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  1. #1
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hundred View Post
    Part of the thing to realize is that Parry is going to get higher and higher until their next level cap raise when they revert the system.

    Yeah I was able to get +380, but we're in 3.0. Gear is going to increase in 3.05, 3.01, 3.02, etc.
    The bigger thing about Parry is that you can't really max Parry gear at the top Ilevel, you have to mix and match ilevels which obviously causes fluctuations in other stats. This is part of why people want to investigate Parry more and get real data.
    I had what 22% Parry rate with 734 Parry, 25% will eventually be possible, but the question is well why try and reach that amount of Parry?

    If I am being particularly blunt, Square doesn't really make itemization interesting. The real reason not to concern oneself with Parry is because Square doesnt emphasize it. The stat is deliberately weak, hell a damn lot of Vit gear doesn't have Parry which means a lot of Vit gear also doesn't mitigate anything. Hell all Vit Gear really does atm is get you better Stoneskins.
    Another excellent point. Gearing for Parry also means losing many other stats since Parry isn't on everything. That being said, if we see a repeat of 2.0's system, we'll be looking at not just one, but two sets of gear at each major item level. Much the same way that Coil was the same ilvl as Myth. Second coil was the same ilvl as upgraded soldiery, Final Coil was the same ilvl as upgraded Poetics. So there is a distinct possibility that we will see Esoterics have the same ilvl as Alexander Savage gear. This would then lead players to want to mix and match gears from the same item level for more BiS pieces on both armor and trinkets, vit and str trinkets alike as well. However, since VIT is the only one that gets Parry among the trinkets, we are looking at another huge argument about what's BiS for this that and the other.
    (0)

  2. #2
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    There's never really been an argument.
    We already overgear everything that is currently put out. Everything currently is made for i170 and lower. Savage coil is going to be what the only new content for the next two months? Basically for everything else in the game players outgear it and don't need vit as a result. Bis relative to the majority of content is inarguably Str. Vit and Parry by extension will pretty much have all its value in savage temporarily. It's unfortunate but w/e.

    Vit isn't horrendous and neither is Parry but in min/maxing Square sets up a significant margin of error and gives great benefits to offensive gearing so....
    (0)
    Last edited by Hundred; 07-19-2015 at 11:07 AM.

  3. #3
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Essentially what you are arguing is that we can't dare make parry useful or else tanks might have to sacrifice damage for mitigation? It may blow your mind but a ton of people are perfectly ok with that. This isn't something that hasn't occurred to people proposing parry changes, for many it's an inherit benefit as a large number people believe tanks should be about mitigation first and foremost and the obsession with dps many tanks have is contrary to their role.

    It wouldn't eliminate strength builds either, it'd simply make non-dps focused set ups more relevant, and actually increase potential gear choice (parry is on more than just right side gear). Even in your 10% over the course of a fight example, there are plenty of people who would still choose the increased damage. Choosing strength over vitality already introduces extra stress on your healers, as do things such as stance dancing while tanking, but these are acceptable sacrifices some people make.
    (2)

  4. #4
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by BadRNG View Post
    Essentially what you are arguing is that we can't dare make parry useful or else tanks might have to sacrifice damage for mitigation? It may blow your mind but a ton of people are perfectly ok with that. This isn't something that hasn't occurred to people proposing parry changes, for many it's an inherit benefit as a large number people believe tanks should be about mitigation first and foremost and the obsession with dps many tanks have is contrary to their role.

    It wouldn't eliminate strength builds either, it'd simply make non-dps focused set ups more relevant, and actually increase potential gear choice (parry is on more than just right side gear). Even in your 10% over the course of a fight example, there are plenty of people who would still choose the increased damage. Choosing strength over vitality already introduces extra stress on your healers, as do things such as stance dancing while tanking, but these are acceptable sacrifices some people make.
    This is all well and good, but you are much like several other people who ignore the fact that SE has explicitly said that they DO want tanks to DPS more. Tanks CAN and DO do well when it comes to DPS, and our HP pools already make most damage a joke to deal with. So what's the thought in going against what SE has said they already want by requesting tanks be pigeon holed into a defensive stat?
    (0)

