. Due to this, the lowest values for a certain tier of materia will be shown. We are currently examining ways of incorporating these variables into Item Search, and ask for your patience in the meantime.


    <Catalysts>
    Catalyst items (such as carbonized matter, germinated matter, and calcified matter) can be gathered by Disciples of the Land for whom the Fingerprints of the Gods ability is active. When the ability is triggered during gathering, aiming at the correct spot will guarantee you a chance of obtaining a catalyst. Fingerprints of the Gods can be learned via the quest "Joining the Spirit" offered to Disciples of the Land level 18 and above. To undertake the quest, speak to the NPC Kokosamu located in central Thanalan (29,20).
    * Upon receiving the quest, an area marker will appear on your journal's map. Players should then use an action such as Lay of the Land, Arbor Call, and Gulleye to locate a suitable grade 1 gathering point. Please note, however, that a gathering point yielding catalysts may not necessarily exist within the marked area.

    Catalysts can be obtained via gathering. The type yielded varies depending on the gathering point.

    CatalystGathering PointLocation
    Carbonized MatterMiningHorizon's Edge
    Petrified MatterMiningNophica's Wells
    Fossilized MatterMiningDragonhead
    Crystallized MatterMiningTreespeak
    Germinated MatterLoggingTranquil Paths
    Decayed MatterLoggingHumblehearth
    Decomposed MatterLoggingIron Lake
    Liquefied MatterLoggingHalatali
    Calcified MatterFishingBloodshore
    Cultured MatterFishingCedarwood
    Ossified MatterFishingBald Knoll
    Cretified MatterFishingNine Ivies

    <Attaching Materia>
    By attaching materia to gear, it is possible to enhance the properties of the host item. Attaching materia requires the "materia melder" key item, an apparatus which can be obtained via the quest "Waking the Spirit" available to Disciples of the Hand (excluding culinarians and alchemists) level 18 and above. To undertake the quest, speak to the NPC F'hobhas located in central Thanalan (29, 20).
    • Materia can be attached only by Disciples of the Hand who fulfill the class requirement for crafting/repairing the host item.
    • The level of this class must be higher than the level requirement to equip the item.
    • The process requires the following ingredients:
      1. The host item
      2. Materia that meets the host item's level requirements
      3. Catalyst that is compatible with the material
    The following types of items cannot have materia affixed to them:
    Accessories / Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)
    * In addition to the above, certain other gear cannot host materia.


    * It is possible to have others attach materia on your behalf.
    * Those who do not fulfill the requirements for equipping gear will not benefit from the effects of materia attached to it.
    * At present, the Item Search function does not accommodate the changing internal values of items. Due to this, it is not possible to identify materia-imbued items. We are currently examining ways of incorporating these variables into Item Search, and ask for your patience in the meantime.
    <Augmented Materia Melder>
    After attaching materia a specific number of times, players will become eligible to obtain the more advanced "augmented materia melder," which allows the attachment of multiple pieces of materia per item. To exchange your regular melder for the augmented version, simiply speak to the NPC Mutamix located in central Thanalan (29,20).


    Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the melder key item.


    <Purging Materia>
    It is possible to have equipment purged of materia by paying a fee in gil to the NPC Mutamix located in central Thanalan (29,20). Note, however, that any purged materia will permanently be lost.
    * The purging process does not destroy gear itself.
    * Only the abovementioned NPC can purge materia.
  • [dev1130] A new action has been added for miners, botanists, and fishers.
    • Stealth
      Learned: Level 8
      Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
      * Prevents detection by monsters level 20 and below.
    • Stealth II
      Learned: Level 18
      Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
      * Prevents detection by monsters level 30 and below.
    • Stealth III
      Learned: Level 28
      Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
      * Prevents detection by monsters level 40 and below.
    • Stealth IV
      Learned: Level 38
      Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
      * Prevents detection by monsters level 50 and below.
    • Once activated, the stealth effect will remain indefinitely.
      However, the effect will wear off if you reuse the action, incur enmity, enter certain areas, change classes, or switch to active mode.
    • The action is not subject to a recast time.
    • Movement speed will be reduced while stealthed.
    • The stealth effect nullifies any effects present that grant increased movement speed.
    • The action cannot be used when:
      • Incurring enmity
      • On chocoback
      • In certain areas, such as city-states and dungeons
      • In active mode
    * Players who had reached the required level to learn Stealth prior to the patch need to change classes in order to make the action appear in the Actions & Traits menu.

