Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18

Hybrid View

  1. #1
    Player
    Tumbao's Avatar
    Join Date
    Nov 2013
    Posts
    9
    Character
    Door Lord
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jayjohn View Post
    If you level 7 alts to level 10, you can get a free 14 retainers. But it's so hard to do that, so it probably won't happen.
    So I can share my max level bound gear between these characters? Im purely talking about job equipment and crafter equipment. If we get into items required for everyday use the numbers become crazy.
    (3)

  2. #2
    Player
    Jayjohn's Avatar
    Join Date
    Mar 2014
    Posts
    82
    Character
    Mia Firestorm
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tumbao View Post
    So I can share my max level bound gear between these characters? Im purely talking about job equipment and crafter equipment. If we get into items required for everyday use the numbers become crazy.
    So I will just say this for the sake of argument, how often do you actually use every piece of equipment that you have seen drop or glamour to. Because as an Omni crafter I don't have any issues with space at all, and I tend to keep only items I know that I will use. This also includes glamour items and raid items. I also have most of ingredients and items sitting on my alts.
    (0)

  3. #3
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Jayjohn View Post
    If you level 7 alts to level 10, you can get a free 14 retainers. But it's so hard to do that, so it probably won't happen.
    Yeah totally. And those level 10 alts can all obtain level 50+ materials that you need to hunt first to have your retainer be able to venture for.
    And ofcourse you can totally mail to your own characters as well, so that their inventory space is available.


    Totally, dude.

    Quote Originally Posted by PotatoWafflez View Post
    They can't however you can put all your alts in the same FC and use the chest to move items between characters and if you purchase extra retainers you can employ said extra retainers on those characters giving you a maximum possible amount of retainers for a account on a server to be 64 giving you 12,950 item slots possible for one account holder per server if you also count inventory of all 8 characters and the FC chest itself.
    Take it from someone with just 2 characters in the same FC:
    Even moving items between 2 characters by using the chest is painfully slow and awkward to do with the current UI setup (and its infernal delays).

    Thats assuming you have the space available. Youd have to be up high or be in your own FC to have the amount of slots needed to move about items of decent quantity.
    Quote Originally Posted by Jayjohn View Post
    Because as an Omni crafter I don't have any issues with space at all, and I tend to keep only items I know that I will use. This also includes glamour items and raid items. I also have most of ingredients and items sitting on my alts.
    Then your not as much of an omni crafter as youd like to think you are, or perhaps you are far more wealthy then you thought. Wealthy enough to buy your materials from the mb at any price.

    But yeah, if you are storing then on alts it becomes less of an issue, obviously. Im going to break a leg here and assume you have your own FC for moving about items.

    Quote Originally Posted by BreathlessTao View Post
    Yeeee~ah.... saving whole inventories to the disk every 15s is insanely excessive. All because someone somewhere cried once about having lost some crafted item. I'd say it's much rarer than a character with a house, but it seems SE loves to cater to these special <1%s.
    This is an issue that was also in 1.0. So my guess is the same as it was back then: Its nothing to do with backups, but either their servers limitations or ps limitations. My bet is on the former.
    (0)
    Last edited by Aeyis; 07-18-2015 at 03:49 PM.

  4. #4
    Player
    Jayjohn's Avatar
    Join Date
    Mar 2014
    Posts
    82
    Character
    Mia Firestorm
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    No they are not shared but you can send or transfer to your alts crafted items or anything like that. If you wanna go further you can create an alt FC which you can then use as an extra storage space and easier time to transfer items.

    But lets be realistic, no one wants to work that hard to get free space. So fork up them dolla billz
    (0)

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It's all those unique/untradeable gears that most people are having problem with. I couldn't care less about junky craft items because I can sell them or throw them away anytime.
    (3)

  6. #6
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Yeeee~ah.... saving whole inventories to the disk every 15s is insanely excessive. All because someone somewhere cried once about having lost some crafted item. I'd say it's much rarer than a character with a house, but it seems SE loves to cater to these special <1%s.

    No wonder they're having performance issues, both with file storage and with network. Increasing that autosave to 1m, or even 2, would take a lot of stress off their servers while still being reasonable for that "gods forbid one person just happens to craft something super rare just when a server crashes and thus losing it" argument.

    After being fed the "reasons" mentioned above (storage and network issues, in general) for why we can't have more inventory space, for months, only to get this shoved down our throats now - I mean, yeah, whatever, suddenly those issues don't exist if you just pay some extra, huh? Ew.
    (3)

  7. #7
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    SE needs to implement an "wardrobe museum" where you can put in gear, it will strip it of all materia and dyes, and you can never take the gear out again but it still remains available for glamour.

    This should be fairly cheap to implement. All you need is a table(s) with a key-value pairs. The key will be the gear id and the value will be a binary variable to determine if the player has the piece of gear.
    (3)

  8. #8
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    TL;DR - I'm just blabbering nonsense about a field I have very minimal knowledge. Skip unless you are really extremely bored.

    ----

    When you look at data storage solutions, there are certain "tiers" of solutions requiring progressively higher capital expenditure. Most likely the devs either missed the mark estimating the amount of storage people were consuming, or the next tier was simply over their then capital budget. So they settled for what they can afford, and that system started to hit its limits quicker than anyone thought.

    The budget has to be split between maintenance and developing new content. Unlike commercial projects that may go into production and steadily recover its development costs, MMORPGs must continue to develop new content and new technology because game players are extremely sensitive to innovation. That limits the amount of budget one can spend to "fix" something that isn't really that broke---i.e. the inventory system.

    We can probably expect the same inventory system until at least 4.0 (very optimistic) or 5.0 (would be nice) or even 6.0 (most likely). In any case, current development resources will not be invested in over-hauling the existing inventory back-end, mostly likely due primarily to Return-On-Investment reasons. Once FFXIV has earned enough real profit for Square Enix and show a promise of many more years of cash income, it is then possible to convince the directors to invest in an overhaul of the storage back-end. Or if subscriber count shows explosive growth and they need to upgrade the whole data storage solution, then the inventory subsystem can get an overhaul along the way.

    So it is entirely possible that the reasons given regarding the inventory storage limits are all real.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

Page 2 of 2 FirstFirst 1 2