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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90

    Slow/Blind: Can we get some better use for this debuff?

    Blind and Slow right now are really two of the less-useful skills, unfortunately. Both of these skills, in theory, are outright fantastic. Lowering an enemies accuracy is mitigation, and is a great tool to use in early dungouns.



    I remember using it on SCH when I had a WAR tank to help them take less damage. Combined with FEatherfoot, it really helped push their mitigation of mobs back when I was still a newbie to the game.

    Feint applies a slow effect. This, once more, is an AWESOME effect. The enemy attacks slower, thus doing less damage in their auto attacks, and could become useful on some fights. Unfortunately, Dragoons aren't going to use it because it messes up their rotation AND lowers their DPS. But if it became mechanically sound, I think more people would use it.

    The biggest issue, however, is not that these skills in and of themselves are bad per se. I am sure if they were more effective/useful, people would use them.

    The issue is, that bosses in a raid scenario are often outright immune to them. Even most bosses in dungouns will be outright immune to these effects.

    So you are effectively restricting the effects of such skill and hurting the utility of jobs. Paladins flash doesn't help mitigate, it just holds threat. Dark Knight's using DA + Passenger can't blind the target and lose part of their mitigation (Which, however, is a GREAT skill to use on AoE trash pools.) Dragoons will never even put Feint on their bar because - let's face it, it's a massive waste of TP, DPS, and time to use that skill in the current dynamic.

    What I'd love to see:
    Mobs that aren't immune to slow, or make it so skills like Feint - when applied to a mob - give a temporary skillspeed buff (minor) to members who hit the boss. Make their cast time longer of some of their skills on some bosses? That'd be awesome. Blind maybe making it so that when a mob hits you it outright does less damage instead of no damage (Missing vital spots.) We can't really dodge in a raid dynamic anyways, so why do we keep seeing skills like this being added to our characters when they're useless?

    This is sort of like the Tribind issue. A heavy situational tool that likely won't see a place in your kit by virtue of how underwhealming it is. These are skills that I think were intended to be utility-based, and thus I think they need to have some ACTUAL utility/desire to use them if we're going to keep putting them in our kits. That, or remove the GCD and just give them to us as a free-damage skill.
    (12)

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I feel you. +1
    (2)
    YouTube.com/c/iBluairjgr

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Eidolon View Post
    ...
    I'd think something like slowing down their cast bars would cause some issues with syncing a boss fight with encounter timers for overall presentation, T13 and titan for example where the Akh Morns and tableflips line up with the vocals during the fight.
    (1)
    ____________________

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I do miss the days of timing Flash to Blind Titan and completely mitigate Mountain Buster...

    Feint outright should be an ability though, issues with immunity aside. If Rain of Death can be turned into an ability, so can Feint, although hopefully they skip the part where they remove its original (useful) effect in favour of something fairly meh like they did with Rain of Death (miss timing that before Mountain Buster too...).
    (0)

  5. #5
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    While we're at it, can we make sleep useful in dungeons again?
    (4)

  6. #6
    Player
    Anjirusensei's Avatar
    Join Date
    Nov 2013
    Posts
    17
    Character
    Alexander Moriah
    World
    Omega
    Main Class
    Conjurer Lv 70
    Blind and slow has it uses in PVP... Feint is a actually good as a dragoon for pvp as well. Able to slow down at will on anything you hit? And it makes casters very angry too. Blind on the other hand, I want to see more paladins using Flash in there because it helps negate some of the damage.
    (0)

  7. #7
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    How about a lot of our CC's?
    Sleep/Slow/Bind/Heavy/Blind.
    Sleep is 100% useless now...
    And don't say blabla PvP, they should make every skill in the game useful regardless of PvE/P.
    (2)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by AnaviAnael View Post
    While we're at it, can we make sleep useful in dungeons again?
    Hide too, that skill is just completely worthless now. It doesn't work on a single damn thing past Lv49. The very least they could do is turn it into a Quelling Strike when in combat or something.
    (1)
    Last edited by Nalien; 07-20-2015 at 06:22 AM.

  9. #9
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Anjirusensei View Post
    Blind and slow has it uses in PVP... Feint is a actually good as a dragoon for pvp as well. Able to slow down at will on anything you hit? And it makes casters very angry too. Blind on the other hand, I want to see more paladins using Flash in there because it helps negate some of the damage.
    I'm sure they're useful in PvP. The problem is that they're not PvP skills/spells, and not everyone does PvP. =/ Saying to someone (I'm not trying to claim that you do, though) that "sure, these skills you have are useful, just go do this other type of content you have no interest in. They're useful there!" isn't really helpful at all ^^;
    (1)

  10. #10
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Anjirusensei View Post
    Blind and slow has it uses in PVP...
    [...]
    Blind on the other hand, I want to see more paladins using Flash in there because it helps negate some of the damage.
    I mean that's great for PVP'ers, but SE can still add some PVE application to the skill. To be honest, PVP'ers have specific loadouts of skills they can use in favor of the base toolkit offered by a job. The jobs' use in PVP should have no baring on this conversation - but I am glad to know it's working for you

    Blind: Paladins use it all the time, but the issue is on most major single target (boss) fights, they will be outright immune to blind - making it a borderline useless skill for PVE. If you refer to PVP again, please see above :3
    (1)

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