  • [dev1160] Gathering points whose grade is relatively high for the player can now be exploited a greater number of times before depletion.

  • [dev1161] The quality of items obtainable through gathering has been changed to NQ and HQ (+3).

  • [dev1162] The condition whereby gathering for extended periods of time reduces the rate of item yield has been alleviated.

  • [dev1163] The imbalance in the rate of yield in gathering for certain elemental shards has been alleviated.

  • [dev1164] The character growth rate for Disciples of the Land over a certain level range has been adjusted.

  • [dev1193] The default cursor position for the synthesis display has been moved from Requested Items to Recipes.

  • [dev1165] When players do not possess the proper materials to repair an item, they will now receive an error message telling them so.

  • [dev1165] The following changes have been made to item repairs conducted by NPCs:
    • NPC repairs will now restore gear condition to 99%.
    • Prices for repairs have been lowered, and will now vary based on an item's equippable level.

      Item LevelFee
      Gear optimal for levels 1-10100
      Gear optimal for levels 11-20500
      Gear optimal for levels 21-301,000
      Gear optimal for levels 31-402,100
      Gear optimal for levels 41-505,000
      * Patch 1.20 will see accessories made repairable by NPCs.
  • [dev1165] The selling price for dark matter has been lowered significantly.

    <Gil>

    ItemBeforeAfter
    Grade 1 Dark Matter10050
    Grade 2 Dark Matter600300
    Grade 3 Dark Matter1,500700
    Grade 4 Dark Matter2,8001,500
    Grade 5 Dark Matter4,5003,500


    ItemBeforeAfter
    20 Fragments of Grade 1 Dark Matter10CS5CS
    20 Fragments of Grade 2 Dark Matter50CS25CS
    20 Fragments of Grade 3 Dark Matter100CS45CS
    20 Fragments of Grade 4 Dark Matter200CS100CS
    20 Fragments of Grade 5 Dark Matter300CS225CS

  • [dev1166] Changes have been made to Grand Company quartermaster inventory. Recruits will now find different items available for exchange.

    The Maelstrom

    Removed ItemsNew Items
    NameCategory / RequirementsNameCategory / Requirements
    Dated Fang ArrowArrow / Requires: Archer / Optimal Level: 9Bronze ArrowArrow / Requires: Archer / Optimal Level: 9
    Dated Bronze Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 13
    Dated Iron ArrowArrow / Requires: Archer / Optimal Level: 23Iron ArrowArrow / Requires: Archer / Optimal Level: 18
    Dated Shell ArrowArrow / Requires: Archer / Optimal Level: 27
    Dated Iron Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 28Steel ArrowArrow / Requires: Archer / Optimal Level: 28
    Dated Storm AxeMarauder's Arm / Optimal Level: 21Inferno AxeMarauder's Arm / Optimal Level: 20
    Dated Inferno AxeMarauder's Arm / Optimal Level: 36Steel BhujMarauder's Arm / Optimal Level: 34
    Dated Storm AxeMarauder's Arm / Optimal Level: 46Buccaneer's BardicheMarauder's Arm / Optimal Level: 45
    Dated Iron LanceLancer's Arm / Optimal Level: 28Iron HalberdLancer's Arm / Optimal Level: 29
    Dated Heavy Iron LanceLancer's Arm / Optimal Level: 38Mythril LanceLancer's Arm / Optimal Level: 40
    Dated BrandThaumaturge's Arm / Optimal Level: 23Silver ScepterThaumaturge's Arm / Optimal Level: 28
    Dated Iron CudgelThaumaturge's Arm / Optimal Level: 37Fire BrandThaumaturge's Arm / Optimal Level: 36
    The Order of the Twin Adder

