I agree with taking the rng factor out of Mch's combo, not because I'm against rng in rotations in theory, it's just Mch can get totally screwed over on DPS if they get bad rng when their ammo is down. An AST that gets screwed on the card they want can at least still heal. Regardless of what a drg gets it's 50% to do one attack and 50% chance to do another attack. With MCH it's either you can do your combo or you get to waste a global doing your basic shot, again.