  5. #5
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ceodore View Post
    This is all well and good, but you are much like several other people who ignore the fact that SE has explicitly said that they DO want tanks to DPS more. Tanks CAN and DO do well when it comes to DPS, and our HP pools already make most damage a joke to deal with. So what's the thought in going against what SE has said they already want by requesting tanks be pigeon holed into a defensive stat?
    I'm not sure if you quoted the wrong person, or if you simply didn't understand my post. You are arguing against a point I never made. I suppose I should point out I actually MT in STR accessories for content with my static, and that tank dps can certainly be decent. But none of that has anything to do with what I said.

    As for what SE "wants", I can't speak for SE, but if it is the comment I am thinking of, you are likely taking what SE said out of context. Accounting for tank dps in fight design does not mean they expect all tanks to be in full STR gear and constantly stance dancing for optimum dps at all times. It could just as easily mean they account for tank dps in general - even a vit tank will be producing non-negligible dps. In fact it is highly unlikely they assume all tanks are set up that way, or that they even intend for them to be, after all - why design the fending accessories to begin with? Why even have a parry stat?

    If anything you are asking for them to be pigeon holed into offensive stats by keeping parry so ineffective. As I said in my previous post, making parry relevant doesn't need to be the end of str accessories. It would simply make the choice even more meaningful. Some would choose the mitigation at all times, some would choose the damage at all times, and smart people would get a set of both and use whatever the situation demands. Essentially the same situation we are in now, except never feeling like having parry on a left side piece may be a "wasted" stat.
    (2)

  6. #6
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BadRNG View Post
    It could just as easily mean they account for tank dps in general - even a vit tank will be producing non-negligible dps.
    The actual, exact words used by Yoshi-P is this:
    レイド攻略の際には一般の腕のプレーヤーがクリアできるであろうアイテムレベルを想定しています。その想定アイテムレベルに到達した4DPSとタンクの基礎DPSを合算して、さらに10%から15%のしきい値を下げてクリア想定を作っています。ヒーラーのDPSは計算に入れていません。
    We take the item level at which we think the average-skilled player should be able to clear the content, use the dps that can be produced from that item level, take the sum of 4DPS and tank's base dps, then lower that by 10-15% to be the clear threshold. Healer dps is not counted.
    So they account for the base tank dps, which some people seem to take to mean full STR build plus STR accessories and tanking in the dps stance.
    (3)
    Last edited by Zfz; 07-19-2015 at 03:02 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  7. #7
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zfz View Post
    The actual, exact words used by Yoshi-P is this:
    レイド攻略の際には一般の腕のプレーヤーがクリアできるであろうアイテムレベルを想定しています。その想定アイテムレベルに到達した4DPSとタンクの基礎DPSを合算して、さらに10%から15%のしきい値を下げてクリア想定を作っています。ヒーラーのDPSは計算に入れていません。
    We take the item level at which we think the average-skilled player should be able to clear the content, use the dps that can be produced from that item level, take the sum of 4DPS and tank's base dps, then lower that by 10-15% to be the clear threshold. Healer dps is not counted.
    So they account for the base tank dps, which some people seem to take to mean full STR build plus STR accessories and tanking in the dps stance.
    if so then those people are pretty stupid... because the word base would imply the damage they do with only the armor and without any accessory's or stat points...
    (0)

  8. #8
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I want my stats to matter as it is now just like before nothing matters, but cooldown usage and high stamina for tank busters.
    (0)

  9. #9
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Topic title is a bit presumptuous and a bit arrogant really.
    (1)

  10. #10
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Actually, with a good group, VIT LITERALLY adds no benefit. Even assuming your DPS are amazing and perfect and pulling 5-6k DPS, your additional 3 or 400 DPS from STR means you're now at 5.3-6.4k DPS, or about 6% faster. That means you have now contributed about enough DPS to equal a rank 3 melee limit break. Don't underestimate that additional 300-400 DPS.

    Quote Originally Posted by NovaLevossida View Post
    Topic title is a bit presumptuous and a bit arrogant really.
    What's your point?
    (0)

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