    Removed ItemsNew Items
    NameCategory / RequirementsNameCategory / Requirements
    Dated Fang ArrowArrow / Requires: Archer / Optimal Level: 9Bronze ArrowArrow / Requires: Archer / Optimal Level: 9
    Dated Bronze Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 13
    Dated Iron ArrowArrow / Requires: Archer / Optimal Level: 23Iron ArrowArrow / Requires: Archer / Optimal Level: 18
    Dated Shell ArrowArrow / Requires: Archer / Optimal Level: 27
    Dated Iron Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 28Steel ArrowArrow / Requires: Archer / Optimal Level: 28
    Dated Willow WandConjurer's Arm / Optimal Level: 22Elm CaneTwo-Handed Conjurer's Arm / Optimal Level: 17
    Dated Plumed Pine CrookTwo-Handed Conjurer's Arm / Optimal Level: 23Yew CrookTwo-Handed Conjurer's Arm / Optimal Level: 25
    Dated Walnut WandConjurer's Arm / Optimal Level: 37Budding Yew WandConjurer's Arm / Optimal Level: 35
    Dated Budding Walnut WandConjurer's Arm / Optimal Level: 42Wand of TidesConjurer's Arm / Optimal Level: 42
    Plumed Yew CrookTwo-Handed Conjurer's Arm / Optimal Level: 43Jade CrookTwo-Handed Conjurer's Arm / Optimal Level: 45
    Dated Tortoiseshell HoraPugilist's Arm / Optimal Level: 26Toadskin CestiPugilist's Arm / Optimal Level: 26
    Dated Crabshell HoraPugilist's Arm / Optimal Level: 46Crabshell HoraPugilist's Arm / Optimal Level: 41
    The Immortal Flames

    Removed ItemsNew Items
    NameCategory / RequirementsNameCategory / Requirements
    Dated Fang ArrowArrow / Requires: Archer / Optimal Level: 9Bronze ArrowArrow / Requires: Archer / Optimal Level: 9
    Dated Bronze Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 13
    Dated Iron ArrowArrow / Requires: Archer / Optimal Level: 23Iron ArrowArrow / Requires: Archer / Optimal Level: 18
    Dated Shell ArrowArrow / Requires: Archer / Optimal Level: 27
    Dated Iron Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 28Steel ArrowArrow / Requires: Archer / Optimal Level: 28
    Dated Brass DaggerGladiator's Arm / Optimal Level: 19Brass GladiusGladiator's Arm / Optimal Level: 18
    Dated Bee SpathaGladiator's Arm / Optimal Level: 36Steel LongswordGladiator's Arm / Optimal Level: 36
    Dated Iron ShortswordGladiator's Arm / Optimal Level: 42Steel ShamshirGladiator's Arm / Optimal Level: 46
    Dated Willow Composite BowArcher's Arm / Optimal Level: 22Elm Velocity BowArcher's Arm / Optimal Level: 22
    Dated Wrapped Ash LongbowArcher's Arm / Optimal Level: 38Oak LongbowArcher's Arm / Optimal Level: 38
    Dated Bronze PeltaShield / Requires: Gladiator / Optimal Level: 19Iron HoplonShield / Requires: Gladiator / Optimal Level: 19
    Dated Iron PeltaShield / Requires: Gladiator / Optimal Level: 39Bladed Lantern ShieldShield / Requires: Gladiator / Optimal Level: 39
  • [dev1167] The Grand Company quartermaster now stocks the following items exchangeable by players who have earned the Grand Company rank of Private Third Class.

    Maelstrom

    NameDetails
    Patriot's Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30Defense 3 Increased Spiritbond Gain:+1
    Storm Chocobo IssuanceUnique UntradablePresent this deed to the Maelstrom company stables to receive your own chocobo.
    Lominsan Soldier's CapUnique Untradable / Hat / Suits: All Classes / Required Level: 25Defense 23 HP:+25 Fire Resistance:+5 Water Resistance:+5
    Lominsan Soldier's OvercoatUnique Untradable / Attire / Suits: All Classes / Required Level: 25Defense 45 HP:+30 Fire Resistance:+8 Water Resistance:+8
    Lominsan Soldier's GlovesUnique Untradable / Gloves / Suits: All Classes / Required Level: 25Defense 19 HP:+15 Fire Resistance:+3 Water Resistance:+3
    Lominsan Soldier's BootsUnique Untradable / Shoes / Suits: All Classes / Required Level: 25Defense 17 HP:+20 Fire Resistance:+4 Water Resistance:+4
    Lominsan KecksUnique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30Defense 40 STR:+3 DEX:+3 Evasion:+5
    Lominsan BreechesUnique Untradable / Pants / Requires: PGL ARC CNJ THM / Required Level: 30Defense 35 MP:+20 DEX:+2 INT:+2
    Lominsan ChaussesUnique Untradable / Pants / Requires: GSM LTW WVR ALC CUL / Required Level: 30Defense 35 Craftsmanship:+8 Control:+4
    Lominsan SlopsUnique Untradable / Pants / Requires: CRP BSM ARM MIN BTN FSH / Required Level: 30Defense 41 Magic Craftsmanship:+12 Output:+12
    Lominsan SashUnique Untradable / Sash / Suits: All Classes / Required Level: 30Defense 8 HP:+6 Blind Resistance:+3
    Order of the Twin Adder

    NameDetails
    Patriot's Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30Defense 3 Increased Spiritbond Gain:+1
    Serpent Chocobo IssuanceUnique UntradablePresent this deed to the Order of the Twin Adder company stables to receive your own chocobo.
    Gridanian Soldier's CapUnique Untradable / Hat / Suits: All Classes / Required Level: 25Defense 23 HP:+25 Ice Resistance:+5 Wind Resistance:+5
    Gridanian Soldier's OvercoatUnique Untradable / Attire / Suits: All Classes / Required Level: 25Defense 45 HP:+30 Ice Resistance:+8 Wind Resistance:+8
    Gridanian Soldier's GlovesUnique Untradable / Gloves / Suits: All Classes / Required Level: 25Defense 19 HP:+15 Ice Resistance:+3 Wind Resistance:+3
    Gridanian Soldier's BootsUnique Untradable / Shoes / Suits: All Classes / Required Level: 25Defense 17 HP:+20 Ice Resistance:+4 Wind Resistance:+4
    Gridanian TrousersUnique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30Defense 52 HP:+20 STR:+2 DEX:+2
    Gridanian BreechesUnique Untradable / Pants / Requires: PGL ARC CNJ THM / Required Level: 30Defense 35 MP:+20 DEX:+2 PIE:+2
    Gridanian BottomUnique Untradable / Pants / Requires: GSM LTW WVR ALC CUL / Required Level: 30Defense 37 Magic Craftsmanship:+8 Control:+4
    Gridanian SlopsUnique Untradable / Pants / Requires: CRP BSM ARM MIN BTN FSH / Required Level: 30Defense 41 Craftsmanship:+12 Gathering:+12
    Gridanian SashUnique Untradable / Sash / Suits: All Classes / Required Level: 30Defense 8 MP:+6 Silence Resistance:+3
    Immortal Flames

    NameDetails
    Patriot’s Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30Defense 3 Increased Spiritbond Gain:+1
    Flame Chocobo IssuanceUnique UntradablePresent this deed to the Immortal Flames company stables to receive your own chocobo.
    Ul'dahn Soldier's CapUnique Untradable / Hat / Suits: All Classes / Required Level: 25Defense 23 HP:+25 Earth Resistance:+5 Lightning Resistance:+5
    Ul'dahn Soldier's OvercoatUnique Untradable / Attire / Suits: All Classes / Required Level: 25Defense 45 HP:+30 Earth Resistance:+8 Lightning Resistance:+8
    Ul'dahn Soldier's GlovesUnique Untradable / Gloves / Suits: All Classes / Required Level: 25Defense 19 HP:+15 Earth Resistance:+3 Lightning Resistance:+3
    Ul'dahn Soldier's BootsUnique Untradable / Shoes / Suits: All Classes / Required Level: 25Defense 17 HP:+20 Earth Resistance:+4 Lightning Resistance:+4
    Ul'dahn SubligarUnique Untradable / Pants / Requires: Disciple of War / Required Level: 30Defense 43 VIT:+3 DEX:+3 Evasion:+5
    Ul'dahn TightsUnique Untradable / Pants / Requires: Disciple of Magic / Required Level: 30Defense 33 MP:+20 MND:+2 PIE:+2
    Ul'dahn ChaussesUnique Untradable / Pants / Requires: Disciple of the Hand / Required Level: 30Defense 35 Craftsmanship:+4 Magic Craftsmanship:+4 Control:+4
    Ul'dahn CulottesUnique Untradable / Pants / Requires: Disciple of the Land / Required Level: 30Defense 45 Gathering:+4 Perception:+8
    Ul'dahn SashUnique Untradable / Sash / Suits: All Classes / Required Level: 30Defense 8 HP:+3 MP:+3 Poison Resistance:+3
    * Available only during Foundation Day celebrations.

  • [dev1168] Vendor and repair NPCs have been dispatched to aetheryte camps region wide. In addition, the following vendors have set up shop in the three city-states.

    NameLocationSpecialty
    TiphinaLimsa Lominsa
    Lower Decks (5,5)
    Level 21 and above smallclothes (Roegadyn and Highlanders)
    AylardLimsa Lominsa
    Lower Decks (4,7)
    Marauder gear
    AdriLimsa Lominsa
    Upper Decks (7,7)
    Blacksmith gear
    MarcelainLimsa Lominsa
    Upper Decks (7,7)
    Armorer gear
    ReremakiLimsa Lominsa
    Upper Decks (6,3)
    Culinarian gear
    UnsynwilfLimsa Lominsa
    Lower Decks (5,6)
    Fisher gear
    SyneyhilLimsa Lominsa
    Fieldcraft Ward (1,1)
    Disciple of the Land gear
    ThoraLimsa Lominsa
    Tradescraft Ward (1,1)
    Disciple of the Hand gear
    T'noggya Limsa Lominsa
    Airship Landing (1,1)
    Lominsan produce
    H'fudzolGridania (6,4)Level 21 and above smallclothes (Elezen and Mi'qote)
    RoustebantGridania (7,2)Lancer gear
    DoelleGridania (8,5)Archer gear
    JeulerandGridania (2,1)Conjurer gear
    UlricGridania (6,5)Carpenter gear
    VoyceGridania (7,3)Leatherworker gear
    D'bhonjaGridania (4,3)Botanist gear
    GrillairmaisGridania
    Fieldcraft Den (1,1)
    Disciple of the Land gear
    TempletonGridania
    Tradescraft Den (1,1)
    Disciple of the Hand gear
    AeduinGridania (6,6)Gridanian/Coerthas produce
    WawapoUl'dah Merchant Strip (6,4)Level 21 and above smallclothes (Midlander and Lalafell)
    G'wahaiiUl'dah Merchant Strip (5,4)Pugilist gear
    ThrydwulfUl'dah Merchant Strip (5,5)Gladiator gear
    NonosuUl'dah Merchant Strip (4,5)Thaumaturge gear
    SredaUl'dah Merchant Strip (6,6)Goldsmith gear
    RosamundUl'dah Merchant Strip (7,6)Weaver gear
    QuimperainUl'dah Hustings Strip (5,6)Alchemist gear
    EminneUl'dah Merchant Strip (6,6)Miner gear
    TetetokaUl'dah
    Fieldcraft Row (2,1)
    Disciple of the Land gear
    AmenieUl'dah
    Tradescraft Row (2,1)
    Disciple of the Hand gear
    WaeksatzUl'dah Airship Landing (1,1)Ul'dahn/Mor Dhona produce
    TylswaenLimsa Lominsa Upper Decks (7,5)Level 20 and below weapons and tools
    WaebahctLimsa Lominsa Upper Decks (7,5)Level 20 and below armor
    ZagylhaemrGridania (6,6)Level 20 and below weapons and tools
    Naih KhamazomGridania (6,6)Level 20 and below armor
    EtgarUl'dah Merchant Strip (6,4)Level 20 and below weapons and tools
    GanelonUl'dah Merchant Strip (6,4)Level 20 and below armor
    * See here for the item sold by NPCs.